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Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
Silky Moderator Lady
Beneath the silk, lies a will of steel.
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Originally posted by Ngreth Thergn View PostWe have gone over the slots many times
For various reasons, more slots in bags is a horrendously difficult, and actually dangerous code change. It can firmly be blamed on the original coders of EQ.
We are much more likely to get more bank slots again, or maybe a special "filtered" bank tab, or even "guildbank" like interface for your bank.
I would even renounce to some bank slots if I could access all bank account like ingame email. What I hate more then little bank space is to have to log into 7 other toons to find that darn 'rare tradeskill' item I know I have somewhere.
Isnt that any tradeskillers pet hate?
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The idea that Artemisia has is sometin I think of every time I twink a character..
I am not rich, by far.. I am a cheap bastard as well :P ..So I tend to use the same twink gear over and over and over.. and it gets split between chars over time..
And having to log in every one of my chars to twink a char, and sometimes log them in twice due to running out of shared bank slots ..is a pain :PDdemons Ddemise
200 Fletching
200 Brewing
201 Tailoring
198 Baking
100 Jewelcraft
100 Pottery
152 Smithing
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Originally posted by Artemisia View PostWhat I hate more then little bank space is to have to log into 7 other toons to find that darn 'rare tradeskill' item I know I have somewhere.
In addition to searching for specific ingredients, I wrote a tool that takes a recipe (including subcombines) and checks for the base ingredients plus any already-made subcombines and tells me how much more of everything I need to buy/make if I want to end up with X more of the final recipe. (I still want to make it estimate how much extra is needed to cover subcombine failures, though.)
There are other /outputfile categories as well. I recently added /outputfile spellbook to my camp hotkey, so I can stop accidentally buying spells that I've already scribed. (My tool that searches inventories also searches spellbooks, so with one command I can check which characters have the spell either in their spellbook or on spell scrolls.)
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Originally posted by Sukrasisx View PostThis is drifting off the original topic, but there's an ingame command that I've found invaluable for tracking my inventory across multiple toons. /outputfile inventory filename writes your character's inventory, including bank and shared bank, to the specified file. My hotkey for camping includes writing the inventory into a file Logs\charactername.txt, so then when I scoop up my latest logs I also scoop up the latest inventories.
I suffer from a horrible combination of packrat-itis and alt-ism. Combined with a druid main who constantly forages and I'm sure you can see my dilemma... Yes, I bought PoR mainly for more bank space!! Although I am enjoying other aspects of it as well.
I know I have the stuff, I just can't recall where.
This will give me a reason to start playing with excel and access again! And something to do at work...
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Originally posted by Sukrasisx View PostThis is drifting off the original topic, but there's an ingame command that I've found invaluable for tracking my inventory across multiple toons. /outputfile inventory filename writes your character's inventory, including bank and shared bank, to the specified file. My hotkey for camping includes writing the inventory into a file Logs\charactername.txt, so then when I scoop up my latest logs I also scoop up the latest inventories.
I use these with some Perl scripts I wrote that synchronize the files between my several PCs, and build a combined view, using another file to tie together which characters are on which account to build a consistent view of the Shared bank also.
If reliable dumps were available, I'm sure there's plenty of EQ players who would take up the challenge of writing client-side programs to process them to suit anyone's needs -- just as the creation of the game logs spawned a plethora of log-processing programs
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Gaell, as a workaround until such a time as they spend programming time to do that ("what the... is that SNOW???! .... in HELL???!?!"), perhaps you could create a hotbutton on one of the MANY bars we now have in game. The script could read:
/outputfile blah blah blah
/sit
/camp
or replace the /sit /camp with /quit desktop or whatever. Then either use that button to logout from now on and/or assign a key to the hotbutton that you'll use to logout from now on (make it hard to hit, or you'll be sorry!)
P.S. [Historical Note] .. you wouldn't believe how hard it was to get that option past management. They were a little leery of showing you guys the actual item ID's, as if they weren't well known already.
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Originally posted by Tanker View PostGaell, as a workaround until such a time as they spend programming time to do that ("what the... is that SNOW???! .... in HELL???!?!"), perhaps you could create a hotbutton on one of the MANY bars we now have in game. The script could read:
/outputfile blah blah blah
/sit
/camp
or replace the /sit /camp with /quit desktop or whatever. Then either use that button to logout from now on and/or assign a key to the hotbutton that you'll use to logout from now on (make it hard to hit, or you'll be sorry!)
P.S. [Historical Note] .. you wouldn't believe how hard it was to get that option past management. They were a little leery of showing you guys the actual item ID's, as if they weren't well known already.
As for the hotkey, what I did was a wrote a hotkey that does just the /outputfile commands (and a ;tell self so I know I did it), and stuck it out of the way like in Hotbar2. Then I took the key I've assigned to the "Camp" command (ctrl-X) and also assigned it as the Alternate key for that slot in Hotbar2. When I type ctrl-X it camps me and also invokes the hotkey. If I explicitly type /camp desktop, I have to remember to hit the hotkey myself, but I usually just camp to char select to switch to/from bazaar mules.
Note that it's also handy to have the hotkey available for when you want to check your inventory without camping. If I'm in the middle of a skillup run, I often have stacks of ingredients and subcombines. I can /outputfile inventory, load it into a tool I wrote (I'm with Gaell, mine's in Perl too!), and find out how much more I need of each ingredient or subcombine to round out however more combines I want to do.
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Not sure if it has been suggested or not as I forget..
But new idea..
An NPC in baz/PoK that will exchange your bags for a 'dissasembled' version of the bag ( cant think of any better words to use heh)..
Which you then use in a combine w/ some sort of dye to dye your bag..Ddemons Ddemise
200 Fletching
200 Brewing
201 Tailoring
198 Baking
100 Jewelcraft
100 Pottery
152 Smithing
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Or...
Use the compacted backpack already available, in a 'Gnomish Tinkered Bag Dyeing Contraption' with some kind of dye (LoY, old Fine Plate ones or something new) to create the coloured bags?
As an alternative to the compacted backpack, have tailors able to make a bleached bag (regular handmade recipe + bleach) that is not a container and have that used - because if you dye a brown leather bag with yellow dye, the result would not be a yellow bag... it'd be a horrible browny/yellow colour. Then again an NPC that will take a bag and bleach it for you might work, but I [prefer the tradeskilled option
KcKcalehc K'Venalis
Teir`Dal Overlord
Officer, Trader and Gentleman
Order of the Raven's Tear
Tholuxe Paells (Bertoxxulous)
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I had two ideas on the matter, the first one's a little newer and I know less about what I'm talking about, but it sounded kinda fun so I thought I'd share it.
My first thought was alot more simple, basically just take hide+dye in a loom, then combine two of those to get a giant, 10slot bag (Add other things as needed - bonning/thread for reinforcement)
My second was much more complicated.... The idea of Burlap sacks popped into my head randomly, and I originally thought of hemp bags, but given the umm... nature of that it might be something they wouldn't really want to put into the game, so I looked around online and found that Bamboo is something that is now being used to produce various textiles. (Bamboo has the advantage of already being in the game, but also being fairly uncommon -Bamboo Shoots foraged/dropped in Stonebrunt).
Anyway... Take the Bamboo Shoot (or Shoots), pulp them (perhaps with a tinkered pulping device), dry the results (maybe Oven/Firing Sheet like the Instruction Parchments), spin it into a coarse thread (needs a smithed/tinkered - or the existing one?), dye the thread, and use the result to make the colored bag.
A bit complex to be sure, but it sounded kind of neat to me. Making a pulping device for just one recipie could be a bit much, but I suppose it would have the opportunity to open up tailoring to other textiles later on.
Anyway, just my 2cp
QQueletan Heartforge - House of Sloth
Exemplar of the Drunken Bearded Ones
...That which we are, we are,--
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will,
To strive, to seek, to find, and not to yeild.
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Here's an idea for one way to bring the bags into the game and still keep them tradeskilled: make the Artisan Satchels and/or the permanent Carry-Alls be colored bags. There are nearly enough color options (10, if you count the original brown bags) to make a different color bag for each tradeskill.
I still think there there should be an option to make the colored (10-slot, 100% weight reduction) bag of your choice, I just thought this would make an additional interesting way to get some chromatic variations in our inventories.
So you don't have to click back to the first page, here are the new bag options again (thank you Uncle Shmoozo)
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Coloured bags are OK to have, but no more than that. All my bags are 10 slot, 100% wt reduction, lightweight bags - excluding quest containers and tradeskill required bags.
As a barbarian I sink like a stone when levitating the more you carry the faster you sink. Mobs that GFlux do lots more damage when you carry a lot of weight. Lots of raid encounters apply strength debuffs, weight can bre crippling. Falling damage is stupidly magnified by weight.
Weight reduction really matters to me, and many other raiders.
I'd just like to stress that coloured bags are just a look, if they make me weigh more then they can stay on the shelf in the shop. Because they are useless from a gameplay perspective.
I guess 10 slot coloured bags would find some use in my bank, replacing my toolboxes, but I know for sure that 8 slot coloured bags won't. I simply don't have the spare bank space to lose 2 slots per container. I could use colours to organise things, but well, I already know where my tradeskill tools or patterns are, where quest stuff goes, where old armour and augs go.
I just thought I'd input some raider+tradeskiller perspective into the discussion.
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