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Will tradeskill caps increase with new expansion?

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  • Will tradeskill caps increase with new expansion?

    With new levels and aa coming this next expansion, do you think its likely that we will get a new cap? 350ish or so?

    Im still not at the current cap, so personally I would hate to see an increase but I am wondering if I should just wait for easier skill ups to hit 300 if the cap will be raised beyond that. They usually open easier paths to hit the old cap when they raise it.

    I hate to pay the time/plat cost today if the reward is going to be nerfed in two - four months.

    Im an Iksar currently working:

    277 tailor
    282 fletcher
    251 researcher

    With DoN paths permanently unavailable, its been a deathmarch as a tailor.

    What do you folks think?

  • #2
    I certainly hope not. IMO, the cap is perfect as it stands.


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    • #3
      They're getting to the point especially with multiplicative effects of 15% mods and masteries where they have to make items have outrageously high trivials to make any dent in their rate of creation (like more than 100 points higher than the cap).

      I don't see them raising skill caps anytime soon... it would only make things worse.

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      • #4
        Originally posted by Qaladar Bragollach
        They're getting to the point especially with multiplicative effects of 15% mods and masteries where they have to make items have outrageously high trivials to make any dent in their rate of creation (like more than 100 points higher than the cap).
        They could always put a hard coded failure rate in there, like the GM armor has.




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        • #5
          ack no, hard coded failure rates = bad if overused
          Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
          Silky Moderator Lady
          Beneath the silk, lies a will of steel.

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          • #6
            I hate hard coded failure rates and wouldn't like to see more items add with them. I don't see them increasing the cap at this point, but I don't see a problem with putting in items that have high trivial. The items wouldn't be for skill up they be for use by the player or to sell to others.

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            • #7
              Originally posted by Nolrog
              They could always put a hard coded failure rate in there, like the GM armor has.
              Hard coded failure rates are a bad, mmmkay.
              Sunburnt Dmize - 80 Druid - D-Ro
              300 - Tailor +15%, Smith +12%, Fletcher +12%, Brewer +12%, JC +12%, Potter +12%, Baker +12%

              Phrump Eatsogres - 32 Gnome - D-Ro
              300 - Tinker +15%
              300 - Researcher +12%
              300 - Tailor +12%

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              • #8
                Hard coded failure rates defy any and all logic other than an artificial means of limiting introduction of certain tradeskilled items into the game. If they want to limit stuff, make it a high trivial with no hard coded failure rate.

                I certainly hope that skill caps are NOT increased in the next expansion or any future expansion for tht matter.

                Baldary

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                • #9
                  I don't think there is any reason to raise the cap anytime soon. There isn't many 400+ recipies and with salvage aa, mastery aa, and 15% mod a lot of those high trival recipies are sure to become too easy with raised cap.

                  And screw the cap, I've already blown 100k on glossy drake hides, none of them got salvaged when I tried to make GM tunic for beastlord.

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                  • #10
                    I'd consider the evolving PoR trophies as providing enough to keep tradeskillers going for at least another 18 months without a cap increase. However, there will come a point where there are so many 300+7 tradeskillers the market will get saturated. And when N'greth implements that tradeskillers 'epic quest' he's keeping quiet about (crosses her fingers), it will make a lot more people do tradeskills, just as Aid Gimel did.
                    Ysall - EMarr - lvl 70 Ench
                    2400+54 Club (7 x Core Tradeskills + Research)
                    Max Tradeskills AA + Max Salvage - When I combine something, it stays combined, except when it doesn't.

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                    • #11
                      Originally posted by Ysall
                      I'd consider the evolving PoR trophies as providing enough to keep tradeskillers going for at least another 18 months without a cap increase. However, there will come a point where there are so many 300+7 tradeskillers the market will get saturated. And when N'greth implements that tradeskillers 'epic quest' he's keeping quiet about (crosses her fingers), it will make a lot more people do tradeskills, just as Aid Gimel did.
                      IMHO that aid quest reward needs to be majorly upped. With people able to level their toons with ease to 70 and just have them loot a seal from anguish in turn making them full aguish geared just cause X(race)X(class) is desirable (not required) for X(guild) and dont want to recruit someone else because Leeroy Jenkins overthere can 6 bot just fine.

                      You have Anguish/DoDh/PoR raid guilded people on all servers trying thier best to 1 group their way all the way to EP leaving the guilds who are trying to progress in PoP SOL. Just the other week AD in Valor was done with a group of 3. Did that group mention in other channels or the other guilds come to Valor so we can flag you? No they did not, they did a selfish act. It is common occurance on all servers just so those people can say they did that.

                      While toons can be twinked past EP/Time loots in single group missions in terms of HP's/mana. Their AC on the items suck to say the least. A fully DoD/PoR 1 group geared toon even if full knowledgable of EP/Time raids gets eatten vaster then a EP geared person with significantly smaller HP's. Yet all those Anguish people tell them do those missions cause the gear is 'better' then EP/Time loot as a reward. The chest is a plus if your lucky. And if you get XXXXX amount of HP's and or Mana, you can join us.

                      Now factor in the quest. Say you finally do the near impossible to get EP access before Anguish and manage to kill the EP gods to complete the quest (EP access is not enough... go figure)
                      Now you have to work on the tradeskills. For a non-anguish geared person. Farming all the materials to get your tradeskills high enough to finish is very difficult to say the least. And it should be. But by the time your tradeskills are high enough to complete the quest, odds are most likely you'll already be into Time and you got access to better ears just on drops alone.

                      Now you see the delema. Crappy ear for the diffuculty of obtaining. The AC and saves on it are at a acceptable level, little bit below par for difficulty of getting... but acceptable. But on top of what is already there, it needs in the case of casters. A better focus upgrade along with HP/Mana (roughly ~100) and melee needs avoidence along with the dodge. Prolly +25 avoidence would be appropriate. Oh yeah. And another 100 HP/Mana. Add to both some bard modifier and a rogue BS modifier and perhaps a +8 HP/Mana regen clicky effect.

                      Personally, there is no reason to get this ear IMHO unless it is majorly upped. So if you like me have a niche of doing the totally worthless quests in game, the aid quest is totally not worth it. Adding in a new expansion uber tradeskill quest like this one was at the time would be a major mistake unless this one gets fixxed first.
                      Cariella - Level 55 Drakkin Warrior on Tunare.

                      -300 Tailoring.
                      -200 Brewing
                      -300 Smithing
                      -200 Baking
                      -200 Pottery
                      -200 Fletching
                      -200 Jewelcrafting
                      -200 Fishing
                      -224 Begging
                      Aspiring to become the first 300 Drakkin Smith/Tailorer on Tunare. And succeeded
                      Making GM smithed/tailored armor on Tunare for very reasonable rates on the following races, Drakkin both smithed and tailored, HIE, both smithed and tailored (only smithing 1, but salvage 3), Human, tailoring only ATM, Wood Elf, any combine, master artisan. Please contact me in game by mail or tell.

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                      • #12
                        You do not need to kill any Elemental Plane gods to do Aid Grimel quest.

                        You CERTAINLY do not need Anguish level gear to get your tradeskills up to 250.

                        Its a PoP quest... it is PoP difficulty to obtain... it should and does have PoP level stats (8 hp/mana clicky??? Are you insane???).

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                        • #13
                          I know anguish is not required, but an anguish geared toon can farm the stuff many times faster to get tradeskills raised in a VASTLY shorter amount of time. Take small blocks of yttrium ore for example. My DoDh raid geared mage can run loops through The Deep and take on two elder thought horrors self buffed with perhaps only 1 short med break on 1 1/4 loops through it. In turn it can yeild upwards of over 1 1/2 stacks of the stuff in less then 2 hours time, solo. I am not talking about a lucky streak where the mobs drop more then usual, I am talking that's what he gets on average from how many mobs die.

                          Try something like that with a EP geared mage. With a friends mage whom I offered to grind him some AA's could not even make 1/8th of the loop before needing to med and he was fully buffed.

                          So yes, anguish gear is not required to farm, but you will be surprised how much fast it makes things. So like I said, by the time your EP and able to get your tradeskills high enough to do the quest, odds are you'll already be in Time with much better ear's then this quest offers for it's difficulty.

                          As for needing to kill the EP gods... my mage is fully EP flagged but got Time keyed by looting the piece from tier 3 time, never did any of the EP gods. But he is unable to start even the first step, smithing. I keep getting the messaging saying I need more knowledge of the planes or something like that, so unless there is a bug with my toon or the quest, EP flag by itself is not enough. My brother who is Time flagged the old fashioned way was able to complete the quest tho, he did kill the EP gods.
                          Cariella - Level 55 Drakkin Warrior on Tunare.

                          -300 Tailoring.
                          -200 Brewing
                          -300 Smithing
                          -200 Baking
                          -200 Pottery
                          -200 Fletching
                          -200 Jewelcrafting
                          -200 Fishing
                          -224 Begging
                          Aspiring to become the first 300 Drakkin Smith/Tailorer on Tunare. And succeeded
                          Making GM smithed/tailored armor on Tunare for very reasonable rates on the following races, Drakkin both smithed and tailored, HIE, both smithed and tailored (only smithing 1, but salvage 3), Human, tailoring only ATM, Wood Elf, any combine, master artisan. Please contact me in game by mail or tell.

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                          • #14
                            You need 220 min skill to start each stage of Aid Grimel.

                            If the skills in your sig refer to your mage then that's your problem. Stage one you need 220 smithing, Bertox, and Grummus.

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                            • #15
                              Check my magelo...only Elemental god I've killed is Fenin Ro but I have the earring. Not Time flagged either. I do have all the flags necessary to get into the Elementals, however.
                              Sir Carmaris Stoneheart
                              Dwarven Lord Crusader
                              Beezle Bug
                              High Elf Templar
                              Bertoxxulous
                              Debeo Amicitia

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