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  • DoDH seal question

    Well i have been gathering items for ast blood seals.

    I am radey to get all the combines done, and one of the top tinkerers tells me that the AAAA is consumed in the final combine? That was newst to me, nd it mkaes no sence, so I figured I should ask the experts arounf here.

    Is the AAAA resuaable, or is it consumed?

  • #2
    The AAAA is consumed.
    Redi of Qeynos
    Warder of Tunare
    http://www.thekeepers-eq.orgThe Keepers

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    • #3
      That makes no sence. I can understand the mechanoinstructions are consumed, after all the lore on them does describe them as frigile. But I can not see the retionale behind the AAAA being consumed. You would think a tool made from high quality steel would be useable more than once.

      Is this consisntant with the text in the books? It sounds like a mistake to me.

      And it makes the chance that anyone will ever make any seals below last blood very close to 0.
      Last edited by Ishwar; 11-19-2005, 06:40 AM.

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      • #4
        And the real world shows that every Last Blood that has dropped so far has been made into augment and this will continue for a while...

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        • #5
          I suspect the reason we're not seeing lower seals is that no one is doing the raids that drop them. The high-end guilds are already into the Demi-plane of Blood; and the lower guilds are still banging their heads on PoP, GoD, or Omens content, with a bit of DoN thrown in for spice.
          Sir KyrosKrane Sylvanblade
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          • #6
            I think for now at least, the lower end augs kind of fall into no man's land. We'll see if that changes.

            But yeah, I think the AAAA being destroyed is consistent with the lore in the books.
            Redi of Qeynos
            Warder of Tunare
            http://www.thekeepers-eq.orgThe Keepers

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            • #7
              Originally posted by Winenose
              And the real world shows that every Last Blood that has dropped so far has been made into augment and this will continue for a while...
              The real world on AB shows last blood seals going fo 50k and AAAA going for 500k. And it shows 3 slast blood seals in my bank that wont get converted fro a while.

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              • #8
                Seals is such a tiny thing in making an aug imho.

                I have made 1 augment so far, and a few of the other items so im ready when ever last bloods starts dropping again instead of cloth caps /boggle

                The final result is worth the effort when we speak of Bazu and last blood augments, but I can see why we wont see any of the lesser augments soon since they require more or less the same work besides the raid drops.

                I expect the AAAA and the other parts to stay high priced for a long time, at least on AB with so many doing the content that give the good augs.

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                • #9
                  Originally posted by Ladwenae_AB
                  Seals is such a tiny thing in making an aug imho.

                  I have made 1 augment so far, and a few of the other items so im ready when ever last bloods starts dropping again instead of cloth caps /boggle

                  The final result is worth the effort when we speak of Bazu and last blood augments, but I can see why we wont see any of the lesser augments soon since they require more or less the same work besides the raid drops.

                  I expect the AAAA and the other parts to stay high priced for a long time, at least on AB with so many doing the content that give the good augs.
                  This is the real key.

                  The fact that it takes essentially the same effort and cost to make everything but the dropped stone means that the lower end Augs are way too expensive to be worth it.

                  If there was an easier to make equivalent to the AAAA that would be used to make the lower-end Augs, we'd probably see a lot more action and effort to get the lower-end stones.
                  Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
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                  • #10
                    I can agree that it is not unbalacing that a last blood seal consumes a AAAA. But the concept that a combine container, which seems like a tool like the holepoker, and which is made of high quality steel, with compex lights and gearboxes, should be a one use item, disturbes the feel of the game.

                    Making the AAAA reuseabel would move the bottleneck to the Last Blood steel, which seems like the intention in the first place, or ther would be no reason to make the seal part multi tierd.

                    Everything in the designs indicate that the AAAA should be a tool, and not a consumeable component. The fact that its consumed at the moment still seems like a bug to me.

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                    • #11
                      Originally posted by Ishwar
                      Everything in the designs indicate that the AAAA should be a tool, and not a consumeable component. The fact that its consumed at the moment still seems like a bug to me.
                      When you use the AAAA you get an emote from it that indicates clearly that it is falling apart. The emote varies, perhaps by seal or mechanoinstruction, but they are all very clearly explaining that the AAAA isn't durable enough for more than one combine.
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                      • #12
                        Honestly the AAAA being consumed at the end is not as big a deal as everyone makes it out to be.

                        This is a multi-skill combine that does not have very many (if any) No-Drop parts.

                        The AAAA can be made by anyone, and the sub-parts can as well. Get the pieces together, and put together what you can. Gather parts and have your other tradeskill friends do the other pieces for you.

                        The only really bang-your-head-against-the-wall parts are the Tinkering combines, since GM Tinkers are hard to come by.

                        I'm actually very impressed with the AAAA as a whole, it really enables an assembly-line type tradeskilling economy, which as more guilds break into DoDH progression, I think we will see. One person who does smithing combines, one who does the jewelcraft combines, etc.

                        -Ikken
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                        • #13
                          Originally posted by Ikken
                          I'm actually very impressed with the AAAA as a whole, it really enables an assembly-line type tradeskilling economy, which as more guilds break into DoDH progression, I think we will see. One person who does smithing combines, one who does the jewelcraft combines, etc.
                          -Ikken
                          A guild tradeskill recipe? Interesting, a bit disturbing, and probably correct. This is clearly a group-intended recipe, which goes above and beyond the need for a group (or raid) to get the no drop stones that go into the AAAA in the first place. To make these things really efficiently would require that the primary tradeskiller be a Gnome, not just have a gnome friend in his or her pocket. You are going to end up with 4 10-slot bags JUST in components that go INTO the final 4 Tinkering combines. This does not include the tools, tradeskill containers and stacks of leftover ingrediants. Since limited bank space is a frequently discussed topic, I suspect that I am not the only one hesitant to start one of these, purely based on the number of bank slots required. A gnome at least could reclaim slots more quickly, by instantly attempting the final combines. I guess this could be intended as a group project, to prevent a single ambitious individual from flooding the market with AAAA's. Of course it could also be a further push by Sony into group play. Sort of a "you must group to tradeskill now" thrust. Ah well, I'll show them. Someday I will start a gnome. I could use the extra bank slots anyway. /duck
                          Last edited by Bumkus; 11-23-2005, 05:52 PM.
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                          • #14
                            Originally posted by Bumkus
                            A guild tradeskill recipe? Interesting, a bit disturbing, and probably correct. This is clearly a group-intended recipe, which goes above and beyond the need for a group (or raid) to get the no drop stones that go into the AAAA in the first place. To make these things really efficiently would require that the primary tradeskiller be a Gnome, not just have a gnome friend in his or her pocket. You are going to end up with 4 10-slot bags JUST in components that go INTO the final 4 Tinkering combines. This does not include the tools, tradeskill containers and stacks of leftover ingrediants. Since limited bank space is a frequently discussed topic, I suspect that I am not the only one hesitant to start one of these, purely based on the number of bank slots required. A gnome at least could reclaim slots more quickly, by instantly attempting the final combines. I guess this could be intended as a group project, to prevent a single ambitious individual from flooding the market with AAAA's. Of course it could also be a further push by Sony into group play. Sort of a "you must group to tradeskill now" thrust. Ah well, I'll show them. Someday I will start a gnome. I could use the extra bank slots anyway. /duck
                            It's easy for a single individual to flood the market with these, me and a friend of mine have easily made 15 of these so far.

                            PS. Failing the final combine and salvaging only a mana battery really sucks.

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                            • #15
                              I found out my research was wrong. In addition to the droppele parts (Goo, Seal and AAAA) you need a nodrop stone from raids. This changes the bottleneck problem.

                              Originally posted by Ikken
                              The AAAA can be made by anyone, and the sub-parts can as well. Get the pieces together, and put together what you can. Gather parts and have your other tradeskill friends do the other pieces for you.
                              -Ikken
                              Im not sure what you mean that it can be made by anyone. Any gnome with 250+ (280+?) tinkering skill yes, but on most servers that is less than a handful of players. And the number of subcombines in this makes mistletoe sickles seem simple.

                              If you want multi tradeskill items, they need to be somewhat balanced. With the AAAA being consumed, this becomes a tinkered item with some minor skills required, the same way you need minor skills (brewing and pottery) to make sickles or infused armor.

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