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  • Trophy Evolve Rate v Triv

    Its my understanding that the rate a trophy evolvesis at least partially dependant on the triv of the successful combines that make it evolve. Does anyone have any info on the extent to which high triv combines increase the rate of skill-up.

    For example, I am evolving one of my Master (level 6) trophies. If I use combines that triv at 302, how many combines would that take compared to using recipies that were trivial at 408.

    Is it worth my while doing DoN GM BP's that triv at 386, but use 3 scales or hides, or do I get more evolve XP by using those 3 scales/hides to do 3 separate bracer combines, that have a lot lower a trivial.
    Ysall - EMarr - lvl 70 Ench
    2400+54 Club (7 x Core Tradeskills + Research)
    Max Tradeskills AA + Max Salvage - When I combine something, it stays combined, except when it doesn't.

  • #2
    Only successes count.
    Only the trivial of the recipe is taken into consideration.
    Increased skillup rate recipes act as normal recipes.
    Any trivial over 350 is counted as 350.

    So DoN cultural above 350 trivial is not efficient.
    408 trivials are not efficient either.

    For 350 trivial combines, it takes:
    400 successes for tailoring
    1000 successes for smithing

    For 335 trivial combines, it takes:
    420 successes for tailoring
    1050 successes for smithing

    Comment


    • #3
      Wow, impressively detailed info. Thank you. Might I ask how may combines it would take with a mythical 301 recipie?
      Ysall - EMarr - lvl 70 Ench
      2400+54 Club (7 x Core Tradeskills + Research)
      Max Tradeskills AA + Max Salvage - When I combine something, it stays combined, except when it doesn't.

      Comment


      • #4
        302 trivial is 1150 successes for JC.

        Btw, it seems 350 trivial is 450 successes for Tailoring instead of 400.

        Refer to this table for other skills:

        http://mboards.eqtraders.com/eq/showthread.php?t=25442

        Comment


        • #5
          Originally posted by Elfdruidess
          Only successes count.
          Only the trivial of the recipe is taken into consideration.
          Increased skillup rate recipes act as normal recipes.
          Any trivial over 350 is counted as 350.

          So DoN cultural above 350 trivial is not efficient.
          408 trivials are not efficient either.
          Actually, 408 trivials wouldn't count at all. The trophy only evolves on a recipe that is not trivial to you, but not greater than 100 more than your skill level.




          Comment


          • #6
            I'm fairly sure that the >350 =350 transform is before the 100 over skill check. Of course my fletching trophy is already at 7/7 so I can't test that.

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            • #7
              I explicitly asked about this on the Sony boards, and Ngreth confirmed that anything over 350 counts as 350 for the trophy, so it works for evolving the trophy.
              Sir KyrosKrane Sylvanblade
              Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
              Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
              Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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              • #8
                Kyros is correct
                Anything over 350 is 350 as far as the TROPHY is concerned (not the rest of the tradeskill system)
                Ngreth Thergn

                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                Grandmaster Smith 250
                Master Tailor 200
                Ogres not dumb - we not lose entire city to froggies

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                • #9
                  I can confirm it... immediately after getting my master fletching trophy I did a set of composite bow staff combines (trivial 408) and got 4% on the trophy.
                  Melenden
                  High Priest of Tunare, 70th Summer
                  Master Artisan in the Service of the Great Mother
                  Vinceremo, Quellious Server

                  Comment


                  • #10
                    Fletcher's Arrow (7/7) took just less than 500 Mithril Champion Arrows (cultural, trivial 335).

                    Denmother's Rollingpin (7/7) took around 1100 Misty Thicket Picnics. (non-cultural, trivial 335).

                    Clayfingers Loop is so far taking around 11combines per 1% to evolve using unfired star ruby encrusted stein recipe. (non-cultural, trivial 335). Same with Kaladim Constitutionals.

                    I am getting similar progress with Master's Brambleborn Cuirass (and leggings) for the tailoring 7/7 trophy as I was with cultural arrows for the fletching trophy (around 5 orso combines per 1% evolve).

                    It seems cultural combines are working out at around 5-ish combines per 1% trophy evolve and the non-cultural combines are working out at around 11 combines per 1% evolve. This is using master (6/7) trophies with an unmodified skill of 300 in all. Its looks wierd because in your tradeskill kit at 6/7 trophy you got a modified skill of 336 and these trivials are 335 and appear as 'green' or 'trivial' hehe.

                    I havent done any evolving work yet on JC or Smithing. I can imagine smithing being the last...again. /shudder.

                    Hope this helps and good luck.

                    *Edit* Forgot to add. (I have a gnome). Tinkering using the yttrium recipe for 'master's servolinked' is the same as cultural tailoring. That is also 5 orso combines per 1% trophy evolve.

                    Tracc Ankeel
                    Master Artisan
                    Shadows of Doom
                    Antonius Bayle
                    Last edited by TraccAnkeel; 03-24-2006, 11:42 AM.

                    Comment


                    • #11
                      I think the link you are making between cultural combines and number of successes is simply based on the fact that the cultural combines you are attempting are on the "harder" tradeskills which don't have an easier route. As such, those trophies require fewer combines.

                      I don't believe there is anything "magical" about the combine because it is cultural. Try some NON-cultural smithing, tinkering, tailoring, or fletching combines and see if you end up with similar results. I'm assuming, based on previous conversations here, that a 335 combine will generate the same XP as any other 335 combine...it's just that those tradeskills require less XP to level.

                      I have been known to be wrong, of course (it's happened today. )

                      Comment


                      • #12
                        If you refer to this table:
                        http://mboards.eqtraders.com/eq/showthread.php?t=25442

                        You can see that Fletching and Tailoring are based on 450 successes (for 350 trivials). Ngreth mentioned that this is due to them being the tradeskills harder to find combines for (which remains true for non-woodelf/karana players). The fact that Fletching and Tailoring are also the tradeskills that people will most likely use cultural combines to skillup on should just be a coincidence.

                        Just to confirm the findings for Research on the table, it does take 9 combines of 351 trivial for 2%. So 450 base total is correct.

                        I am not quite sure about the 950 base total quoted for JC on the table though. I got 21 successes (of 335 trivial) for 2% and someone else posted a very detailed account of 23 successes (of 302 trivial) for 2% in the same thread. It still looks like a 1000 base total to me. Anyone else got more data on this? For testing purposes, need a count of successes only and no mixtures of 302 and 335 combines.

                        Comment


                        • #13
                          It would seem reasonable to me that for every 100 combines attempted you would fail close to 5% of them. So if you started with 1100 combines (non-cultural) and failed 5% this = 55 combines lost, leaving you a total of 1045 successful combines. This is how I have been experiencing the trophy evolving that I have done so far. In this respect, the table shown is very accurate and the calculated failure rate could be put at around 5% over a given number of combine attempts. The fletching and the tailoring shown in that table (cultural) list 471 as the required number of successful combines, which also puts the failure rate at close to 5% from 500 combines attempted.

                          My findings were similar in that I combined total 1100 for the non-cultural to get the 7/7, and total 500 for the cultural to get the 7/7.

                          Tracc Ankeel
                          Master Artisan
                          Shadows of Doom
                          Antonius Bayle

                          Comment


                          • #14
                            Data on cultural smithing will answer this once and for all .

                            Comment


                            • #15
                              Originally posted by Melenden
                              I can confirm it... immediately after getting my master fletching trophy I did a set of composite bow staff combines (trivial 408) and got 4% on the trophy.
                              Or if Melenden can confirm how many composite bow staff successes gave 4%. This will be data for non-cultural fletching.

                              If it's the tradeskill (fletching) and trivial (408) that governs it, it should take 18 successes for 4%.

                              If cultural/non-cultural has anything to do with it, it would take 42 non-cultural successes for 4%. I highly doubt this is the case.

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