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  • DoN skill up bonus and advance calculator

    I was looking at the advance calculator and noticed that it has a slot for 'Bonus chance to skill up'. It was my understanding that the DoN skill up boost was as a minimum chance for skill up (5% for master and 10% for gm) rather than a an increase to the skill up chance.

    Is my perception correct (which would necessitate a change in the calculator) or am I wrong (not like it hasn't happened before)?
    -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
    try: Inventory/Flags/Spells tracker program - (sample output)

  • #2
    It was changed sometime between DoDH and PoR. The minimum chance to gain a skillup was changed to a bonus. Instead of replacing your chance to skill up, it instead gets added to your chance to skill up.
    Sir KyrosKrane Sylvanblade
    Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
    Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
    Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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    • #3
      KyrosKrane is correct
      Ngreth Thergn

      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
      Grandmaster Smith 250
      Master Tailor 200
      Ogres not dumb - we not lose entire city to froggies

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      • #4
        Talking of which, when are we going to see more recipies with this bonus. It was a great idea, and each tradeskill should have at least one such recipie, but this idea seems to have been discontinued as a concept.

        Is the 'increased chance of skill-up' principle dead and buried, or is there longer term committment to maintain the principle.
        Ysall - EMarr - lvl 70 Ench
        2400+54 Club (7 x Core Tradeskills + Research)
        Max Tradeskills AA + Max Salvage - When I combine something, it stays combined, except when it doesn't.

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        • #5
          I am not sure.

          It is not "dead" I have just not felt I had a good opportunity to use it. I have either had the combines too common, or I have made the combine so "hard" and the parts so "valuable" that I felt it is something players would be upset that it had a bonus, because it would be too difficult to use (though perhaps those are good candidates anyway)
          Ngreth Thergn

          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
          Grandmaster Smith 250
          Master Tailor 200
          Ogres not dumb - we not lose entire city to froggies

          Comment


          • #6
            I felt it is something players would be upset that it had a bonus, because it would be too difficult to use
            It doesn't make sense to me. Isn't this the point of the bonus, to make difficult combines more attractive?
            Niphreedil ~ Shadows of Doom ~ Antonius Bayle

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            • #7
              Do we have a list somewhere of what combines get skill up bonuses?
              I have heard various things rumored, but not sure which are true, or how much bonus.
              DoN master's combines +5% (smithing, tailoring, tinkering) confirmed
              DoN GM combines +10% (smithing, tailoring, tinkering) confirmed
              OoW augment combines (JC, alchemy, smithing, poison)
              DoDH mechanoinstruction combines (research)
              DoDH seal combines (smithing, tailoring, tinkering) don't think this is true

              Anyone ever heard any numbers for anything besides the DoN cultural?

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              • #8
                Originally posted by Niphreedil
                It doesn't make sense to me. Isn't this the point of the bonus, to make difficult combines more attractive?
                Note my parenthetical statement after that
                Ngreth Thergn

                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                Grandmaster Smith 250
                Master Tailor 200
                Ogres not dumb - we not lose entire city to froggies

                Comment


                • #9
                  Originally posted by Niphreedil
                  It doesn't make sense to me. Isn't this the point of the bonus, to make difficult combines more attractive?
                  True, but then there's difficult and then there's DIFFICULT.

                  For example, if as a gnome I want to get to 300 smithing, using the master level armor with yttrium ores would be pretty straight forward. Farming yttrium is kind of tedious but it's hardly all that difficult. Go to The Deep and blow up thought horrors. Should average about 1 stack every 60 to 90 mins of farming.

                  Compare this with an iksar raising smithing using their master armor, the required component is a great reptile tooth. I don't ever recall seeing one drop in Cazic Thule in all the times I spent in there. The only tooth I ever looted was from VP a keyed zone that requires a mini-raid to enter.

                  To say that there's a bit of difference in the level of difficulty between these two routes would be an understatement.

                  Now if they put in bonus skill up paths which are of the former level of difficulty, woohoo! Everyone and their twink will be 300 tradeskillers.

                  But if it's the latter, the Ngreth may very will be burned in effigy.

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                  • #10
                    Should've just let the different levels of cultural share common components like Grandmaster...
                    Durell Spider`Monkey - 70 HUM MNK - Pandemonium - Zek
                    Tuis Hajidodger - 70 HUM MAG
                    Bake 300T7M1 : Brew 300T7M1 : Fletch 300T7M1 : JC 300T7 : Pot 300T7M1 : Tailor 300T6M2
                    Smith 300T7M2 : Fishing 195C : Research 271T5+M3 : Salvage 3
                    Delgnome Pandeminimum 60 GNM SHD: Tink 300T6 : Smith 261GM3 : Salvage 1
                    Wikkn Hajidodger 60 HFL DRU: Smith 260T5M3 : Tailor 247T5M3 : Salvage 1
                    Bazoika Hajidodger 35 DWF BER: Smith 170
                    Botumbo Rotundo 60 OGR WAR: Smith 210M3 : Tailor 0 : Salvage 1
                    Abhorrentx Hajidodger 55 HEF BRD: Smith 215

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                    • #11
                      Originally posted by tuis
                      Should've just let the different levels of cultural share common components like Grandmaster...
                      Not necessarily. Can you imagine tailors (and farmers) from ALL races fighting over the same shissar spawns? or all smiths fighting over the thought horrors? Spreading out the drops needed for different races is a good idea, just needs to have the drop rates fixed.
                      Savage Spirit Sharrien Dreamstalker the Kraftin Kitty, Master Artisan
                      Primal Elementalist Ravingronn Blazewarden, Master Artisan, Master Researcher
                      Celestial Navigators, Maelin Starpyre

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                      • #12
                        If it were one item, then yeah. But why not allow all races to use Shissar Scales OR Great Reptile Tooth OR Small Brick of Yttrium OR (whatever) to make their master bars? Same for tailoring swatches and for other levels, of course. That way, everyone could choose what to farm.

                        Of course, this is yet another stopgap fix, which Ngreth has said he doesn't like. An overall revamp may provide a better fix.
                        Sir KyrosKrane Sylvanblade
                        Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                        Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                        Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                        Comment


                        • #13
                          Originally posted by Sharrien
                          Not necessarily. Can you imagine tailors (and farmers) from ALL races fighting over the same shissar spawns? or all smiths fighting over the thought horrors? Spreading out the drops needed for different races is a good idea, just needs to have the drop rates fixed.
                          Add more sources then.

                          Maybe its just Zek, but I *never* see anyone in the Deep unless they are camping the shrink wand and I *never* see people killing Ssra trash unless they are getting their 3rd twink's Emp key. And using a pretty well-geared monk I can butcher both zones pretty handily, but there are still a lot of spawns I can't get to before respawn. I don't know about blue servers having never played on one, but are these zones already camped daily with no spawns available?
                          Durell Spider`Monkey - 70 HUM MNK - Pandemonium - Zek
                          Tuis Hajidodger - 70 HUM MAG
                          Bake 300T7M1 : Brew 300T7M1 : Fletch 300T7M1 : JC 300T7 : Pot 300T7M1 : Tailor 300T6M2
                          Smith 300T7M2 : Fishing 195C : Research 271T5+M3 : Salvage 3
                          Delgnome Pandeminimum 60 GNM SHD: Tink 300T6 : Smith 261GM3 : Salvage 1
                          Wikkn Hajidodger 60 HFL DRU: Smith 260T5M3 : Tailor 247T5M3 : Salvage 1
                          Bazoika Hajidodger 35 DWF BER: Smith 170
                          Botumbo Rotundo 60 OGR WAR: Smith 210M3 : Tailor 0 : Salvage 1
                          Abhorrentx Hajidodger 55 HEF BRD: Smith 215

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                          • #14
                            Originally posted by tuis
                            Add more sources then.

                            Maybe its just Zek, but I *never* see anyone in the Deep unless they are camping the shrink wand and I *never* see people killing Ssra trash unless they are getting their 3rd twink's Emp key. And using a pretty well-geared monk I can butcher both zones pretty handily, but there are still a lot of spawns I can't get to before respawn. I don't know about blue servers having never played on one, but are these zones already camped daily with no spawns available?
                            If all races could use Yttrium, there would be a lot more people there. As it is (on Tunare) it is not all spawns camped, but there is almost always someone at the wand camp (at least when I play, during peak hours Eastern time). Only once hav I not had to wait for the camp to open and that was because the person there got a raid call.


                            Gorse

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                            • #15
                              Same with Ssra, if everyone could use scales they would likely be more camped then they are. It's not that big a zone anymore either hehe, My lap starts at the zi and goes to the basement tube, I pick off the side rooms and undead snakes too, and still end up killing in the XTC tube room before repops sometimes. I generally see at least another group there, although they are often either covering the rogue mask PH behind the assassin door or after some other odd component.

                              At least it makes clerics happy, lol, since elites have 30 min corpses and there's almost always a shissar cortex rotting.
                              Xodar - Tribunal server
                              Bhur Gcairde
                              Blacksmithing 285 M3 +8%, Baking 269 M3+8%, Tailoring 262 M3+8%, Fletching 300 M3+12%, Brewing 255 M3+8%, Jewelry 300 M3 +12%, Pottery 300 M3+12%

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