In some recent thread I read someone talking about successful combines and getting a skillup at same time, yielding to having more chance of skillup per succesfull combine being due to the not-so-random RNG.
This person suggested as proof that one should check groups rolling for an item and see that random numbers generated closely would be in short range of one another (ie /rand 1 100 done less than a second apart would yield numbers tightly bound together rather than complete randomness).
With this in mind, has anyone used the /rand command to try figure out an eventual periodicity and, say, start combining only when /rand yields high numbers (or low numbers, depending on what would yield success, less than or greater than a given difficulty) ?
This person suggested as proof that one should check groups rolling for an item and see that random numbers generated closely would be in short range of one another (ie /rand 1 100 done less than a second apart would yield numbers tightly bound together rather than complete randomness).
With this in mind, has anyone used the /rand command to try figure out an eventual periodicity and, say, start combining only when /rand yields high numbers (or low numbers, depending on what would yield success, less than or greater than a given difficulty) ?

So I became a gimped monk for the duration of the raid. Anyway, for most of it I had no skill ups untill we hit Aviak Island. over the course of taking out the various birds so that we could farm the Lord a few times I got FOUR skill ups in Duel Weild and none in anything else.

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