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  • cost per attempt interface

    i know this isn't anything interesting or important but would anybody else be interested in having the prices lsited on the container recipe lsit? for example if you open the fletching kit at a vendor and lick on class 1 arrow it would tell you above the recipe lsit that it would cost you 24cp or something liek that? jsut seems like a convience tool when trying to determine skill up paths. make it based off the persons current cha wiht modifiers of course

  • #2
    Nice idea but its more complex that that. Faction also effects price.So would be extreamly difficult to implement.
    Greym Greymantle, Windcaller of Tunare
    GM Fletcher + Smith The Rathe "Rangers don't get lost they explore"

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    • #3
      Originally posted by Greymantle
      Nice idea but its more complex that that. Faction also effects price.So would be extreamly difficult to implement.
      *screams*
      The word is "AFFECTS" in this context.
      Chosen Guardian Vekaras Loneleypath, Plainswalker of Tunare
      Piratical Ranger-of-All-Work

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      • #4
        That functionality is one thing I really like about the Clockwork Tinkering Guide. As for variability... just assume indif faction and max cha (plateaus ~120), *shrug* Still gives a baseline for comparison, which I think is the point.

        As to whether Ngreth and Mum have the time or the inclination to do that... that's another matter
        Redi of Qeynos
        Warder of Tunare
        http://www.thekeepers-eq.orgThe Keepers

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        • #5
          I think Yurien is talking about in-game functionality, but even then, the devs would run into the same issues that plagued Ngreth a few months ago when he considered doing essentially the same thing for EQTC here. Simply put, how do you value components that are drop-only or forage-only, and not purchased by a merchant? How do you value no-drop components? How do you account for pricing variation due to faction and charisma? Several little niggles like that eventually scuttled the project, and I suspect the same would happen if the Sony devs tried to do something similar within EQ.
          Sir KyrosKrane Sylvanblade
          Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
          Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
          Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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          • #6
            Originally posted by KyrosKrane
            I think Yurien is talking about in-game functionality, but even then, the devs would run into the same issues that plagued Ngreth a few months ago when he considered doing essentially the same thing for EQTC here. Simply put, how do you value components that are drop-only or forage-only, and not purchased by a merchant? How do you value no-drop components? How do you account for pricing variation due to faction and charisma? Several little niggles like that eventually scuttled the project, and I suspect the same would happen if the Sony devs tried to do something similar within EQ.
            Ah, I missed that he was talking about in-game.

            The way the CTG handled those was simply to put the prices of vendor things only. I actually like their setup, where vendor purchases are standard text and drops/subcombine results are in bold. They also assume indif+ faction and 120+ cha, which are pretty safe assumptions.

            In the end, it's not as precise as to be ideal, but it helps provide a frame of reference. I know I found it really useful on the CTG.
            Redi of Qeynos
            Warder of Tunare
            http://www.thekeepers-eq.orgThe Keepers

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            • #7
              Originally posted by theRiov
              *screams*
              The word is "AFFECTS" in this context.
              thing evry working, perfektly

              the effect of the affect is rather disturbing as to where the wererat ran over there after eating their food, and ate two of the crackers too, would you like one?

              ttfn.


              ps i can type worse than you can think clearly.
              Lose your fear, and you gain the world

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              • #8
                Originally posted by Hurk
                the effect of the affect is rather disturbing as to where the wererat ran over there after eating their food, and ate two of the crackers too, would you like one?
                Come on, you can do better than that:

                The effect of the affect is rather disturbing; as to where the aware wererats ran warily, verily, they're over there with their food, and rate to have ate two of the eight great crackers too, to wit.

                (Yes, I know it's "eaten".)

                Velurian
                70 Enchanter, E'ci

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                • #9
                  Originally posted by Velurian
                  Come on, you can do better than that:

                  The effect of the affect is rather disturbing; as to where the aware wererats ran warily, verily, they're over there with their food, and rate to have ate two of the eight great crackers too, to wit.

                  (Yes, I know it's "eaten".)

                  Ouch... your makin mi hed hert.
                  -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
                  try: Inventory/Flags/Spells tracker program - (sample output)

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                  • #10
                    I'd be more interested in haveing the yields listed for the combines in the UI instead:-)

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                    • #11
                      Now that is a good idea. =)
                      Sir KyrosKrane Sylvanblade
                      Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                      Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                      Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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