Well wanted to check out the drop rate on Shissar scales, so I spent 6 or 7 hours in SSRA, and all I can say is "wow". 71 scales killing a mix or clothed and naked snakes. Did not focus specifically on the snakes that happen to drop the scales, so I could certainly improve my drop rate if I tried.
This amounts to a 10x drop rate of Master's level components (over Shimmering Ukun Hides anyway) for the 3 races fortunate enough to use these on their path to 300 tailoring.
I understand that DoN armors were supposed to have many more ingrediants than actually got worked into the release. I assume that different races were originally intended use different ingrediants for the final combines, instead of bottle-necking on the same 3: MDS, GDH and CSS. If that were the case, then the market would account for differences in skillup paths. (20 of 1 race on server? Prices goes up. 1 of another race? Prices goes down.)
I am a bit concerned that the cultural charms require the same 3 bottle neck ingrediants, while not addressing the race balance in skillup paths. And remember, the final charms are race restriced, by design. yet the quality of the finished goods is basically the same across the board, independent of race.
So the quick answer is "well, if no Ogres can make GM then do it yourself." That what i am doing, but still, it can be hard to ignore what amounts to a 10x tailoring xp bonus provided to certain races, when those races are gonna be gobbling up the same ingrediants that I need.
So anyway, I do not know if this post is gonna make it past the moderators, but if it does, I've put on my bullet proof vest. I would be happy to hear what other people think about this.
(Oh, And by the way. I do not think tailoring is "easy" for anyone. This whole freakin' game is pretty hard, if you ask me.)
This amounts to a 10x drop rate of Master's level components (over Shimmering Ukun Hides anyway) for the 3 races fortunate enough to use these on their path to 300 tailoring.
I understand that DoN armors were supposed to have many more ingrediants than actually got worked into the release. I assume that different races were originally intended use different ingrediants for the final combines, instead of bottle-necking on the same 3: MDS, GDH and CSS. If that were the case, then the market would account for differences in skillup paths. (20 of 1 race on server? Prices goes up. 1 of another race? Prices goes down.)
I am a bit concerned that the cultural charms require the same 3 bottle neck ingrediants, while not addressing the race balance in skillup paths. And remember, the final charms are race restriced, by design. yet the quality of the finished goods is basically the same across the board, independent of race.
So the quick answer is "well, if no Ogres can make GM then do it yourself." That what i am doing, but still, it can be hard to ignore what amounts to a 10x tailoring xp bonus provided to certain races, when those races are gonna be gobbling up the same ingrediants that I need.
So anyway, I do not know if this post is gonna make it past the moderators, but if it does, I've put on my bullet proof vest. I would be happy to hear what other people think about this.
(Oh, And by the way. I do not think tailoring is "easy" for anyone. This whole freakin' game is pretty hard, if you ask me.)

Seasons.
Comment