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Grandmaster's Armor - Min Skill for Max Success

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  • Grandmaster's Armor - Min Skill for Max Success

    NOTE: ALL OF THE DATA IN THIS THREAD IS OUTDATED!!! There are no longer "artificial" caps on these pieces. As such, using the calculator here at eqtraders is sufficient.



    I've plotted out the minimum RAW skill needed for max success on the GM armors based on the following assumed caps (unless/until we ever get hard cap numbers, I'm basing these off of evidence on these boards):
    Wrists: 90%
    Boots, Gloves, Helm: 80%
    Sleeves: 70%
    Chest, Legs: 60%

    There are 2 sets of charts. Both have Modifiers (0%-15%) listed across the columns. The first set lists the Armor pieces in the rows and is separated by Mastery level. The second set lists the Mastery level in the rows and is separated by Armor piece. That way, you can use whichever is better for you. If you find any errors, let me know.

    Updates:
    Added the 2nd set of charts (by Mastery).

    I have updated the charts to include modifiers 0 through 15. Note that not all of these are possible (for instance, there are no +13% mods that I am aware of...but who knows what the future holds.)

    I corrected an issue in my original computations that caused 3 of my data points (Wrists at M3+5%, Sleeves at M1+5% and M3+5%) to be off by 1 point. This was due to me NOT truncating the modified skill (for instance, a 101 + 5% = 106 instead of 106.05.)

    Note: Some mods are NOT obtainable at the minimum skill required for that mod. For instance, with mod +12%, you need a 247 to have max success with the Wrist piece. You cannot have the +12% mod until your skill is at least 250 (and it is VERY unlikely until well after that.) Regardless, the numbers are included for completeness sake.

    Minimum Skill for Mastery 0
    Code:
                          0   1   2   3   4   5   6   7   8   9  10  11  12  13  14  15
    Full Set            298 296 293 290 287 284 282 279 276 274 271 269 267 264 262 260
    Armbands            276 274 271 268 266 263 261 258 256 254 251 249 247 245 243 240
    Boots, Gloves, Helm 279 277 274 271 269 266 264 261 259 256 254 252 250 247 245 243
    Sleeves             295 293 290 287 284 281 279 276 274 271 269 266 264 262 259 257
    Cuirass, Leggings   298 296 293 290 287 284 282 279 276 274 271 269 267 264 262 260
    Minimum Skill for Mastery 1
    Code:
                          0   1   2   3   4   5   6   7   8   9  10  11  12  13  14  15
    Full Set            294 292 289 286 283 280 278 275 273 270 268 265 263 261 258 256
    Armbands            275 273 270 267 265 262 260 258 255 253 250 248 246 244 242 240
    Boots, Gloves, Helm 277 275 272 269 267 264 262 259 257 255 252 250 248 246 243 241
    Sleeves             292 290 287 284 281 279 276 273 271 268 266 264 261 259 257 254
    Cuirass, Leggings   294 292 289 286 283 280 278 275 273 270 268 265 263 261 258 256
    Minimum Skill for Mastery 2
    Code:
                          0   1   2   3   4   5   6   7   8   9  10  11  12  13  14  15
    Full Set            285 283 280 277 275 272 269 267 264 262 260 257 255 253 250 248
    Armbands            273 271 268 266 263 260 258 256 253 251 249 246 244 242 240 238
    Boots, Gloves, Helm 273 271 268 266 263 260 258 256 253 251 249 246 244 242 240 238
    Sleeves             285 283 280 277 275 272 269 267 264 262 260 257 255 253 250 248
    Cuirass, Leggings   285 283 280 277 275 272 269 267 264 262 260 257 255 253 250 248
    Minimum Skill for Mastery 3
    Code:
                          0   1   2   3   4   5   6   7   8   9  10  11  12  13  14  15
    Full Set            266 264 261 259 256 254 251 249 247 245 242 240 238 236 234 232
    Armbands            266 264 261 259 256 254 251 249 247 245 242 240 238 236 234 232
    Boots, Gloves, Helm 259 257 254 252 250 247 245 243 240 238 236 234 232 230 228 226
    Sleeves             265 263 260 258 255 253 250 248 246 244 241 239 237 235 233 231
    Cuirass, Leggings   258 256 253 251 249 246 244 242 239 237 235 233 231 229 227 225
    Minimum Skill for Full Set
    Code:
        0   1   2   3   4   5   6   7   8   9  10  11  12  13  14  15
    0 298 296 293 290 287 284 282 279 276 274 271 269 267 264 262 260
    1 294 292 289 286 283 280 278 275 273 270 268 265 263 261 258 256
    2 285 283 280 277 275 272 269 267 264 262 260 257 255 253 250 248
    3 266 264 261 259 256 254 251 249 247 245 242 240 238 236 234 232
    Minimum Skill for Armbands
    Code:
        0   1   2   3   4   5   6   7   8   9  10  11  12  13  14  15
    0 276 274 271 268 266 263 261 258 256 254 251 249 247 245 243 240
    1 275 273 270 267 265 262 260 258 255 253 250 248 246 244 242 240
    2 273 271 268 266 263 260 258 256 253 251 249 246 244 242 240 238
    3 266 264 261 259 256 254 251 249 247 245 242 240 238 236 234 232
    Minimum Skill for Boots, Gloves, Helm
    Code:
        0   1   2   3   4   5   6   7   8   9  10  11  12  13  14  15
    0 279 277 274 271 269 266 264 261 259 256 254 252 250 247 245 243
    1 277 275 272 269 267 264 262 259 257 255 252 250 248 246 243 241
    2 273 271 268 266 263 260 258 256 253 251 249 246 244 242 240 238
    3 259 257 254 252 250 247 245 243 240 238 236 234 232 230 228 226
    Minimum Skill for Sleeves
    Code:
        0   1   2   3   4   5   6   7   8   9  10  11  12  13  14  15
    0 295 293 290 287 284 281 279 276 274 271 269 266 264 262 259 257
    1 292 290 287 284 281 279 276 273 271 268 266 264 261 259 257 254
    2 285 283 280 277 275 272 269 267 264 262 260 257 255 253 250 248
    3 265 263 260 258 255 253 250 248 246 244 241 239 237 235 233 231
    Minimum Skill for Cuirass, Leggings
    Code:
        0   1   2   3   4   5   6   7   8   9  10  11  12  13  14  15
    0 298 296 293 290 287 284 282 279 276 274 271 269 267 264 262 260
    1 294 292 289 286 283 280 278 275 273 270 268 265 263 261 258 256
    2 285 283 280 277 275 272 269 267 264 262 260 257 255 253 250 248
    3 258 256 253 251 249 246 244 242 239 237 235 233 231 229 227 225
    Last edited by Twistagain; 12-05-2007, 11:37 AM.

  • #2
    Thanks for compiling this. My only comment is, you can't have a 12% trophy below a skill of 250, and actually it's unlikely below 280 (in my experience, 2 Level 5 trophies at 90% XP with 282 skill, and 92% XP with 278 skill).

    Tat
    Tatanka WolfDancer, 105 Druid
    -- 300x7 (2100 club), 7 maxed trophies | 200 Fishing
    Snookims Whinzlow, 105 Enchanter
    -- 300 Research
    Knekt Thedots, 60 Shaman
    -- 300 Alchemy, maxed trophy
    Gneehigh Gnasty, 60 Rogue
    -- 300 Poisoncrafting, maxed trophy

    Inisfree, Tunare

    Comment


    • #3
      True. That's why I didn't include 15% (most who have the older 15% mods are already at 300 or can easily afford to get there.) I included the 12% on all cases just for completion (it does exceed 250 in the higher trivials.)

      Also, of note...if you have Mastery 3, it's "harder" to reach the max success rate on the lowest trivials instead of the highest (as the Mastery helps more on higher failure rates.)

      Comment


      • #4
        Interesting. I did something similar a long time ago.

        http://eqforums.station.sony.com/eq/...id=20947#M9892
        Leana Soulwarden
        Master Blacksmith
        Memento Reejeryn
        The Seventh Hammer

        Comment


        • #5
          Originally posted by Leana
          Interesting. I did something similar a long time ago.

          http://eqforums.station.sony.com/eq/...id=20947#M9892
          Heh. Oops. Didn't realize I was re-inventing the wheel. Very similar information (except for the 5,10,15/0,5,8,12 mod breakpoints.) Our 5% mods are nearly identical (off a point here and there, assuming to rounding at different points in the calculation)...which leads me to believe that either we are correct or have been duped by bad info. Lol.

          Comment


          • #6
            edit - me not so smart. me go take smart pill now

            Comment


            • #7
              I believe it is not impossible to have 15% mods at any skill level, as there are older raid drops from Luclin with +15% modifiers for smithing and tailoring.

              Ah, yes, but as my brain kicks in, i see that you said 12%, which, it is true, is only available via the PoR trophies.
              Last edited by andyhre; 06-09-2006, 11:44 AM.
              Andyhre playing Guiscard, 78th-level Ranger, E`ci (Tunare)
              Master Artisan (2100 Club), Wielder of the Fully Functional Artisan's Charm, Proud carrier of the 8th shawl


              with occasion to call upon Gnomedeguerre, 16th-level Wizard, Master Tinker, E`ci (Tunare)


              and in shouting range of Vassl Ofguiscard, 73rd-level Enchanter, GM Jewelcrafter, E`ci (Tunare)

              Comment


              • #8
                Originally posted by Twistagain
                Our 5% mods are nearly identical (off a point here and there, assuming to rounding at different points in the calculation)...which leads me to believe that either we are correct or have been duped by bad info. Lol.
                Well, if you were rounding, then that accounts for the differences. I chose not to round at all. The excersize was to determine the lowest point that ensured you have the maximum chance to make the item. I considered 59.98% as lower than 60% and therefore not your best chance. Although the chance was very small, it did not fit my criteria.

                I also did this excersize before the new trophies and did not update it since. That pretty much accounts for the differences in our choices in % mod. I went back and tried to edit the thread after the trophies were introduced, but apparently am not allowed to edit a thread after it has been out there for a period of time. Your's is more relevant, now.

                I prefer my organization because whoever is using the tables will probably be looking at it with whatever % mod they have. My tables are oriented with all the information for a specific % mod is together, making for less jumping around.

                If you like, feel free to pull the information together in a single table.
                Leana Soulwarden
                Master Blacksmith
                Memento Reejeryn
                The Seventh Hammer

                Comment


                • #9
                  Followup question....

                  Do these assumed success caps (90, 80, 70, 60%) also apply to the symbols (augs) made with smithing? Basically, with 256 skill and 8% trophy, can I make the wrist symbol combine with the same confidence that I am at the success cap (90%)?

                  Thanks for your input

                  Tat
                  Tatanka WolfDancer, 105 Druid
                  -- 300x7 (2100 club), 7 maxed trophies | 200 Fishing
                  Snookims Whinzlow, 105 Enchanter
                  -- 300 Research
                  Knekt Thedots, 60 Shaman
                  -- 300 Alchemy, maxed trophy
                  Gneehigh Gnasty, 60 Rogue
                  -- 300 Poisoncrafting, maxed trophy

                  Inisfree, Tunare

                  Comment


                  • #10
                    Yes, the success caps apply to both armor and symbols. Your assumption about making wrist symbols is correct.
                    Leana Soulwarden
                    Master Blacksmith
                    Memento Reejeryn
                    The Seventh Hammer

                    Comment


                    • #11
                      Originally posted by Leana
                      Well, if you were rounding, then that accounts for the differences. I chose not to round at all. The excersize was to determine the lowest point that ensured you have the maximum chance to make the item. I considered 59.98% as lower than 60% and therefore not your best chance. Although the chance was very small, it did not fit my criteria.
                      Ironically, my problem was with NOT rounding...as in, I was taking the Modifier out to decimals. I should have truncated it. I fixed it and added in all modifer %s from 0-15.

                      Comment


                      • #12
                        not a bad post even today

                        Comment


                        • #13
                          Actually, this information is now totally outdated. The success caps have been removed and the trivials changed, so these figures are no longer correct. They served their purpose, though, during the time they applied.
                          Sir KyrosKrane Sylvanblade
                          Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                          Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                          Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                          Comment


                          • #14
                            Originally posted by KyrosKrane View Post
                            Actually, this information is now totally outdated. The success caps have been removed and the trivials changed, so these figures are no longer correct. They served their purpose, though, during the time they applied.
                            Heh...and I was actually trying to figure out the answer to that question. I'll edit the original post to avoid further confusion.

                            Comment


                            • #15
                              Max skill with a 15% mod and mastery 3 does not approach the 95% success cap rate for non-trivial combines so it makes things simple for Elegant and Sublime combines.
                              Shawlweaver Sphynx on Cazic Thule
                              Master Artisan Aldier on Cazic Thule

                              Comment

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