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Fan Faire April 2006 write up, part 1

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  • #16
    I honestly can't answer your question with any certainty, Ozadar. Our discussions didn't get that specific. Based on what I saw in Alchemy, though, and what happened when the partial changes for Tailoring went in, my call would be to use up what you already have. Trivials for many items will be lowered, so those skillup paths may vanish. New items may be added, or trivials for other items adjusted upwards to compensate. Ngreth has made it clear that he doesn't want people to hoard supplies, so I wouldn't expect a pre-announcement of the specific changes either.
    Sir KyrosKrane Sylvanblade
    Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
    Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
    Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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    • #17
      People are missing what I meant by the bazaar ports. I specifically meant that getting around inside the bazaar by using the ports to and from the red/blue halls was far too laggy. You would run over the port pad, pause a second or three, then port over to the hall -- facing the return port pad. If you were on auto-run, the lag would usually mean you ran over the return port pad before you could control your movement. Again, it would lag, and you'd go on your merry way thinking you were fine. A few seconds later, the server would catch up, notice that you ran over the pad, and helpfully port you right back out. Then you'd have to start the process all over again.

      Compare that to the ports in, say, Erudin. The instant you come into contact with the port stone, you immediately move to the destination. Even if you're on autorun, there's no danger of you running right back to the return port stone.
      Sir KyrosKrane Sylvanblade
      Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
      Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
      Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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      • #18
        My apologies Kyro - the first person understood it dead on (hence the 'can't they read a map' comment). I misread it.

        I just remember the mention of using the unused doors in Guild Hall to link to Bazaar, and that post jogged my memory of it. Sorry.

        -Ikken
        Ikken Susceptor of the Truthbringer75th Paladin of Sheep
        Luclin Server
        Journeyman Artisan
        253 Smithing250 Tailoring250 Fletching
        252 Baking250 Brewing
        250 Jewelcraft256 Pottery

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        • #19
          Originally posted by KyrosKrane
          Ngreth has made it clear that he doesn't want people to hoard supplies, so I wouldn't expect a pre-announcement of the specific changes either.
          Mostly because rarely am I going to name specific items that are changed (it causes price gouging) nor what the new item will be (price gouging and hoarding)

          With that in mind... I don't want people Hoarding... because they could "loose" alot of cash by hoarding things that could possibly have no other use.

          So I give general warnings such as I did for alchemy, that most people headed
          Ngreth Thergn

          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
          Grandmaster Smith 250
          Master Tailor 200
          Ogres not dumb - we not lose entire city to froggies

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          • #20
            Thanks KyrosKane! Starting to ramp up tailoring and smithing now after a small diversion into baking and pottery. I'll probably use the rest of my stockpiles in both smithing and tailoring with minimal farming after that and wait for the change since I'll likely not make it past 250 before then. Just don't want to get caught with my robe down. That would be an ugly sight.

            Ozadar of the 70th Corpse
            Tradeskiller of Zek
            Member of 1450 Club

            Baking - 252
            Brewing - 250
            Fletching - 202
            Jewelry - 253
            Pottery - 242
            Smithing - 227
            Tailoring - 209
            Research - 200
            Fishing - 200

            (+5-8% to all skills) + Salvage 3

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