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Journeymen trophy should be 6% bonus

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  • Journeymen trophy should be 6% bonus

    As it is right now, the % bonus for the various trophies are
    Apprentice 2%
    Freshmen 4%
    Journeymen 5%
    Expert 8%

    Shouldn't it be changed so that Journeymen (200-249 range) get 6% added. The only thing that I see that could be game breaking about this is that smithers and tailors could start their ethereal stuff at 208 instead of 210. But since the skill up equation got revamped last year, those 'free' points aren't as valueable now as they were back then and it'd be nice to get a little bonus for doing the trophy over what you can get from spending 10p or so in the bazaar for a geerlok.
    -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
    try: Inventory/Flags/Spells tracker program - (sample output)

  • #2
    Originally posted by mewkus
    As it is right now, the % bonus for the various trophies are
    Apprentice 2%
    Freshmen 4%
    Journeymen 5%
    Expert 8%

    Shouldn't it be changed so that Journeymen (200-249 range) get 6% added. The only thing that I see that could be game breaking about this is that smithers and tailors could start their ethereal stuff at 208 instead of 210. But since the skill up equation got revamped last year, those 'free' points aren't as valueable now as they were back then and it'd be nice to get a little bonus for doing the trophy over what you can get from spending 10p or so in the bazaar for a geerlok.
    There was no perfect progression. I needed to mach the existing trophies at some stage. and I felt that 3 was not good enough for freshmen
    Ngreth Thergn

    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
    Grandmaster Smith 250
    Master Tailor 200
    Ogres not dumb - we not lose entire city to froggies

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