Announcement

Collapse
No announcement yet.

Wood Elf for the Win!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Since this hasn't died yet

    So, back to the original question.

    How is 18 farmed fletching points harder than 48 farmed tailoring points?

    I still don't see it.

    Comment


    • #17
      Originally posted by crystilla
      Dwarf here and I've been 300 in everything but tailoring/fletching for close to 6 months I think (not sure on dates). Those are the tricksy ones though, tricksy and false
      Around a year for me at 300 in all but fletching/tailoring
      Bamur Dahammur
      70 - Dwarf Warrior
      Fennin Ro - Talons of Ferocity

      Comment


      • #18
        Remember, the average number of combines/skill up increases the closer you get to 300. All things being equal, it takes roughly the same number of combines to go from 252-282 as it does from 282-300. However, all things are not equal. Tailoring is a difficulty 2 tradeskill, while fletching is a difficulty 4 tradeskill. This means you need twice as much int/wis(or dex) to reach max success on pass one of the skill up formula. That is 215 int/wis gives you 100% on pass one for a successful combine with tailoring, but 400 int/wis/dex is required for the same chance of a skill up with fletching. To further exacerbate the difference, fletchers are using tradeskill trophies to reach 300 skill, and and KyrosKrane recently discovered, they are success capped at about 75%. Since it takes 800 int/wis/dex (unobtainable) to hit max success on the pass one check for a failure, even a fletcher with max stats has to do 15% more combines than a tailor with max stats. For those with less than max stats the additional combines go up dramatically. A tailor with 315 int/wis will need to do roughly 1% more combines than a tailor with 415 int/wis (approximately 6 more combines from 282-300). A fletcher with 300 int/wis/dex will need to do 33% more combines than a fletcher with 400 int/wis/dex. Combined with the lower success rate, they would need to do 50% more combines to get from 282-300 than a tailor with the same stats. The final nail in the fletcher's coffin is that the tailor has the option of doing master's and grandmaster's DoN armor combines for a greater skill up rate (2-3 times the skill up rate for masters, and up to 5 times the skill up rate on GM armor).

        Comment


        • #19
          Bobaten always has a way of giving the most comprehensive, concise, logical and structured summaries of EQ mathematics in plain English. I love reading these posts .

          Comment


          • #20
            Also Bobaten, thank you for helping me realize that I'm going to make sure I have 400 dex before I touch another fletching combine that can give me a skill-up.

            Master Artisan Xulan Du'Traix
            Dark Elven Scourge Knight
            Sanctus Arcanum
            Drinal
            My Tradeskill Services

            Comment


            • #21
              I'm working on something that should help analyze this. Give me a few days to fiddle with it.

              Anyone know a good freeware PHP package for creating graphs? =)
              Sir KyrosKrane Sylvanblade
              Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
              Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
              Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

              Comment


              • #22
                I'm the half elf on the list and can verify that I'm a Karana follower. I actually capped fletching the day they fixed the karana fletching kits, but somehow forgot to fix the wood elf kits last march.
                Master Artisan Hidron
                Veritable Quandary
                Drinal

                Comment


              • #23
                Ok I'm an ogre. What the heck do I do to get to 2100?

                Currently I'm at 2050.

                Brewing 300
                Baking 300
                Jewelrymaking 300
                Pottery 300
                Blacksmithing 287
                Fletching 286
                Tailoring 277

                At the time of the tailoring trivial changes, I had GOBS AND GOBS of stuff to make ceremonial solstice robes, arctic wyvern armor, cobalt drake armor, etc. etc. etc. Those changes and the unwillingness to admit to and correct a mistake largely turned me off of tradeskilling, but thanks to Ngreth actually caring about the tradeskill community, I'm interested in getting back into it.

                I am not a tunare follower, but rather a rallos zek follower with innoruuk sympathies. Last thing I wanna do is make holy sickles for tunare. I can't even imbue the gemstones. I'd be more than happy to make butcher cleavers for rallos zek though *grin*.

                Fletching is messed up over 282. That much is obvious. Increasing the drop rate of girplan feathers and dragorn wing bones and drake spikes would fix fletching.

                Tailoring I don't understand why the trivial levels were changed in the first place, but going with that, I could still slaughter othmirs to get tailoring up I suppose. Or do some racial sewing with the expensive parts in the bazaar to make things that nobody buys.

                Smithing I tried making the DoN cultural armor. Made a full set of GM armor, zero skill ups. Bad luck I suppose. Metallic Drake Scales went up to 35k each, so looks like it's cost prohibitive to make more GM armor any time soon.

                Last 50 points to 2100 are going to be a huge pain. Any suggestions are welcome.

                Having 8 more bank slots will be the main thing that helps me get this, surprisingly enough. I don't have enough bank slots to store all my nodrop things at the moment, much less droppable items.

                -Bolas
                Buy My Stuff!

                Comment


                • #24
                  Originally posted by mewkus
                  Probably the best way to confirm this is to do a similar survey and see if the distribution amongst brewers, potters, bakers, jewelers, and smiths is evenly divided across the races and only the fletchers and tailors are skewed towards woodies.
                  The easy way to do this is to use eqrankings.com, since that shows tradeskills now. You can then find out what races have what skills in what areas easy enough.

                  I think you'll see that fletching is the #1 problem, with tailoring close behind.

                  -Bolas
                  Buy My Stuff!

                  Comment


                  • #25
                    Smithing:

                    White Gold Inlay. Buying dust of discord in the bazaar and reselling the inlays you can usually break even at these.

                    Bazu/Chronal/Discordant Seals. Requires a minor DoD task. Don't be put off by the purified mana and pricey vendor components. These babies sell back to a merchant for 952pp. You really only end up paying bazaar prices for the steel.

                    GM armor/symbols. Symbols require a GM task, armor requires a trivial n00b level task. You can make money at this but you need a large amount of capital. Don't be put off by the high trivials... at 287 skill you are already achieving the same capped success rate that everyone else is. The failure rate sucks (which is why you need a lot of capital... to absorb the valleys) but everyone is in the same boat.


                    Tailoring:

                    Commense the extermination of the othmir race. Make cloaks out of their sleek soft fur all the way to 295. Cap out your tribute. And all your twinks. And your guild. And their twinks. And random passersby in Ogguk.

                    Holgresh fur cloaks post 295 aren't too bad.

                    GM armor/symbols again. Same goes as for smithing. Less capital needed as (at least on my server) hides are cheaper than scales. Stay away from the BP/Leggings though until you are skill 284 as you are under the success cap.

                    Bazu/Chronal/Discordant Seals again. Same finished product, same purified mana, same pricey vendor components, same phat sellback price. Only thing different is the farmed/bazaar bought component.


                    Fletching:

                    Abandon all hope ye who enter here.

                    (Wait till the expansion.)

                    Comment


                    • #26
                      Can we all just agree that Wood Elves are superior now?
                      Shawlweaver Sphynx on Cazic Thule
                      Master Artisan Aldier on Cazic Thule

                      Comment


                      • #27
                        Hey! I resemble that remark!

                        I'm a wood-elf. I'm probably just as far away from hitting the 2100 club as most of you are. I got my 300 in brewing a while back, and just hit 300 in baking the night before the expansion release.

                        I've been tradeskilling for a LONG time here. I had barely gotten 250 in all my skills and was feeling quite proud of myself when they upped the cap to 300. What you can do in this game to raise skill seems to me more often a case of what you can afford than a simple matter of what race you chose to begin with.

                        I get tired of hearing the complaints about how "easy" wood-elves have it. I'm the one who took over 1000 combines in JC a while back for one lousy point (and I am still short of 300 in that).

                        I work on one skill at a time, slowly. I'm in a small guild and get little help in farming anything. I don't have a lot of plat to blow on ingredients for any of it in the bazaar.

                        It's all relative.

                        Well ok, I'm cuter than you are cuz after all, I'm a WOOD ELF druidess. Guess I've got it made, huh.

                        Kemie

                        Comment

                        • Working...
                          X