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  • Which would be easier?

    I have a lvl 70 druid with 370 wisdom with jewelry base skill of 182. I also have a 32 enchanter with 255 intelligence with a jewelry base skill of 244. I worked on jewelry and maxed out my enchanters skill (255 modified or whatever was the cap back then) while she was still only lvl 5. This was before tradeskill caps were raised to 300.

    Now I finally have the itch to work on tradeskills but wondered which character would be easier to get to 300? The druid with 370 wis but a lower skill of 182 or the enchanter with 255 int but a higher skill of 244?

    Any thoughts?

  • #2
    Hmmm, that's a tough question.

    The druid would skill up quicker since she has a higher Wisdom than the chanter's INT. However, since the chanter is already that close to 300, it might be easier to get her to 300. Also, the chanter can get her trophy to add an extra 10%? to her skill level (can't remember what the mod is for 200). My hubby has a level 67 chanter and high INT. He just recently maxed out JC and I know it took him awhile to get up to 300 even with the smarts

    The second question is: do you want to do any other tradeskills on your druid? Since the chanter is already past 200, but the druid is not, if you wanted to do a different one on the druid you wouldn't have to spend AA points on that.

    Think it is pretty much a preference thing, but I'm sure other people will chime in to help you decide.
    Rinikku - 78th Level Shaman of the Seventh Hammer

    - Ding 75! - 6/10/07 -- I WIN!!!
    - Ding 70! - 11/15/06

    300 Skill Level in Alchemy + 15% mod
    199 Skill Level in Pottery + 5% mod
    100 Skill Level in Tailoring
    54 Skill Level in Smithing
    54 Skill Level in Baking
    46 Skill Level in Brewing
    Proud Owner of an Alchemist Charm - 10/15/06

    Chell - 67th Monk of the 7th Hammer
    253 Skill Level in Brewing + 5% mod

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    • #3
      Also the enchanter can get the Mastery AA's for jewelry craft while the druid cannot.
      Liwsa 75 Druid Prexus - Retired


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      • #4
        Lets break it down a little. In order for your druid to catch up with your chanter (to skill 250), (s)he'd have to do approx 926 combines (if doing a 251 trivial combine). Then to go from 250 to 300 (something they'd both have to do), your druid would need to do 1,369 combines (trivial 301 attempt) and your chanter would need to do 2,025 attempts. If you're doing combines that are just barely below the trivial, you'll have better sucess rate which will result in fewer combines needed, but these are probably good comarison numbers.

        As you probably already know, the higher trivial combines are the more expensive ones to do, so platwise, you're better of skilling up your druid. If it's the number of clicks you want to reduce, then your enchanter would be quicker. Your enchanter also has the advantage of getting jewelcraft mastery once she's level 59.
        -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
        try: Inventory/Flags/Spells tracker program - (sample output)

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        • #5
          Don't underestimate the value of Jc3 as it applies to your cost. Jewelcraft is expensive but mitigated by the sell back, and you have a slightly better chance of a skill up on a success. That would probably save you plat until you were on blue diamonds.
          Xodar - Tribunal server
          Bhur Gcairde
          Blacksmithing 285 M3 +8%, Baking 269 M3+8%, Tailoring 262 M3+8%, Fletching 300 M3+12%, Brewing 255 M3+8%, Jewelry 300 M3 +12%, Pottery 300 M3+12%

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          • #6
            Originally posted by Liwsa
            Also the enchanter can get the Mastery AA's for jewelry craft while the druid cannot.
            But you would need to level up the enchanter, the Mastery AAs are level 59 required.

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            • #7
              Not just that, but with jewelcrafting, you'll be doing combines that are near trivial (will actually be green with geerlok or trophy), so you'll already be at the 95% sucess rate. So, the mastery wouldn't really help you during skill ups.
              -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
              try: Inventory/Flags/Spells tracker program - (sample output)

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              • #8
                Thx

                Thx all. I think I'll use the enchanter for the simple reason of the JC aa's they get. I'm gonna work on it over time anyway.

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                • #9
                  Two other points to consider:
                  1. Salvage AAs. They provide a great benefit, particularly if you are doing the the success capped OoW cuts. If you have them already on your druid, it would be a be a big advantage.
                  2. Enchanting metal. Skilling up JC is a bit cheaper (though more time consuming) if you use enchanted metal. It is much easier if you can enchant the metal on the character that is actually doing the skill ups.

                  The best choice in the end is a level 70 chanter with salvage 3 and JCM3. Your druid can never get there, but might be closer to the goal right now.

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                  • #10
                    Just a warning, getting either character up to 300 will cost a fortune. After platinum diamond goes trivial (I think at 287), you'll either have to farm blue diamonds or do combines that lose 100pp or more every combine, and you'll need about 40 combines per skill-up.

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                    • #11
                      tradeskills

                      Before they raised the caps from 252 to 300, I had at least one of my characters maxed in each of the tradeskills. I swore I wouldn't go back to tradeskills when they raised the cap.

                      Now, I finally decided to get back to them. I'm in no hurry to max them out or anything, I just always enjoyed working on them. They always provided a different aspect to the game when you were bunrt out on experiencing or raiding. I'll take my time getting to 300.

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                      • #12
                        Originally posted by Curras
                        Before they raised the caps from 252 to 300, I had at least one of my characters maxed in each of the tradeskills. I swore I wouldn't go back to tradeskills when they raised the cap.

                        Now, I finally decided to get back to them. I'm in no hurry to max them out or anything, I just always enjoyed working on them. They always provided a different aspect to the game when you were bunrt out on experiencing or raiding. I'll take my time getting to 300.
                        Yeah, tradeskills are supposed to be a diversion from the game not an obsession; or so my Trade Skill 12 step group says.
                        Fletcher 300 || Brewer 300 || Blacksmith 300 || Jeweler 300 || Tailor 300 || Baker 300 || Potter 300 || Tome Research 144

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