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  • Stackable Ore

    I don't know if anyone noticed this, but TPTB slipped a goodie for us into the last patch:

    Some of the ores that did not stack before now stack. This is from a list provided by the community.
    We have an item on the top 10 list:

    10) Stackability of various tradeskill components - New item with the 8/5/2005 Update

    It would REALLY be nice if the enchanted large bricks stacked like the unenchanted do .... Enchanted Large Bricks of Steel don't stack either, yet the Large Brick of High Quality Ore do.

    In addition, it would make it much easier to collect PoP bow ingredients if the staves would stack. One bow staff takes a full slot which hinders us to pick them up and save since tradeskillers usually are serious packrats.

    Make spell scrolls stacakable, if possible. This would make guild bankers VERY happy!!
    Spell scrolls are stackable, so that part is done and can be removed.

    Does this last patch sufficiently address the issue of the ores we had, so it can be removed from the list?





  • #2
    While breaking down velium weapons I noticed the small bricks were stackable. Made for a Very happy tailor!
    Rasper Helpdesk

    Atlane's Appendix

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    • #3
      I'd still like some stack size increases, like Celestial Essences, and maybe Crystalized Sulfur & Saltpeter (increase to 50 or 100!) but we can definitely drop the comments about ores and spell scrolls
      Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
      Silky Moderator Lady
      Beneath the silk, lies a will of steel.

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      • #4
        Originally posted by Maevenniia
        I'd still like some stack size increases, like Celestial Essences, and maybe Crystalized Sulfur & Saltpeter (increase to 50 or 100!) but we can definitely drop the comments about ores and spell scrolls
        That part was on a different issue in the list (number 7 I believe.) I'm hoping to consolodate the two items and open up a space for a new one.




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        • #5
          Current List of Tradeskill Top 10 Issues

          1) Rotating stock on vendors
          2) Nitram Anizok's plight
          3) New Bag Designs NEW item added with the 2/4/05 update
          4) Mass Combines With One Click - NEW item added with the 6/3/05 update
          5) Tradeskill components are unreasonably rare - Item modifed with the 8/5/05 update
          6) Balancing the Grand Robe / Grand Tunic / Phylactery quest for melees
          7) Reduce the amount of storage necessary - Partially Implemented with the 6/29/05 Patch - New Information with 7/3/05
          8) Difficulty in skill up paths to 300 NEW item added with the 3/4/05 update
          9) Tradeskill Super-trophy - New item (sort of) with the 8/4/2005 Update
          10) Stackability of various tradeskill components - New item with the 8/5/2005 Update


          Consolidate 7 & 10, sure....but where did the "Increase Bank Size" part go? Cause no matter how many stack sizes they increase...I still say we need more bank space.
          Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
          Silky Moderator Lady
          Beneath the silk, lies a will of steel.

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          • #6
            If you move the bow staves to #7, that frees up #10.

            Edit: Make "more bank space" #10?
            Sir KyrosKrane Sylvanblade
            Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
            Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
            Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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            • #7
              Originally posted by KyrosKrane
              If you move the bow staves to #7, that frees up #10.

              Edit: Make "more bank space" #10?
              OK, that's 2 votes for more bank space. I've read about several different options. One is just increasing the size of the bank. Two is making a tradeskill only bank, where you can only put things in there that have the tradeskill tag, and is only available in certain zones (PoK, Abysmal, perhaps Shadowhaven.)

              I was talking to Shackelton about the skill mod on the trophies (in Shack's case, it was the GMAS, but trophies in general as well.) I may flesh out that part as well (think it's in number 9, with tradeskill super trophies.) I still feel very strongly that the trophy and the geerlok should not have the same mod on them, given the ease of obtaining a geerlok, and how much time goes into skilling up so you can make the trophy.

              Anyway. . . . those are my thoughts for chnages. I'll also push for a yes or no on some of the other issues, like new bag designs. If it's yes, great, if it's no great, we'll remove it from the list, and put something else there.




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              • #8
                Seems to me that #5 is part of the cause of #8. And for gnomes, #8 is part the reason for #2.

                The rarity of tradeskill drops directly influences the skillup issues, especially since cultural items could be a very viable path to use in many trades if components were more available.


                So maybe oughta bump #5 and get that worked out quickly to help ease the other two.



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                • #9
                  Very good job on the stacking ore.
                  I'll put in a vote to the tradeskills bank. When I'm in the skillup mode I can easily fill my tradeskiller and another mule's bank entirely full with stuff. Having another bank that just accepts tradeskill taged items would help a lot. As much as I love the new DoN armors it just makes me cry to see how much of my precious bank space those patterns take up.
                  Tuga
                  Shaman Ogress; Mistress of the Forge
                  Tholuxe Paells -> Stromm
                  -back from semi retirement-

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                  • #10
                    The problem with a tradeskill tagged bank is that it will require considerable coding, and it would have very limited use for non-tradeskillers. If they're going to take the time to do that, they may as well expand the bank by another eight slots like they did with LoY. This is a change that would benefit everyone, and my guess would be it would require less coding changes than a tradeskill-only bank -- they don't have to create restrictions on what goes in each slot.
                    Sir KyrosKrane Sylvanblade
                    Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                    Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                    Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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                    • #11
                      Originally posted by Wymp
                      So maybe oughta bump #5 and get that worked out quickly to help ease the other two.

                      The order doesn't really matter.




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                      • #12
                        On a one for one comparison I'd prefer to have general use slots also, but I'm afraid they're going to be stingy about adding a lot more general use bank space. It would be a hard choice between 8 more general slots or 16 tradeskill slots. All this is just pure speculation on my part. At this point I have no idea what they are willing to do, or how much effort it will take. Just trying to get a feel for the waters and what the developers are open to.
                        Tuga
                        Shaman Ogress; Mistress of the Forge
                        Tholuxe Paells -> Stromm
                        -back from semi retirement-

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                        • #13
                          Originally posted by Maevenniia
                          I'd still like some stack size increases, like Celestial Essences
                          Nope
                          Ngreth Thergn

                          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                          Grandmaster Smith 250
                          Master Tailor 200
                          Ogres not dumb - we not lose entire city to froggies

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                          • #14
                            Originally posted by Maevenniia
                            Current List of Tradeskill Top 10 Issues

                            1) Rotating stock on vendors
                            2) Nitram Anizok's plight
                            3) New Bag Designs NEW item added with the 2/4/05 update
                            4) Mass Combines With One Click - NEW item added with the 6/3/05 update
                            5) Tradeskill components are unreasonably rare - Item modifed with the 8/5/05 update
                            6) Balancing the Grand Robe / Grand Tunic / Phylactery quest for melees
                            7) Reduce the amount of storage necessary - Partially Implemented with the 6/29/05 Patch - New Information with 7/3/05
                            8) Difficulty in skill up paths to 300 NEW item added with the 3/4/05 update
                            9) Tradeskill Super-trophy - New item (sort of) with the 8/4/2005 Update
                            10) Stackability of various tradeskill components - New item with the 8/5/2005 Update


                            Consolidate 7 & 10, sure....but where did the "Increase Bank Size" part go? Cause no matter how many stack sizes they increase...I still say we need more bank space.
                            1) In another thread I suggested ways to "repop" vendors either randomly or by script/player action.
                            2) Good luck... be nice to find this guy in an easier location... but I'd also like to see better access to certain tradeskill supplies. There's no place in Qeynos to get Firing Sheets for Pottery, for example.
                            3) I think a slightly higher drop-rate on various items used to make bags would fix most of this problem.
                            4) This is mostly the Celestial Essence, right?
                            5) They're working on this, at least with the DoN Cultural. Remember though, it's also a little to do with where people choose to hunt.
                            6) Good luck with this. I also believe that the Shaman reward should have a Higher AC than the Druid reward, and the Cleric reward an even higher AC. I personally am tired of items balanced across class lines. To make an item good for a Paladin/Shadowknight, it needs a higher AC than is reasonable to have on an item for a Beastlord, for example.
                            7) This is the exact opposite of "More Bank Space".
                            8) There are still big gaps in Tailoring, even if DoN cultural drops are improved.
                            9) I also agree that Trophies should have a (slightly) higher skill-mod than Geerloks.
                            10) I think we're very close to finished with this one... just bow-staves and a couple other minor things right? Otherwise this is a duplicate of #7.

                            I also agree with "More Bank Space". If you're working on more than one Tradeskill, you can easily get over-burdened with stuff in a very short period of time.
                            Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                            Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                            Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                            Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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                            • #15
                              Never mind more than one tradeskill. If you want to do cultural armors, you essentially need to dedicate about five bank slots purely for patterns and components (like the books, hammers, or needles). If you're doing both smithed and tailored armors, that makes six bank slots. Add in one more bank slot for components (which is a VERY low estimate) and that's seven bank slots, just for one single class of combines!

                              The trend now seems to be item-based keys -- if you have Item X in your bank or inventory, you can enter Zone Y. This means the high end raider will have maybe a bagful of such items. Quests are also based on long collect-and-hand-in type things; for example, Bellfast's quest for melee requires you to collect and hand in ten different mechanoinstruction scraps that don't stack, in addition to other stuff. Epic 1.5 and 2.0 quests are full of no-drop two-slot containers that you can't get back if you destroy.

                              The upshot of all this is that bank space is being crunched even worse than it was in the PoP era. LoY added eight bank slots to help reduce that crunch. My advice to reduce bank space needs is as follows:

                              1) Add another eight bank slots. This is essential to deal with no-drop items like cultural armor and augment patterns.
                              2) Ensure that all quests that give out a container also provide some way to store it or get it back. Either make the containers tokenizable or collapsible; or else ensure that once you get a container, you can destroy it and get another one back by hailing the NPC that gave it to you. Another alternative is to have quest NPC's give out a non-container item with instructions to hand that item back to them to get the appropriate container.
                              3) Ensure that all key items go on the key ring or provide a flag, so that you may destroy the key item once you have it.
                              Sir KyrosKrane Sylvanblade
                              Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                              Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                              Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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