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  • #76
    Since Guild bank was discussed, how about a way to list the contents like you can for raids, inventory, etc.


    Prexus: Stasis
    2400 / 102 (Including Poisonmaking) 15% Jewelcraft, Tailoring (so far)

    Thanks Tamaelia Dolath

    Gildana's Goods

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    • #77
      As far as guild bank goes, I'd be happy if it would just stop reshuffling everything after I take something out when I have it in alphabetical order.

      More space would be nice, but there is never enough room .
      Blaydh
      Valorguard
      The Nameless

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      • #78
        Aside from grouping items, and the universal desire for infinately more space in the guild bank...

        Would it be especially useful to 'pin' item positions in the guild bank list? Like some items you always want at the top and some you always want near the end?

        Ie, regardless of the sort method and order, those 'pinned' items are always in position-x (regardless of whether there are unpinned items before or after pinned items).

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        • #79
          Poisons, Poisons, Poisons!!!!

          Started this blasted game almost 7 years ago, when I picked a rogue they didn't work then. They implemented poisons and we all thought they were great, until the game evolved and poisons didn't.

          They were increased in proficiency with PoP, but at a cost of being a pain in the $%% to produce.

          What I'd like to see,

          1) At least a 50% chance to land a poison with a 300+ trivial on a mob of any level - we're talking about 125dd poisons here, that's not game changing given the amount of Hp mobs have now.

          2) Tons of rogues have taken the time to get our Master Sketches, which gave us NOTHING we didn't already have, but it was a quest for rogues and we did it. Reward those rogues by letting us use it. Make a 100DD poison, a snare poison and a hate reducing poison that can ONLY Be made using the Master Sketch and a VENDOR bought item (Master Sketch + Sealed Poison Vial/Advanced Poison Vial + Celestial Solvent + (insert vender item here - not to cost more then 5pp each). Make the trivial 320+ if you want, and make the minimum skill 290 or 300 (like the Epic 1.5 Tradeskilling). Just throw those that have already put so much into Make Poison (AND ALL THOSE THAT ARE WILLING TO DO THE SAME) a bone for all the hard work we've put into this broken skill.

          3) Now that over 90% of EQ's zones are vacant, have reagents for Make Posion and other trade skills drop by the boat load. To sit in one newbie zone for hours by yourself to collect enough reagents for 5 mins worth of combines is just nuts. If I make the trip to Sebilis for Nodding Blue Lillies, I want to know that in the hour that I spend there, I'm walking away with enough to last me at least 60 combines.

          4) Increase the proc rate, or give us new lines of poison that can do more damage. With mobs generally having 750k Hp or more, even a 500 dd proc isn't going to be unbalancing.
          Last edited by Durdaen Darkpoint; 03-20-2006, 03:03 PM.
          Durdaen Darkpoint
          Marauder, Deceiver, Back Stabber, Gentlemen Assassin.
          Hand of the Ring
          Primal Evolution
          Erollisi Marr server

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          • #80
            From a rogue at post at The Safehouse.

            Originally posted by Delissandra at The Safehouse
            I second the idea of adding tradeskill merchants to the guildhall, maybe up on that unused 2nd floor balcony area.

            Rogue related, I would like to see more poison components carried on tradeskill merchants - especially all Old World, Kunark, and most, if not all, PoP components.

            I honestly don't care if I have to run to several different cities to stock up, though POK would be convenient. These components must be made stackable if they are not already.

            Personally, I find it difficult if not impossible to solo greens in any PoP zone, and my guild has progressed past that content, so it is not likely that I can obtain the components I need to make poisons, even though I have obtained the Master Sketch.
            Durdaen Darkpoint
            Marauder, Deceiver, Back Stabber, Gentlemen Assassin.
            Hand of the Ring
            Primal Evolution
            Erollisi Marr server

            Comment


            • #81
              Originally posted by cantril
              Change the mushroom farm in kaladim to have either an equal number of fungus and mushrooms or change one mushroom to fungus to get the ratio closer
              Oh YES please.

              It's 10 mushroom + 7 fungus per spawn cycle atm.
              Which means we only get 7 combines per spawn cycle + 3 mushrooms destroyed.
              Changing 1 mushroom into 1 fungus will make it 9 + 8 = 8 combines per spawn cycle.

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              • #82
                quick poison suggestion. why not allow us to posion arrow heads? here's my thinking. smiths can make the arrowheads. rogues make AND apply poison. fletchers can make poison tipped arrows. one new ingredient will give three classes and 4 skills more options.

                any thoughts?

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                • #83
                  How about getting our names on items we make.

                  In WOW any item player made carries the name of the maker. It would be nice to see items you made a long time ago floating around still. This would also help detect those folks that "beg" you to do a combine and then you see said item in bazaar being sold by one of their alts.
                  Liwsa 75 Druid Prexus - Retired


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                  • #84
                    i liek the thought of player tags on all items we make. would be great for advertising.


                    could the topic of addressing the unfinished quests or recipes be looked into? we know taht some recipes/quests back from before expansiosn still ahvent' been solved. any chance we could get more detaield hints or anythign to solve them? would be better then having the devs have to come up with new ones. at least i think so

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                    • #85
                      Originally posted by YurienStonebow
                      i liek the thought of player tags on all items we make. would be great for advertising.
                      <screams> NOOOOOOOOOO!

                      I get "bugged" enough to make things for people, and during my EQ life I have produced hundreds if not thousands of items that I'm sure have not yet made it to the tribute master. I could do without that advertisement.
                      Sunburnt Dmize - 80 Druid - D-Ro
                      300 - Tailor +15%, Smith +12%, Fletcher +12%, Brewer +12%, JC +12%, Potter +12%, Baker +12%

                      Phrump Eatsogres - 32 Gnome - D-Ro
                      300 - Tinker +15%
                      300 - Researcher +12%
                      300 - Tailor +12%

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                      • #86
                        Meh

                        I mean there's rarely over 20-25 buyers on the Rathe compared to 400ish traders,

                        The reason for so few buyers is that the /buyer window is hopelessly broken. It takes buy lines offline if you don't follow a particular narrow sequence, and re-enabling them makes junk duplicates. Many people can't get by this bug.

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                        • #87
                          In conclusion, the make poison ability is several broken. It is purely a money sink. Without a complete revamp, it will remain so.
                          __________________
                          Turlo Lomon
                          Deceiver of Drinal
                          "Ah, but you HAVE heard of me."
                          This may have been true when I first hit 300 skill (for purely RP purposes) but, with the advent of OoW augments, I have made tons of profit. Yeah yeah, I know, technically that is not revamping poison making, that is merely adding a second utility but I like it.

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                          • #88
                            since don came out i've only been asked to make a handfull of oow augs

                            before don, i'd get asked almost daily, though i never asked for plat for a few combines, i just ask that they have all of the stuff ready, subcombines and all. i even gave em a nice site to easily look up the types of augs you can make, mix and match, and there ingredients, subcombines and all ;-).

                            i'd say, any profit that could have been made from oow augs, decreased considerably since don came out. oow augs slugworms and discordant scorie was just far too expensive and rare, and the item created just wasn't all that great, aside from a few that were ok. i wouldn't mind some of the augs for my 52 cleric though, but not at all willing to spend 25-100k for the materials to finish the augs, for a meer 52 cleric alt twink =-)

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                            • #89
                              Simply as a point of comparison from around 4PM CST on Xegony, to echo likenew's sentiment..

                              1x Discordant Scorarie @ 95k
                              2x Slugworms @ 58k and 65k

                              Thats not much opportunity to use that aspect of the high skill acquired.

                              Comment


                              • #90
                                You have expensive bazaar there. 4x Slugworm on Maelin (as of now) is 39k to 50k and 2 discordant scorarie at 85k (one is actually priced one whole plat below other, that asinine seller)

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