Announcement

Collapse
No announcement yet.

Fan Faire Discussion Topics

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    Wanyen said;
    Mass Celestial Essence (Enc Spell ~ Level 49) -- Yield 20 would be wonderful.
    Only way to add something like that to game would be making the essences temporary. In which case it would be useless. Unless you had a bot chanter or were willing to beg every chanter you see to cast stacks for you.

    Personally I dont mind making them. Buy a mixing bowl and The scrent of marr from poison vendor in PoK and celestial solvent. Then just click combine. When your done destroy the bowl. In the time it would take you to find a chanter to cast all the stacks you want you could of had all your combines done.

    Sidiousness <70th Rogue on Povar>
    Last edited by Sidiousness; 03-11-2006, 06:07 PM.
    "Rogues do it Better from Behind"

    Comment


    • #62
      An accelerated way to do CE might be feasible, though. For example, put four Scent of Marr in a bowl and combine to get a "bundle of scents". Put four bundles in a bowl and combine to get a "package of scents" Repeat for Celestial solvents, then combine one "package of scents" with one "package of solvents" to get 16 essences with 11 clicks.

      If we could use some other container that had more than four slots, it would be even better. e.g., put ten Solvents and combine to get a package, put ten Scents and combine to get a package, combine one of each package to get 10 CE. Three clicks instead of ten.

      Edit: I'm bad at math. Numbers fixed.
      Last edited by KyrosKrane; 03-12-2006, 08:42 AM.
      Sir KyrosKrane Sylvanblade
      Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
      Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
      Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

      Comment


      • #63
        The problem isn't with "awarding" multiple items on a success; the problem is with making sure the costs are balanced. The multi-combine recipes must cost at least as much as doing the combines singly or you risk a plat exploit. Also, you have to account for the number of slots -- a mixing bowl only has four slots, for example, so if you wanted to just put raw ingredients in there, you'd be limited to making CE two at a time.
        Sir KyrosKrane Sylvanblade
        Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
        Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
        Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

        Comment


        • #64
          Originally posted by KyrosKrane
          An accelerated way to do CE might be feasible, though. For example, put four Scent of Marr in a bowl and combine to get a "bundle of scents". Put four bundles in a bowl and combine to get a "package of scents" Repeat for Celestial solvents, then combine one "package of scents" with one "package of solvents" to get 16 essences with 11 clicks.
          I like that idea. What about when you learn the "bundle" recipe, at the same time you also learn the equivalent "big bundle" recipe that uses a full stack of 20... Sure technically that does not actually fit in a bag and all the ingredients could not be displayed in the tradeskill UI, but neither do the mass enchants of enchanters... That would be 3 clicks instead of 20 for a full stack... Or maybe have the big bundle of celestial solvents vendor sold and make it a 2 clicks per stack... And yes I want that expanded to spell research too...
          Fonceur L'encaisseur
          Noble Blade
          The Rathe

          Comment


          • #65
            a suggestion

            I would like to see some discussion about enabling the guild bank for tradeskills.

            The vast quantities of tradeskill items--both components and products--that a large guild churns through makes the guild bank as it is today just useless for managing them.

            First, there need to be filters for items. By skill if possible. By just the tradeskill flag as a less usable solution. And definiitely by food and drink.

            Second, there needs to be better stacking for tradeskill items. If we've collected 50 meldstones, the guild needs to keep them accessible. This should not take 2 slots. If we decide to make MTPs for everyone, this should not take 20 slots for 20 stacks.

            Third, there should a way to put items into the bank directly to Public, so people can use a tool, return the tool, and the next person use the tool without banker intervention.

            Fourth, the two critical bugs need to be fixed. There MUST be a way to create multiple 1 item stacks. The sort order MUST not reset when an item is removed or split.

            I might just be beating a dead horse, but you asked.
            Last edited by thrashette; 03-12-2006, 08:08 PM.

            Comment


            • #66
              From the beginning, I followed the development of poisons. They are entirely a money sink. No resale value, and a significant portion of the high end ones are NO TRADE.

              Here are some problems that really need to be addressed, and have not been previously mentioned.

              1) Celestial Essence needs to have a recipe for the Mortar & Pestle (in addition to the Mixing Bowl one). This was the original location of that recipe, and no other tradeskill uses celestial essence in the volume that Poison Making does.

              2) Old world stacks with the new world. However, they should be converted to a buff effect as well, but you need to keep the original functionality. This should be done similiar to the druid spell with a high damage one shot DS.

              3) Marble Mortar & Pestle (10 slot) currently has no use. No recipes require it. I've got an idea for that. Coffin Poison Bottle (Seal quest) needs to retain use. Combine 10 poison doses, any type, in the Coffin Poison Bottle, to get a 10 dose, then combine 10 of those in the Marble Mortar & Pestle to get an unlimited charged vial of X poison. It would be NO TRADE at that point. (I would be estatic with a change like this).

              4) Alternatively, make poisons stackable with no direct effects. The effects come from "recipes" in their "book". (spells basically). The spells require regeants, which would be the completed poisons. They would need to be significantly more powerful if this system was used. (What other class has to make their own regeants?)

              5) Why do Shar Vahl rogues bake their poison? (Besides needing something without a level limit) Why does that acrylia mortar & pestle remain untokenable? Why does it not work for regular poison recipes?

              6) A lot of rogue quests lead to the Dark Assassin. I have completed all of the tests (Marble Mortar & Pestle, Master Sketch, Grandmaster Assassin Seal), yet he still won't talk to me. What is up with that? Unfinished content or was I following a red herring? This was a great opportunity to introduce us to a new recipe or process and I felt shorted at the end (specifically because I was expecting a new poison that required 9 or 10 slots to combine).

              7) Muramite Blood and Muramite Bile from Gates of Discord still have no known use (and so much potentional). We go through a difficult tradeskill task, and come to realize we only learned how to waste time and money. We were told this would be added later, and it never came. (Developer post.)

              8) Vender prices on ingredients. For example, A chimera lion's eye sells to a vender for less then 1pp, but have to pay over 1,000pp to buy it from the same vender. It completely destroys vender mining for making the "higher end" poisons.

              9) Several poisons have been broken for a long time, and /bug has apparently been ignored both on live and in beta. Bitter Feedback and Freezing Feedback both have the lower level Anemone Feedback instead of their proper spell effects. Mind Shock has the lower Remiss Poison effect. This is in addition to the recent duration issue that popped in game on the poisons.

              10) Several poisons are flagged as NO TRADE without any valid reason. A developer was a bit... argumentative during beta, saying if he made them tradeable, other classes could use them. This isn't, nor has it ever been, how poisons worked. Because of this limitation, you can't store several types of poisons on mules. You can only store the ingredients.

              In conclusion, the make poison ability is several broken. It is purely a money sink. Without a complete revamp, it will remain so.
              Last edited by Turlo Lomon; 03-13-2006, 12:26 AM.
              Turlo Lomon
              Deceiver of Drinal
              "Ah, but you HAVE heard of me."

              Comment


              • #67
                Hmm, maybe having been "tradeskill officer" in my guild for only a week has made me sensative but.... AMEN!

                Even something simple like making the second guild banker a "tradeskill" only banker would be a godsend. Just to seperate out words, runes, and whatever.

                Ohoh... did I just ask for more bank space?

                Originally posted by thrashette
                I would like to see some discussion about enabling the guild bank for tradeskills.

                The vast quantities of tradeskill items--both components and products--that a large guild churns through makes the guild bank as it is today just useless for managing them.
                I call for the elimination of EQ levels 1-50.

                Comment


                • #68
                  Not sure if was said in this post but maybe talk about stack sizes. Some common things such as spider silks, bloods, pelts, water, food migt be nice if stacks were increased to 100 or 200 maybe. Be really nice to carry 1 stack of food and 1 stack of water instead of multiples of each. Silks and such would be nice to bazaar sellers in stacks of 200 instead of 10 stacks of 20. Think of the extra room it would create just be increasing the stack sizes.
                  Liwsa 75 Druid Prexus - Retired


                  Comment


                  • #69
                    As a tradeskiller, I find using a /buyer to be a great way of gathering raw components, but why is there a limit of 50 buy lines compared to the 80 items of a /trader? I mean there's rarely over 20-25 buyers on the Rathe compared to 400ish traders, so I doubt an extra 30 buy lines per buyer would put a big strain on the servers...
                    Fonceur L'encaisseur
                    Noble Blade
                    The Rathe

                    Comment


                    • #70
                      Originally posted by KyrosKrane
                      An accelerated way to do CE might be feasible, though. For example, put four Scent of Marr in a bowl and combine to get a "bundle of scents". Put four bundles in a bowl and combine to get a "package of scents" Repeat for Celestial solvents, then combine one "package of scents" with one "package of solvents" to get 16 essences with 11 clicks.
                      Why not just put 4 solvents and 4 scents in a bowl and get 4 CEs back. Repeat 3 more times. 16 essences in 4 clicks.

                      I recall talking to Ngreth about this not long ago, and he said they did look into it, but they ran into some coding issues.




                      Comment


                      • #71
                        Originally posted by Nolrog
                        Why not just put 4 solvents and 4 scents in a bowl and get 4 CEs back. Repeat 3 more times. 16 essences in 4 clicks.

                        I recall talking to Ngreth about this not long ago, and he said they did look into it, but they ran into some coding issues.
                        Heh...because you can only put 2 of each in (4 slots).

                        Comment


                        • #72
                          Guild-bank Ideas:

                          1. Make it expandable/extendable, at a cost.. for instance, via an upkeep managed by the guild tribute balance at the guild tribute master you could "rent" additional "lock-boxes", or sets of slots. It would be nice if the size of the item was considered when pricing these "lock-boxes" out. In other words, spider silk, being a "small" item, could fit in a "small lock-box" within the guild bank. The cost of a "small lock-box" should be far, far less than a "giant lock-box" -- which be capable of holding giant items. Each non-gratis "lock-box" that extends the default guild bank would be either 4, 8 or 12 slots, the upkeep reflective of the increased storage per box.

                          2. To make the first reasonable, the guild bank needs to have protection against items failing out of the bank if the guild tribute runs out and would revert to the default size. Two possible ways to address a zero-balance guild-tribute would be to either lock-out withdrawl, but maintain the items, or alternatively to simply drop items flagged as low-priority.

                          I would think the first method of locking withdraw access out would be preferable in most cases, but that has it's own potential for abuse. The most obvious being that one could increase the guild bank to maximum size, deposit items that would be rarely accessed, and then turn off (or fail to maintain) the necessary upkeep cost. In effect, you would have a free, and indefinate extended guild-bank storage. To deter this, the bank would also have to assess a kind of late fee, also paid via guild tribute, when restoring the size and access to an extended guild-bank where items were present in the extended area.

                          3. For each lockbox "rented", a banker should be able to add identification, a user-defined label, to the box (eg, "high end tailoring", "sam's poison and pottery junk", or "GL's elf-girl magazines -- KEEP OUT," etc. Access to the lockbox would be granted or revoked to the whole of the box -- meaning anyone with access to the box could access anything inside the box (no fine-grained access control).

                          Edit:

                          I'd like this opportunity as an individual too, via my home city tribute master for my indivudual characters bank account to be extended at my discression. After more than 322 days played on one of my characters, I have a large assortment of no-drop trinkets and intermediate quest items I'd rather not part with, but is increasingly in necessity. It is especially problematic when these intermeidate quest items are 2 and 4 slot containers that only hold small or tiny items.
                          Last edited by Wanyen; 03-14-2006, 05:11 PM.

                          Comment


                          • #73
                            OK, couple more days for ideas, then I'll wrap things up and put together a document. I like to send it early to the devs, to give them time to bounce around some ideas. I'll keep taking ideas here after that, too, and propose them at the Fan Faire.
                            Sir KyrosKrane Sylvanblade
                            Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                            Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                            Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                            Comment


                            • #74
                              Hmmm, what about upping the limit of receipies that you can store in your containers favorite list? (I like to keep a list of my cultural armors at hand.)

                              I believe across all containers it is currently 100?

                              Ten.
                              I call for the elimination of EQ levels 1-50.

                              Comment


                              • #75
                                taken from another post kinda....

                                Change the mushroom farm in kaladim to have either an equal number of fungus and mushrooms or change one mushroom to fungus to get the ratio closer

                                Comment

                                Working...
                                X