After reading posts and surfing through the Bazaar. There seems to be little motivation for anyone to wear certain types of cultural armor. It's too easy to find farmed stuff that sells for a great deal less than our crafted goods. I originally suggested that there be added bonuses for wearing completed sets but someone suggested it would be too hard to code (like extra bank slots
) So, I offer up these suggestions for your comments instead.
1) Special quests for really cool Knickity-knacks (rings, etc) that require having a completed set of cultural.
2) With the new charm slot, really cool charms that can only be equipped if one is wearing a completed set of X. (ie. Boon of the Acrylia or Protection of the Tribunal)
3) Never gonna happen but raising ALL of the bonuses on crafted goods to be in line with the costs and effort that goes into crafting them.
Any other suggestions for making crafted goods more desirable to the general populace?
) So, I offer up these suggestions for your comments instead.1) Special quests for really cool Knickity-knacks (rings, etc) that require having a completed set of cultural.
2) With the new charm slot, really cool charms that can only be equipped if one is wearing a completed set of X. (ie. Boon of the Acrylia or Protection of the Tribunal)
3) Never gonna happen but raising ALL of the bonuses on crafted goods to be in line with the costs and effort that goes into crafting them.
Any other suggestions for making crafted goods more desirable to the general populace?


Seasons.
ops: ) there could be, say, quests that one can undertake that yeild a charm that has no stats at all unless worn with a certain peice or armor. The more of that armor type worn, the better the stats of the charm get. 
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