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  • New skill up method on EQLive

    Ive just posted a suggestion in the EQLive forums.

    You might want to read it, and post support or condemnation of my ideas as appropriate.

    http://eqforums.station.sony.com/eq/...ssage.id=14812

  • #2
    Originally posted by Onontius
    Ive just posted a suggestion in the EQLive forums.

    You might want to read it, and post support or condemnation of my ideas as appropriate.

    http://eqforums.station.sony.com/eq/...ssage.id=14812
    I like it...as far as I can tell, over the long haul, it would (assuming you made the chances properly) equal out on number of combines needed...but would smooth out the curve. For instance, there would be fewer people at each end of the spectrum, but the average number of combines would remain the same.

    Of course, that's just my opinion based on a casual glance...no hardcore analysis. And, I very much doubt it would happen...but I do like it.

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    • #3
      Superb

      Yes! A most excellent idea indeed.

      Now all you have to do is get Brodder to mix up some potent brew, get Ngreth to take it to the dev team, and get some sloppy signatures on the idea.

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      • #4
        Wow. Very impressive. It just makes... so much sense. I would be very curious to see some feedback from the developers on it.
        Turlo Lomon
        Deceiver of Drinal
        "Ah, but you HAVE heard of me."

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        • #5
          Originally posted by DJPhil
          Yes! A most excellent idea indeed.

          Now all you have to do is get Brodder to mix up some potent brew, get Ngreth to take it to the dev team, and get some sloppy signatures on the idea.

          Have ye looked in the brwing section recently?
          Yes I am He!
          EQ's Very own Beer God!
          The Vicar of Liquor! Baron in a Barrel!
          The Priest of Yeast! Wielder of Brell's BattleMug

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