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  • grandmaster's charm

    Ok, very little talk on gm charms. I hear they arent great and not worth the money. but heres my question. Anyone know what the % increases are as u get the gm armor? i havent been able to find the stat increases.

    ATTUNEABLE Slot: CHARM
    AC: 18
    STR: +9 DEX: +7 STA: +13 CHA: +3 WIS: +6 INT: +4
    AGI: +8 HP: +90 MANA: +80
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10
    SV POISON: +10
    WT: 0.1 Size: SMALL
    Class: PAL RNG SHD BRD BST
    Race: BAR
    Slot type 7:empty

    what would this look like with 1 piece, 2 pieces of gm armor etc.

    bin

  • #2
    I remember Ngreth posting something about that when the charms first came out. If you search a bit, you may be able to find some info, though I don't recall exactly where I read it.
    Sir KyrosKrane Sylvanblade
    Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
    Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
    Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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    • #3
      Originally posted by binlaen
      Ok, very little talk on gm charms. I hear they arent great and not worth the money.
      Indeed, they are not worth the money and for many races require the almost non existant coarse spider silk to make anyway.
      Fonceur L'encaisseur
      Noble Blade
      The Rathe

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      • #4
        I have to say I've been very happy with my GM Cultural Charm. It took a metallic drake scale and a glossy hide to make, but resulted in two so I had one for myself and one to sell. My PoP charm never came close. Add to that the new exploration aug from DoDH and my charm slot never looked better (as a matter of fact, it's better than my range)
        Dyllwin Dalewalker
        94th Heirophant of Karana
        Master Artisan, Member of the 2100 club!
        Tailoring 300 - Fletching 300
        Jewelry 300 - Smithing 300
        Brewing 300 - Baking 300
        Pottery 300

        Alts:
        Pattes Tinkering 300 - Research 300
        Krakkn Abakkn Alchemy 300
        Nimblefoot Dalewalker
        Baking 250
        Soluss Monachus Brewing 296
        Ripima Smithing 266


        Cazic-Thule Server




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        • #5
          Originally posted by Dyllwin
          I have to say I've been very happy with my GM Cultural Charm. It took a metallic drake scale and a glossy hide to make, but resulted in two so I had one for myself and one to sell. My PoP charm never came close. Add to that the new exploration aug from DoDH and my charm slot never looked better (as a matter of fact, it's better than my range)
          Compared to the very common Tainted Heartstone (for Casters & Healers), the GM Cultural Charm is insanely hard to make (due to needing Coarse Spider Silk for most races) and only vaguely better in one or two areas.

          Good for Hybrids & True Melee... but again, only a few races can even reasonably easily get the supplies needed.

          Additionally, having to make 3 of the same Charm at a time for some races becomes very frustrating.
          Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
          Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
          Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
          Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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          • #6
            Originally posted by Dyllwin
            I have to say I've been very happy with my GM Cultural Charm. It took a metallic drake scale and a glossy hide to make, but resulted in two so I had one for myself and one to sell. My PoP charm never came close. Add to that the new exploration aug from DoDH and my charm slot never looked better (as a matter of fact, it's better than my range)
            Since there current appears to be no data on the stats of these charms at the GM level, would you be able to provide some data on the stats for having various amounts of GM Cultural equiped please?

            (the best current data I could find using search was: http://mboards.eqtraders.com/eq/show...harm+spiritual which only shows the stats with a GM BP equiped. )

            I really don't want to "buy a pig in a poke" and waste 80kpp or more in ingredients to make something that is not worth it.

            Thanks,
            Telorea
            Proud Member of Forgotten Nemesis
            Premier Barbarian Smith of Firiona Vie
            Member of the 2100 (2400) Club

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            • #7
              There's a new charm in POR that's somewhat easy to get to above 100 hp/mana, maxed it's at 150 hp/mana and +10 to ac/all stats/all saves plus 10 avoidance and 10 combat effects. Some regen on it too. You get the task from the guy outside the arena in Freeport, he gives you around 30 fights in the arena and with each one you defeat it gets better. I'm at around the 25th and it's getting a bit hard though, but we should be able to defeat it eventually.
              Kaaba Cloudberry
              75 Ranger of Prexus
              Fuschia Bloodflowers
              75 Druid
              Talionis

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              • #8
                That one is a 41 round mission if what I heard is correct. I've gotten to 15th or 16th round and my new charm token has far better stats than the inticrite wooden figure and adventurer stone combined. (I suck at pop progression and no one wants to do LDoN at 70)

                I'm planning to go back for more but I need better group, the last one wasn't that great to begin with (61 bazaar geared monk, gimpy SK, good druid plus 70 mage, 70 cleric, and myself 70 beast) Considering I tanked half of the time 15 round is pretty good.

                I don't know if anyone has ever gotten all 41 rounds yet, I heard it's not supposed to be easy even for high end guilds.

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                • #9
                  Originally posted by Kaaba
                  There's a new charm in POR that's somewhat easy to get to above 100 hp/mana, maxed it's at 150 hp/mana and +10 to ac/all stats/all saves plus 10 avoidance and 10 combat effects. Some regen on it too. You get the task from the guy outside the arena in Freeport, he gives you around 30 fights in the arena and with each one you defeat it gets better. I'm at around the 25th and it's getting a bit hard though, but we should be able to defeat it eventually.
                  Yeah, but is it obtainable by someone who's only level 65?

                  How about only 63? (like my poor Paladin... so hard to find groups! )
                  Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                  Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                  Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                  Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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                  • #10
                    Almost done with charm, working on it right now. Just have to say it gets hella hard and you pretty much need to have some people with high end gear near the end unfortunately. Near the end you have multiple unmezzable mobs each spawning multiple adds.
                    Kaaba Cloudberry
                    75 Ranger of Prexus
                    Fuschia Bloodflowers
                    75 Druid
                    Talionis

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                    • #11
                      I think the designer stated that he didn't want the final rounds to be beatable by anyone except the absolutely-top-end-geared people. In other words, it would take the perfect group of perfectly equipped players to beat all the rounds.
                      Sir KyrosKrane Sylvanblade
                      Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                      Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                      Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                      Comment


                      • #12
                        Finished it last night, all level 70 raid geared group, shaman, beastlord, paladin, cleric, bard and me. It gets pretty **** hard near the end, the one that had us stuck was one that spawned 7 red con unmezzable, unsnareable, unrootable mobs. We had one person kite them around in a circle while we picked them off one by one. Another hard round had 2 red con mobs each spitting out 6 adds during the fight. Fun event though.

                        Here's stats with a Slipgear's Gem as the aug on it:

                        AC: 30
                        STR: +25 DEX: +25 STA: +25 CHA: +25
                        WIS: +25 INT: +25 AGI: +25 HP: +203
                        MANA: +203 ENDUR: +203 SV FIRE: +20 SV DISEASE: +20
                        SV COLD: +20 SV MAGIC: +20 SV POISON: +20
                        Regeneration: +5
                        Accuracy: +10% Avoidance: 10
                        Kaaba Cloudberry
                        75 Ranger of Prexus
                        Fuschia Bloodflowers
                        75 Druid
                        Talionis

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