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  • In the vein of Insanity....

    Osashiburi. 2005 was... long, and vicious. But not all bad.

    I walked out of EQ about this time last year. Details aren't important. Oddly enough, when the dust started settling, the one thing that made me /sad/ about the actual quitting.... was that my tailoring was four points away from 200... and it was my last skill I needed to get /to/ 200 in order to hit 1450.

    It took me four months to even think about EQ without feeling sick, or sad enough to equate the same. And by then I had a lot of other, more important messes that needed cleaning. None of my EQ friends that I still talked to outside of the game still played EQ... I was one of the last to leave. I heard stories -- mostly bad ones, of course, who repeats the good stories? or else just bad twists on mere information -- about what was happening with the game. "Can you believe SOE? Raising some cap or other... 300 hp on a shield, what munchkining," blah, something like that, I barely remember.

    In August, a friend of a friend wanted to pick up the game again... and spent three days trying to fix his UI alone. I decided it was probably a good thing I wasn't playing.

    And yet... curiosity killed the cat, and those four points I never forgot.

    I got this email before Christmas, from SOE: "Hi! Come play again! 21 free days if you log in before Jan 13th!" December was.... not a good time for me to take advantage of this offer. January may or may not be better, actually, heh. At first I thought, "good lord, I'd never find my way around.... and if after a year, what if someone remembered the bad side and harrassed me..."

    And then I thought, "You know, Sanna, those four stupid tailoring points are never gonna leave you alone. Either get OVER them, or just log in and get them and be done with it!"

    So... my question.





    What has changed in a /year/? Do I even want to be considering this train of thought? Is my expectation of being able to log in and find some previously known way of tailoring (loy robes, solstice robes) even feasable, or would someone in the know laugh at me? Am I an OCD fool for letting those four points cause me to even /consider/ this? Would I be too old-school to survive, even if I never attempted combat at all? Is there anything left of the game I knew?


    I would ask, "am I crazy," except a long time ago, the answer was established as a 'yes'. So I ask instead... Am I /too/ crazy?


    ... and to completely make the moderators fall out of their chair... is this the right forum for this question? I pondered PS and OOC, but they didn't seem right either...... that's definately a measure of how long I've been gone, when /I/ have to ask /that/ question. : p.


    So... how have you all been?

    -- Sanna
    Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
    Gneehugging Chantaranga of the 66th Mez Break - AA:59
    Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
    Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
    [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
    Icon by Kenshingentatsu

  • #2
    Oh my, it's been a loooooong time. Hi There!

    Welcome back! What's that you say? You only plan to be online long enough to get those 4 points? Thats what you think!

    As for Tailoring suggestions, you could do Arctic Wyvern Hide Masks, trivial was lowered from 335 to 252, but that's still suffient for your needs, and velium is a lot easier to come by these days (for the studs) now that you can break velium weapons down.

    Or, you could do the Gnome DoN Expert Metalofiber stuff, some of which trivials > 200. The Metalofiber swatches are made with Crystalline silk, and the cultural metal. And you don't need the DoN expansion for the Expert level armor, you just need to get the short quest to get the Ancestral book.
    Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
    Silky Moderator Lady
    Beneath the silk, lies a will of steel.

    Comment


    • #3
      Welcome back, Sanna! It's wonderful to see you again. =)

      As for tailoring, in general it's become much, much easier until 252. Many of the Velious leathers and the Solstice robes had their trivial lowered to 252, which is a royal pain in the patootie for people trying to raise their skill to 300 (oh, yeah, skill caps were raised from 250 to 300; dunno if that was before or after you left). However, it means those combines succeed a lot more now, which in turn means bigger skillup opportunites. Pretty much all your old favorites (!) will still be there too -- Acrylia items and whatnot.

      In addition, as Maev noted, there are lots of new options which are nice and easy to do.

      Good luck in your quest! =)
      Sir KyrosKrane Sylvanblade
      Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
      Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
      Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

      Comment


      • #4
        aw, maev and kyros, you guys are so kind~~ ^___^ how ya been?

        yeah, the skill-to-300 cap was raised after i left... geerloks still work that high? : p. how'd the whole, "250 cap, 252 effective skill, 240 actual if you have a geerlok" ratio change? if it's a 300 cap, you could get away with... 285 skill with a geerlok, right?

        Thanks for the note on the DoN tailoring... that was after I stopped too, and heaven knows I can't pay money for this beast now : p. I'll definately look into that. And OMG WOOT YAY on the velium weapon breakdown~~~


        I do somewhat miss the game... I miss the good times, of course : p but no, I probably would not keep playing, not just yet. Sides, everything's shifted, I'm expecting to log into a strange game and not know anyone : p. If I /do/ see anyone, it'll be like a high school reunion... maybe you'll see your friends, and maybe those who weren't your friends.... heh : ppppp.

        so, don tailoring, velious stuff, even some sol-robes... and maybe even some loy robe stuff, i doubt i have any swatches tucked away, i think i used em all... but yay! this sounds doable~~~

        thanks, you two, i appreciate it ^___^

        -- S.
        Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
        Gneehugging Chantaranga of the 66th Mez Break - AA:59
        Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
        Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
        [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
        Icon by Kenshingentatsu

        Comment


        • #5
          Hi Welcome back:-)
          You might want to also look at Elepics(sp) Power belts which trival at 252
          one Coranthus entrail and a skinning knife and a plat thread.You actually need two threads since that was a subcombine.Also sporali skins trival at 276 sorry forget recipie atm.

          Comment


          • #6
            I've been good, Sanna. I've missed your irrepressible high spirits and refreshingly original perspective on life and EQ. =) Even during the doom and gloom periods, you were always able to joke around and make me smile. That's why I knew you'd be OK in the long run.

            Geerloks now give you the full benefits of the modifier; there's no cap on modified skill any more. So 250 skill plus 5% geerlok = 262 modified skill. 300 skill + 15% item = 345 modified skill.

            Having said that, due to caps on the chance to succeed (which only apply to cultural Grandmaster armors and Omens of War augments), there is no combine in the game right now that benefits from more than 300 skill + 5%, or 250 skill + 5% + mastery 3. This may change with items from future expansions.

            Oh, yeah. All tradeskills now have a Mastery ability like Jewelcrafting Mastery. JCM is still enchanter-only, but the other six general tradeskill masteries are open to anyone.

            For easy reference: Epicthieck's Power Belt. Blame Ngreth for that one, and a number of other surprisingly difficult to spell names. (Oh, and another surprise: Ngreth got hired by Sony to work on EQ tradeskills. He's now the guy we get to blame for tradeskill mistakes. /evil grin at Ngreth)
            Sir KyrosKrane Sylvanblade
            Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
            Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
            Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

            Comment


            • #7
              One side note. I peeked at your Magelo and I saw that you have 330 INT. On average, and I cannot stress those two words enough, you should expect one skillup every 13-14 combines or so. So you're looking at around 60-ish combines to hit 200 if your chance to succeed and chance to skill up match the overall average. But as usual, the RNG is sentient, evil, and it hates you (along with everyone else). It even hates us enough that it tricks us into making us think it loves us by giving us a small streak of good luck. So take my words with a grain of salt. =)
              Sir KyrosKrane Sylvanblade
              Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
              Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
              Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

              Comment


              • #8
                HUGS WB Sanny!
                Biggest change since you left?? Ngreth now works for the dark side... He's EQ tradeskill developer.

                Alliance Artisan
                Proud owner of Artisan's Prize.

                Comment


                • #9
                  Hehhhhhhhhhhhh????? hot fudge, Ngreth, grats. or... grats in your general direction, since i doubt you'll really read this : pppp *shoos some grats towards Ngreth* have you fixed all the problems yet? : ppppp (I saw him say something about "i fixed some-thing-or-other myself," but now that makes sense. Yay SOE, they did something smart there.)



                  oh yeah, my magelo... heh. either i get to update the thing by hand, or... not update it at all : p. 60 combines isn't that bad. 80 combines isn't even /that/ bad.


                  I... um... say the thing about the "no cap" vs "cap" thing again? i'm confuzzed. the /skill/ is not capped, but the success chance is? .... for a second that makes sense, and then it stops making sense again.



                  Originally posted by KyrosKrane
                  I've missed your irrepressible high spirits and refreshingly original perspective on life and EQ. =) Even during the doom and gloom periods, you were always able to joke around and make me smile. That's why I knew you'd be OK in the long run.
                  You are far too kind. And I don't mean that in the merely figurative sense. I was trouble, and I was dense, and it took me too long to figure it out. Go look at my sig on the eq2 forums : pppp

                  either that, or what you say is /true/, and I'm some prodigy in disguise... and the last thing i need is for /that/ to go to my head. : ppppppppp~~~



                  I may try to log in tomorrow, hold my breath and take my chances. A little bit of preparation is a good thing... but too much can be just as detrimental as not enough.

                  Thanks to all of you for your help and your links.... I feel better~~ I'll let you know if I feel like a stranger in a familiar land or what.

                  -- Sanna
                  Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
                  Gneehugging Chantaranga of the 66th Mez Break - AA:59
                  Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
                  Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
                  [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
                  Icon by Kenshingentatsu

                  Comment


                  • #10
                    Originally posted by Sanna
                    I... um... say the thing about the "no cap" vs "cap" thing again? i'm confuzzed. the /skill/ is not capped, but the success chance is? .... for a second that makes sense, and then it stops making sense again.
                    Yup, that's about the gist of it. For a VERY few combines, you cannot get an average chance to succeed beyond a certain cap.

                    Random example. Let's say your skill and the item trivial would normally mean you have an 80% chance to succeed. (This is what you'd get if you stick your skill and the item trivial into the calculator on the main site.) If the item you're making has, say, a 60% cap on the chance to succeed, then you'll fail a lot more on that item than the calculator says you should -- because on average, your success rate is capped at 60%. Even if you raise your skill so that you should succeed 95% of the time, you're still capped at that 60%.

                    Personally, I don't like this much, but getting into the reasons would likely get this punted to Primal Scream, so I'll leave it at that. =) It's important to note, though, that only a very few combines in the greater scheme of things use this. The problem is that they are also the items with the highest trivials so far.
                    Last edited by KyrosKrane; 01-08-2006, 02:56 AM.
                    Sir KyrosKrane Sylvanblade
                    Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                    Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                    Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                    Comment


                    • #11
                      Originally posted by KyrosKrane
                      Having said that, due to caps on the chance to succeed (which only apply to cultural Grandmaster armors and Omens of War augments), there is no combine in the game right now that benefits from more than 300 skill + 5%, or 250 skill + 5% + mastery 3. This may change with items from future expansions.
                      Not True

                      Scrindite's Mechanoinstruction Holepoker will benefit from more than 300 skill.

                      yes it is only one, but...



                      ::waves hello to Sanna::
                      Ngreth Thergn

                      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                      Grandmaster Smith 250
                      Master Tailor 200
                      Ogres not dumb - we not lose entire city to froggies

                      Comment


                      • #12
                        LOL, I knew I should have qualified my statement. =)
                        Sir KyrosKrane Sylvanblade
                        Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                        Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                        Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                        Comment


                        • #13
                          Nice to see you on the board again Sanna. Your fuzzy emotional explosions have been missed.

                          Everything you were used to leveling on will still be there, and there will probably be less people using most of it. Good luck in your return, no matter how short-lived you wish it to be.

                          Boleslav Forgehammer
                          Paladin of Brell in his 70th Campaign
                          Tunare (E'ci) – Sacred Destiny

                          Comment


                          • #14
                            Originally posted by Ngreth Thergn
                            Not True

                            Scrindite's Mechanoinstruction Holepoker will benefit from more than 300 skill.
                            Except that there is no tinkering mastery skill available for us gnomes, so we can't get any higher than 300 + the 10% tinkering robe.


                            Cazic-Thule Server
                            300 Tinker, 300 Potter, 300 Fletcher, 300 Brewer, 279 Tailor, 225 Blacksmith

                            Comment


                            • #15
                              Phear my luck.

                              Logged in at... 9 am? 10 am? Spent until 2 figuring out UI stuff.... well, and going to the bazaar and SEEING WHAT MONSTROSITY THEY MADE OF IT.... *misses her pretty nice 90-degree-angle bazaar...*....

                              then spent.. an hour, i suppose, getting the prawn, making dye, making ribbons (ahh my beautiful auto-combine button, how i have missed thee~).... got 20 combines of breath robes. succeeded on nearly all of them... got /three/ skillups in the first 15 combines.

                              Tailoring 199.

                              Welcome back to EQ.
                              Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
                              Gneehugging Chantaranga of the 66th Mez Break - AA:59
                              Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
                              Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
                              [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
                              Icon by Kenshingentatsu

                              Comment

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