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  • Anyone have today's patch message?

    Can someone please post today's patch message please.

    Thanks
    Liwsa 75 Druid Prexus - Retired



  • #2
    September 27th, 2006
    _____________________


    *** NPCs ***

    - Moved Ezna Connoy and Tavin of the Wild a little further south. While they are one with the animals around them, some of their customers were unhappy with their location.
    - Increased the elemental essence drop rates off the four elemental gods in Planes of Power.
    - Frannie in Surefall Glade now carries shiny new combine smithy hammers.
    - Removed Spin Stun from the NPCs in Infected Paw.
    - Improved run animations for both male and female Drakkin


    *** Tradeskills ***

    - Altered the systematic spell research spells Belt of Magi'Kot and Girdle of Magi'Kot to better match the systematic system.
    - Added the spells Summon Glowing Bauble, Summon Platinum Choker, Summon Runed Mantle, Summon Sapphire Bracelet, Summon Spiked Ring, Summon Steel Bracelet, Summon Jewelry Bag to the systematic spell research system.
    - Vergalid Clay, Medicinal Moss, and Vergalid Slave Manacles have all moved to Sunderock outside of Vergalid.


    *** Spells ***

    - Four of the mage summoned spells in Serpent’s Spine are now tradable.
    - Damage from Necromancer and Shadowknight lich-type spells has been reduced by a third.
    - The range on Mayong and Ayonae bane clicky items has been decreased.
    - Several unresistable melee attacks no longer work on other players.
    - Corrected a problem that was causing some spells to resist more often than they should.
    - Bolt spells should now behave more consistently.
    - Fixed a problem with illusion spells making everyone default to the same appearance.
    - Invisibility should no longer stack with other forms.


    *** Missions ***

    - Several issues with the Finding Fibblebrap mission have been fixed.


    *** Items ***

    - The appearance of evergreen leaves on the ground has changed. They now look more leaf like!


    *** AAs ***

    - Corrected the level requirements for Greater Blood Tithe and Funeral Dirge.
    - Players should now be able to get AA experience from Monster Missions.


    *** UI ***

    - Players using custom UIs should now be able to go back to character select from in game and see their characters.





    - The EverQuest Team
    EQT prevents me from entering a pure quote message.
    EQT prevents me from entering a pure quote message.
    EQT prevents me from entering a pure quote message.
    EQT prevents me from entering a pure quote message.
    EQT prevents me from entering a pure quote message.
    EQT prevents me from entering a pure quote message.
    EQT prevents me from entering a pure quote message.
    EQT prevents me from entering a pure quote message.
    --
    I am not the Yakatizma you are looking for.
    No, really.

    Comment


    • #3
      September 27th, 2006
      _____________________


      *** NPCs ***

      - Moved Ezna Connoy and Tavin of the Wild a little further south. While they are one with the animals around them, some of their customers were unhappy with their location.
      - Increased the elemental essence drop rates off the four elemental gods in Planes of Power.
      - Frannie in Surefall Glade now carries shiny new combine smithy hammers.
      - Removed Spin Stun from the NPCs in Infected Paw.
      - Improved run animations for both male and female Drakkin


      *** Tradeskills ***

      - Altered the systematic spell research spells Belt of Magi'Kot and Girdle of Magi'Kot to better match the systematic system.
      - Added the spells Summon Glowing Bauble, Summon Platinum Choker, Summon Runed Mantle, Summon Sapphire Bracelet, Summon Spiked Ring, Summon Steel Bracelet, Summon Jewelry Bag to the systematic spell research system.
      - Vergalid Clay, Medicinal Moss, and Vergalid Slave Manacles have all moved to Sunderock outside of Vergalid.


      *** Spells ***

      - Four of the mage summoned spells in Serpent’s Spine are now tradable.
      - Damage from Necromancer and Shadowknight lich-type spells has been reduced by a third.
      - The range on Mayong and Ayonae bane clicky items has been decreased.
      - Several unresistable melee attacks no longer work on other players.
      - Corrected a problem that was causing some spells to resist more often than they should.
      - Bolt spells should now behave more consistently.
      - Fixed a problem with illusion spells making everyone default to the same appearance.
      - Invisibility should no longer stack with other forms.


      *** Missions ***

      - Several issues with the Finding Fibblebrap mission have been fixed.


      *** Items ***

      - The appearance of evergreen leaves on the ground has changed. They now look more leaf like!


      *** AAs ***

      - Corrected the level requirements for Greater Blood Tithe and Funeral Dirge.
      - Players should now be able to get AA experience from Monster Missions.


      *** UI ***

      - Players using custom UIs should now be able to go back to character select from in game and see their characters.





      - The EverQuest Team
      Posatrocible Disasterocity
      Alchemy 300
      Smithing 300
      Brewing 300
      Tailoring 300
      JC 300
      Baking 300
      Pottery 300
      Fletching 300

      Comment


      • #4
        Originally posted by Liwsa
        Can someone please post today's patch message please.

        Thanks
        Here you go:

        *** Tradeskills ***

        - Tinkering, Alchemy and Poisonmaking is now open to all races/classes except gnomes, shaman and rogues respectively!

        - In the same manner, Baking, brewing, tailoring, smithing and pottery are open only to enchanters. However, all classes have access to the mastery AAs.

        - In order to fix an obvious error, Mastery AAs are no longer available to enchanters, except for Jewelcraft Mastery.

        - To remain consistent, rangers may no longer fletch, and enchanters may no longer jewelcraft.

        - All classes must purchase all ranks of Salvage before they are permitted to purchase any other AAs (even the non-tradeskill ones).

        - All Salvage AAs are unavailable at this time

        NOTE. THIS WAS INTENDED TO BE HUMOROUS.




        Comment


        • #5
          Originally posted by Posatrocible
          September 27th, 2006
          _____________________
          *** Tradeskills ***

          - Altered the systematic spell research spells Belt of Magi'Kot and Girdle of Magi'Kot to better match the systematic system.
          - Added the spells Summon Glowing Bauble, Summon Platinum Choker, Summon Runed Mantle, Summon Sapphire Bracelet, Summon Spiked Ring, Summon Steel Bracelet, Summon Jewelry Bag to the systematic spell research system.
          - Vergalid Clay, Medicinal Moss, and Vergalid Slave Manacles have all moved to Sunderock outside of Vergalid.

          - The EverQuest Team
          I don't see any mention of Stonemight Silver or Steppes Ore for the master artisan charm. Did they not make it into this patch, or was it not just noted in the message? I really don't want to spend more hours killing mobs when the drop table doesn't exist - been there, done that already.

          PS - My salvage AA's have not been available for a longggg time it seems anyway - can't remember last time they actually fired to recover something other than a pattern or water! /grin
          Last edited by Tokkyl; 09-27-2006, 10:02 AM.

          Comment


          • #6
            Originally posted by Tokkyl
            PS - My salvage AA's have not been available for a longggg time it seems anyway - can't remember last time they actually fired to recover something other than a pattern or water! /grin
            Ohh. That would have been a great addition.

            - Salvage correctly works to recover only the chepeast vendor bought materials. There will be a new salvage added at some point in the future that will allow you to recover the dropped components (however, this will not work on the rares.)




            Comment


            • #7
              - Corruption resist 15 has been added to the base characteristics of all gems and metals who now have a chance to resists those nasty imbue and enchant spells.

              Comment


              • #8
                Originally posted by Tokkyl

                PS - My salvage AA's have not been available for a longggg time it seems anyway - can't remember last time they actually fired to recover something other than a pattern or water! /grin
                Last night I salvaged two swatches from a GM BP combine.

                At least failing is cheaper now with the prices of MDS and GDH going into the toilet.

                Baldary

                Comment


                • #9
                  No kiddin'. . .what in the world spurred that? I haven't heard of those components coming out of Serpent's Spine, and the end products' prices haven't proportionately dropped either.

                  [EDIT: The buyers may have assumed that XP grinding in Nest would increase the supply. On MDS and GDH, yes, but there's no reason for coarse spidie silks to have dropped at all. People grind Blackwing, not tier 5.]

                  neato necro gnomie girl
                  Ancient Dominion, Antonius Bayle!

                  Comment

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