Greetings:
I was wondering as I just heard a rumor that there is a hard cap on TS combines with trivials over 250 that you can't get better than a 60% success rate. Even if you use the Mastery AAs and whatever else.
Is this true? If so, what is the point of skilling all the way to 300 and getting a trophy?
I can't believe that it true. It seems like a stupid idea.
I was wondering as I just heard a rumor that there is a hard cap on TS combines with trivials over 250 that you can't get better than a 60% success rate. Even if you use the Mastery AAs and whatever else.
Is this true? If so, what is the point of skilling all the way to 300 and getting a trophy?
I can't believe that it true. It seems like a stupid idea.





This kind of garbage coding and limiting makes the game far less immersive. There is no way someone could have been making stuff in a medieval setting (which I presume we are trying to mimic) and selling them to vendors at a loss. Simply flag a player's "salary cap" at a certain level per RL week according to the skill level they have earned. That may require far too much to code, but the time spent trying to prevent macroers and similar has been wasted too. Some players will always consider that anything they can get away with is merely optimized playing.
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