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Patch Message, 3/15/2006

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  • #16
    My expert Baker trophy, made at skill 286, shows evolving level 5/7 0% still. Maybe it will move quickly once I try some recipes, but nothing different yet.
    Biger
    68 Halfling Druid
    1750 plus Club
    Tunare (E'Ci)

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    • #17
      Prior to this patch, trophies that were behind your skill a bit were supposed to evolve faster than those that were about even with your skill, so that they will eventually catch up. I'd be extremely surprised if that has changed.
      Retiree of EQ Traders...
      Venerable Heyokah Verdandi Snowblood
      Barbarian Prophet & Hierophant of Cabilis
      Journeyman Artisan & Blessed of Brell
      EQ Players Profile ~ Magelo Profile


      Smith Dandi wipes her sooty hands on her apron and smiles at you.

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      • #18
        Originally posted by Verdandi
        Prior to this patch, trophies that were behind your skill a bit were supposed to evolve faster than those that were about even with your skill, so that they will eventually catch up. I'd be extremely surprised if that has changed.
        I always understood that to mean (in my example I got the 4/7 trophy with a skill of 230) that if you reach the next skill increment (i.e. 250), but my trophy had only evolved to 30% at level 4, that it would then evolve faster to get to level 5/7 to match my 250 (or better) skill level.

        In the case people are talking about now, if I had done my trophy after this patch, I would have a level 4 trophy evolved to 60% (being at a skill of 230). Currently (before the patch), I had evolved it to 7%. Haven't logged in since the patch, but I think those who got trophies before the patch will be SoL, and then won't evolve faster until you reach whatever increment of 50 skill points before your trophy evolved to that level.

        At least that is my understanding. Hopefully this post made sense. If if doesn't, just remember I am a gnome with more INT than you
        Rawckett Launcher
        79 Gnome Wizard of Sol Ro / Bristlebane
        300 Tinkerer; 287 Jeweler; 258 Brewer; 240 Blacksmith; 237 Fletcher; 208 Potter; 204 Baker; 200 Fisherman; 193 Researcher; 183 Tailor

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        • #19
          Originally posted by Sukrasisx
          I'll second that question. Most of my skills are around 190 (from having done the shawl quests), so I'm stuck with a bunch of trophies that aren't nearly as close to evolving as they ought to be. And unlike Girraff, I don't have ingredients sitting around to redo them all. Drat!

          And of course, the two trophies that I haven't yet completed because I was waiting for this update to make some of the pieces easier (expert tailor and GM brewer) are precisely the two skills where I'm not much past the breakpoint (252 and 300).

          Hm, I wonder if this weekend's double xp includes double xp for evolving trophies....
          I made a smithing trophy at 188 last week. I then skilled up a bit to get it over 200. My trophy evolved VERY quickly after I passed 200, so if you missed out on these prorated certificate rewards, it really won't slow you down much at all. If you made a trophy at skill 299 you might have a legitimate beef, but those in the 190-ish range won't see much of a difference at all.
          Savage Spirit Sharrien Dreamstalker the Kraftin Kitty, Master Artisan
          Primal Elementalist Ravingronn Blazewarden, Master Artisan, Master Researcher
          Celestial Navigators, Maelin Starpyre

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          • #20
            YES PLEASE!! Double tradeskills XP, now theres a great idea.
            Ysall - EMarr - lvl 70 Ench
            2400+54 Club (7 x Core Tradeskills + Research)
            Max Tradeskills AA + Max Salvage - When I combine something, it stays combined, except when it doesn't.

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            • #21
              Originally posted by Grolyn
              Just tried to open every bags and got all 34 opened at once. The fps did suffer considerably when having all open at once, something to the tune of 5-6 fps
              I was kinda hoping that a "one-click open" method would be added for banked bags. Baby steps, though...at least we can open them all up at once.
              Durell Spider`Monkey - 70 HUM MNK - Pandemonium - Zek
              Tuis Hajidodger - 70 HUM MAG
              Bake 300T7M1 : Brew 300T7M1 : Fletch 300T7M1 : JC 300T7 : Pot 300T7M1 : Tailor 300T6M2
              Smith 300T7M2 : Fishing 195C : Research 271T5+M3 : Salvage 3
              Delgnome Pandeminimum 60 GNM SHD: Tink 300T6 : Smith 261GM3 : Salvage 1
              Wikkn Hajidodger 60 HFL DRU: Smith 260T5M3 : Tailor 247T5M3 : Salvage 1
              Bazoika Hajidodger 35 DWF BER: Smith 170
              Botumbo Rotundo 60 OGR WAR: Smith 210M3 : Tailor 0 : Salvage 1
              Abhorrentx Hajidodger 55 HEF BRD: Smith 215

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              • #22
                You could open all 8 of your inventory bags at once with keystroke but it needs to be defined as it's default to no key shortcut. As for opening all 26 bank bags at once, all I can suggest is to use /feedback

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