I cut out just the tradeskill questions. I submitted a few more (such as Tailoring/fletching fix, and upping the drop rate on the DoN grandmaster drops.) that didn't make it through. Perhaps Maddoc or Ngreth will see this and offer a few bits of wisdom on them (not that I'm addressing this to them mind you. Just a hope that they may stumble onto this thread is all.
)
Here's a link to the entire chat log.
Brannoc - *Nolrog* Now that research and tinkering have gotten some new recipes and alchemy has seen a major upgrade, are there plans to do something similar for poison making. It's a skill that's in desperate need of some attention (stay tuned to the Tradeskill Top 10 for additional details and some ideas.)
Ngreth - Poison Making is definitely on our minds, and we do want to address it. It is high on the list of tradeskills that we would like to address. That said, we have not yet scheduled what is the next big thing we are doing for tradeskills.
Brannoc - *Nolrog* Tradeskill progressive quests (Coldain Prayer Shawl, Aid Grimmel Earring.) Are there plans to add more in the near future? Preferably ones that do not require you to be flagged in order to do the combine (like the Aid Grimmel).
Ngreth - We definitely keep the progressive tradeskill quests in mind, and we do like them. Again, we have made no specific plans, but they are on our minds.
Brannoc - *Nolrog* Do we still need the "Tannan" version for tradeskill fixed containers (e.g., brew barrel) now that the PoK is open to all? Stuff like acid wash can only be made in PoK stills, which is a pain. In addition, can you please make the guild hall tradeskill devices Tannan flagged?
Maddoc - That seems like a reasonable request, and it's not a difficult change to make, however... As with anything we do, we're going to want to look at the recipes that use those containers to ensure that there wasn't some specific reason that required them to be made in the Plane of Knowledge.
Brannoc - *Nolrog* Can you please change the mushroom farm in Kaladim to have an equal number of fungus and shrooms? This drives people collecting them for Kaladim Constitutionals nuts (it's 10 shrooms and 7 fungus per spawn cycle right now.) If you change one shroom to a fungus, it would be a 9/8 ratio, which wouldn't be so bad.
Maddoc - You're asking us to disrupt the delicate balance of the 7:10 ratio?! How could you!?
Maddoc - All joking aside, that doesn't seem like a difficult change either, though we're going to want to verify that some sacred pact in Kaladim hasn't been broken.
Ngreth - I mean really... it is ecology!
Brannoc - *Nolrog* Please add more cookie cutter shapes. Trolls would love to have cookies that use gnome parts in them (for some reason, the trolls think they can absorb the gnome's intelligence by eating them in cookies.)
Vahlar - Ninja bixie pirates, if you please.
Ngreth - It is of course possible, but I have made no particular plans to make new cookie shapes
Ngreth - Not just Bixie Ninja's?
Kytherea - ninjas are cooler, they get to wear all black with neato masks and get to be all sneaky like
Vahlar - No, a patch and pegleg is a must
Ngreth - Maybe it should be Ninja Shapped cookies?
Raghnell - Would you even see those?
Prathun - Who's Vajeer?
Kytherea - Zajeers good twin
Ngreth - shhhhhhh... Who says they are not in game already, and hiding?
Vahlar - As in they are too small? Or they are so ninja sneaky that even the cookies are stealthy?
Brannoc - *Nolrog* Can you discuss the thought process behind the bow changes. Specifically the plainswalker and composite treat laminated bows. Before the patch the plainswalker was the better bow, and people spent a lot of money buying one. The patch came, and the composite became the better bow (the Druzzil bow) and the plainswalker was downgraded to the composite.
Maddoc - When I looked at the bows, there were a few changes that I wanted to make, and there were two ways that I could have gone about making them.
Maddoc - The first of the two changes would have caused four of the eight bows to be reduced in power and stats, one to stay the same as it was currently, and three to increase in power, which would have affected a great number of players, as you might imagine.
Maddoc - The second of the two changes, which was the one that we went with, allowed us to upgrade six of the eight bows, leave one roughly the same, only causing a negative change to one bow. Given the changes I wanted to make, that was the absolute best-case scenario that.
Maddoc - It's unfortunate that any of them had to be changed negatively, but given those options, I went with the one that would positively impact the greatest number of players and negatively impact the least number of players.
)Here's a link to the entire chat log.
Brannoc - *Nolrog* Now that research and tinkering have gotten some new recipes and alchemy has seen a major upgrade, are there plans to do something similar for poison making. It's a skill that's in desperate need of some attention (stay tuned to the Tradeskill Top 10 for additional details and some ideas.)
Ngreth - Poison Making is definitely on our minds, and we do want to address it. It is high on the list of tradeskills that we would like to address. That said, we have not yet scheduled what is the next big thing we are doing for tradeskills.
Brannoc - *Nolrog* Tradeskill progressive quests (Coldain Prayer Shawl, Aid Grimmel Earring.) Are there plans to add more in the near future? Preferably ones that do not require you to be flagged in order to do the combine (like the Aid Grimmel).
Ngreth - We definitely keep the progressive tradeskill quests in mind, and we do like them. Again, we have made no specific plans, but they are on our minds.
Brannoc - *Nolrog* Do we still need the "Tannan" version for tradeskill fixed containers (e.g., brew barrel) now that the PoK is open to all? Stuff like acid wash can only be made in PoK stills, which is a pain. In addition, can you please make the guild hall tradeskill devices Tannan flagged?
Maddoc - That seems like a reasonable request, and it's not a difficult change to make, however... As with anything we do, we're going to want to look at the recipes that use those containers to ensure that there wasn't some specific reason that required them to be made in the Plane of Knowledge.
Brannoc - *Nolrog* Can you please change the mushroom farm in Kaladim to have an equal number of fungus and shrooms? This drives people collecting them for Kaladim Constitutionals nuts (it's 10 shrooms and 7 fungus per spawn cycle right now.) If you change one shroom to a fungus, it would be a 9/8 ratio, which wouldn't be so bad.
Maddoc - You're asking us to disrupt the delicate balance of the 7:10 ratio?! How could you!?
Maddoc - All joking aside, that doesn't seem like a difficult change either, though we're going to want to verify that some sacred pact in Kaladim hasn't been broken.
Ngreth - I mean really... it is ecology!
Brannoc - *Nolrog* Please add more cookie cutter shapes. Trolls would love to have cookies that use gnome parts in them (for some reason, the trolls think they can absorb the gnome's intelligence by eating them in cookies.)
Vahlar - Ninja bixie pirates, if you please.
Ngreth - It is of course possible, but I have made no particular plans to make new cookie shapes
Ngreth - Not just Bixie Ninja's?
Kytherea - ninjas are cooler, they get to wear all black with neato masks and get to be all sneaky like
Vahlar - No, a patch and pegleg is a must
Ngreth - Maybe it should be Ninja Shapped cookies?
Raghnell - Would you even see those?
Prathun - Who's Vajeer?
Kytherea - Zajeers good twin
Ngreth - shhhhhhh... Who says they are not in game already, and hiding?
Vahlar - As in they are too small? Or they are so ninja sneaky that even the cookies are stealthy?
Brannoc - *Nolrog* Can you discuss the thought process behind the bow changes. Specifically the plainswalker and composite treat laminated bows. Before the patch the plainswalker was the better bow, and people spent a lot of money buying one. The patch came, and the composite became the better bow (the Druzzil bow) and the plainswalker was downgraded to the composite.
Maddoc - When I looked at the bows, there were a few changes that I wanted to make, and there were two ways that I could have gone about making them.
Maddoc - The first of the two changes would have caused four of the eight bows to be reduced in power and stats, one to stay the same as it was currently, and three to increase in power, which would have affected a great number of players, as you might imagine.
Maddoc - The second of the two changes, which was the one that we went with, allowed us to upgrade six of the eight bows, leave one roughly the same, only causing a negative change to one bow. Given the changes I wanted to make, that was the absolute best-case scenario that.
Maddoc - It's unfortunate that any of them had to be changed negatively, but given those options, I went with the one that would positively impact the greatest number of players and negatively impact the least number of players.

Ngreth Thergn
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