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  • Trophy question

    Is this true?
    If you reach a level 6 trophy before you reach 300 skill then it stops learning til you reach 300
    I'm at 297, trophy is now level 6. I didn't mind, thinking that whatever number of combines I need to reach 300 would all go towards skilling up the trophy to level 7.

    But I just did 15 combines, and no skill up, and no 1% evolving of trophy.

    So I imagine that it is true, but the question is. . . WHY?

    What if it takes me 300 combines to get the last 3 points? All those combines that could have gone to evolving the trophy get wasted and don't count anymore.

  • #2
    Correct, if your trophy gets to the next step before your skill level does, it'll stop evolving. This is so the trophy doesn't get too far ahead of you.
    Shortmid Isnotadruid
    70 Halfling Ranger
    Brindlewood Leader
    Bert (TP)

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    • #3
      The quote is accurate.

      In fact, it's already better for the Difficulty 1 and 2 tradeskills. When I was doing Fletching (Difficulty 4), I reached Trophy 6 waaaaay before reaching 300. All the combines to 300 after that were not counted towards Trophy 7. And all you can pray for is no hell-point.

      However, I do think it's a fair design. Trophy 7 should be "beyond 300" and should not start counting before reaching 300.

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      • #4
        Originally posted by Zacatac
        So I imagine that it is true, but the question is. . . WHY?
        Bottom line, because that's the way it is designed. Your trophy will not start evolving through a tier until your raw skill is on the same (or higher) tier level.



        Gorse

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        • #5
          If trophies were allowed to get more than 1 level ahead of us in skill, we could max trophies with recipes just above 200 trivial, by not getting the New Tanaan Crafting AAs.
          Lanimelle Asterius
          Enchanter - Quellious Server
          2100 Club Member

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          • #6
            Originally posted by Bupper
            If trophies were allowed to get more than 1 level ahead of us in skill, we could max trophies with recipes just above 200 trivial, by not getting the New Tanaan Crafting AAs.
            Ok, well that's an answer I can accept.

            You don't want somebody with 200 skill making 10,000 minotaur hero's brews and getting a Level 7 trophy.

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            • #7
              Originally posted by Zacatac
              You don't want somebody with 200 skill making 10,000 minotaur hero's brews and getting a Level 7 trophy.
              We don't? Personally I could care less. A 15% trophy on a skill of 200 makes an adjusted skill of 230, compared with 216 if they got the trophy to 8%. Those 14 points don't amount to much in regards to top-of-the-line combines.

              And 3 AA's for New Tanaan's and 30 points to get from 200 to 230 is trivial for all TS's except for tailoring, even for very casual players.

              Is it fine the way it is? Sure

              Would it be unbalancing if it could keep advancing ahead of us? Not really

              Tat
              Tatanka WolfDancer, 105 Druid
              -- 300x7 (2100 club), 7 maxed trophies | 200 Fishing
              Snookims Whinzlow, 105 Enchanter
              -- 300 Research
              Knekt Thedots, 60 Shaman
              -- 300 Alchemy, maxed trophy
              Gneehigh Gnasty, 60 Rogue
              -- 300 Poisoncrafting, maxed trophy

              Inisfree, Tunare

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              • #8
                It's not about having a 15% mod at 200 skill... its about being able to evolve the thing with 200+ trivial recipes (very very easy for pretty much ANY tradeskill) instead of having to use 300+ trivial recipes (very very hard with, for example research, smithing, tailoring, tinkering).

                People who stopped at 200 skill and evolved would have a MASSIVE advantage in trophy evolution over people who were already past 200 when trophies went in.
                Last edited by Qaladar Bragollach; 08-03-2006, 02:56 PM.

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                • #9
                  Also, this is a trophy, meant to represent your achievements in tradeskilling. If you could have the best possible trophy at just 200 skill out of a possible 300, it wouldn't be much of a trophy.
                  Retiree of EQ Traders...
                  Venerable Heyokah Verdandi Snowblood
                  Barbarian Prophet & Hierophant of Cabilis
                  Journeyman Artisan & Blessed of Brell
                  EQ Players Profile ~ Magelo Profile


                  Smith Dandi wipes her sooty hands on her apron and smiles at you.

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                  • #10
                    Well one way to change it would be having the trophy check against it's own level instead of the players.

                    If a 200 skill person was doing combines with 248 difficulty for example, the trophy would not go past level 5 (250 skill). At level 5, you would need to have trivials of above 250, then above 300.

                    The chances of somebody with 200 skill making enough 305+ trivial combines to skill up is pretty slim with all the failures you would get. Although possible, it would take a very long time because only successes count. Take a 335 trivial at 200 skill and you pretty much need to have Mastery-3 AAs done just to have a decent success rate.

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                    • #11
                      Actually prolly the easiest way to make this viable is make it so that once your trophy makes it to 6th level, it stops caring what your skill is at. As long as your making something non-trivial, it can gain exp. Since you cannot get a 6th level trophy until your skill is 250 minimum, it would avoid the whole issue of people at 200 skill leveling up their trophies mentioned above. Though, Maybe its not easy to put that extra little calculation in for just a single level of the trophy. With this calculation in, once you hit 250 skill, you could raise your trophy to 6th level, and then raise it to 7th prior to 300 skill if you did enough combines... of course that many combines would prolly get you to 300 but you wouldnt waste any combines prior to 300 on skilling up the trophy.

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                      • #12
                        I thought allowing the Trophy to get one stage ahead (e.g. getting Trophy 6 before reaching 300 skill) is already a "bonus"? It could have been designed to stay at 99% (e.g. 99% of Trophy 5 until 300 skill is reached). Actually, that's what I thought would happen until I went through it myself and I was quite happy to discover that my Fletching Trophy jumped to Trophy 6 instead of staying at 99% of Trophy 5 until my skill catch up.

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                        • #13
                          I have no plans on changing how far ahead it can get.
                          Ngreth Thergn

                          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                          Grandmaster Smith 250
                          Master Tailor 200
                          Ogres not dumb - we not lose entire city to froggies

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                          • #14
                            I got my level 6 JC trophy at 291 skill ><
                            Kyroskrane tells you, 'AwwoooOOOOooAaawwaa!'

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                            • #15
                              Well I hit 300 a week later, so it won't matter anymore

                              <goes off to sell 100 spells>

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