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Increased Chance of Skill Up - New Recipies?

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  • Increased Chance of Skill Up - New Recipies?

    Anyone know if the 'increased-chance of skill-up' modifier has been implemented for any new recipies since DoD came out. In principle, every tradeskill should have at least a few top-end combines that have this implemented, but it seems for have gone quiet on this front.

    Most obvious place to implement following the expansions would seem to be the top end research recipies, and some of the new tinkering recipies.
    Ysall - EMarr - lvl 70 Ench
    2400+54 Club (7 x Core Tradeskills + Research)
    Max Tradeskills AA + Max Salvage - When I combine something, it stays combined, except when it doesn't.

  • #2
    AFAIK, it's only been implemented on the DoN cultural.




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    • #3
      The increased skill up chance was to be applied to the PoP high end items also. Has there been any mention of when this might occur? I have many many many stacks of elemental components sitting on my low level alts & bazaar mule. I really want to make room but am holding off till I can(hopefully) get a better skill up rate with these items.

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      • #4
        omg MD~
        Melenden
        High Priest of Tunare, 70th Summer
        Master Artisan in the Service of the Great Mother
        Vinceremo, Quellious Server

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        • #5
          Originally posted by Perseverence Rewarded
          The increased skill up chance was to be applied to the PoP high end items also. Has there been any mention of when this might occur?
          Though the sample size is small (as the components aren't abundantly available), from an empirical perspective: no, PoP doesn't seem to have skill-up bonus attached to it.
          Master Alchemist, Baker, Brewer, Jeweler, Potter, Barbarian Smith and Tailor, and Tinker; Expert Fletcher, Researcher and Gnome Tailor; Journeyman Fisher -- Irrevocably-retired from EQ.

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          • #6
            An elevated chance to rare recipes would be impossible to verify even if it was in the game without being told unless people have hundreds of rare combines sitting around.

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            • #7
              The last 2 replies seem to have missed my point. The increased skill up rate has not been applied to PoP items yet.

              The devs said many moons ago that they would get high end PoP items to have an increased skill up code applied to them as well as to the DoN cultural items.

              I wanted to know if any devs themselves had mentioned recently when this will be done not whether anyone had noticed it may have been done in game already.

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              • #8
                Well, I will say this much. I am massively disappointed in the "Improved Skill Up Chance" bit. At 261 tailoring, I had 180 sagacious swatches ready to go to skill on. At a minimum 5% chance, that's 1 in 20 would provide a skill up. So about 9 skill ups total. With only 12 failures, I gained a total of 3 skill ups off of 180 combines.

                I am sorry, but that is completely silly. Given that I also did 8 combines with GM tailored augs and got 0 skill ups.

                I'm pretty certain now that the Minimum Skill Up Chance is in, but it's not a gauranteed chance... it's still just as random as ever. At this point, I personally couldn't care less if they do add any more in because it still is no gaurantee on gaining skill. Too bad their posts pretty much lead me, and I am not sure about others, to believe that it was.

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                • #9
                  Originally posted by Wyvernwill
                  Well, I will say this much. I am massively disappointed in the "Improved Skill Up Chance" bit. At 261 tailoring, I had 180 sagacious swatches ready to go to skill on. At a minimum 5% chance, that's 1 in 20 would provide a skill up. So about 9 skill ups total. With only 12 failures, I gained a total of 3 skill ups off of 180 combines.

                  I am sorry, but that is completely silly. Given that I also did 8 combines with GM tailored augs and got 0 skill ups.

                  I'm pretty certain now that the Minimum Skill Up Chance is in, but it's not a gauranteed chance... it's still just as random as ever. At this point, I personally couldn't care less if they do add any more in because it still is no gaurantee on gaining skill. Too bad their posts pretty much lead me, and I am not sure about others, to believe that it was.
                  There was a thread a while back that said that you may not get the minimum skill up chance if you stats weren't high enough. I was running 1 in 30 with WIS in 285 range. have begun to see better now that I have commited aa's to stats. Currently 310 WIS.

                  And I again state that I believe that difficulty factor has been changed on tailoring. Has anyone "in the know" provided feedback on difficulty levels recently? This apparently was not covered in the summit, but maybe this info has hit other boards.
                  Master Tailor Bumkus - Ogre Beastlord, making quilts and afghans for Ogres everywhere on Fennin Ro
                  http://www.magelo.com/eq_view_profile.html?num=1240721

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                  • #10
                    I think I got like 7 skillups in 40 master sagacious BP combines or something crazy like that. Want to call that broken too?

                    You win some and you lose some. My master tailor skillups has been above 5% often by a significant margin, and my GM smithing combines skillups has been well below 10%.

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                    • #11
                      What you need to remember is that skill ups checks use 2 passes. Pass one is based on your primary stat, tradeskill difficulty, and whether or not you succeeded the combine. For a low difficulty skill like tailoring 215 int/wis (or 200 int/wis/str in the case of smithing) is enough for pass 1 to go to 100% on a successful combine. Failures have half the skill up chance though, and you need 415 int/wis for 100% chance on failures. So if you have around 215 int/wis and are skilling up on recipes with a high (95%) success rate, you can expect to have around a 97.5% success on pass one. For a high difficulty tradeskill like alchemy or fletching, you would need 415 int/wis to get 100% on a success, so here more stats help.
                      After this, is pass 2. Pass 2 is based entirely on what your current skill is. The higher your skill, the lower the chance of suceeding pass 2. At 200 skill your pass 2 success chance is 10.5%. At 261 skill your pass 2 success rate is 5.62%. At 269 skill your pass 2 success is 4.98%.
                      What the Master and Grandmaster combines do is replace you pass 2 success chance with a fixxed success rate (IF the fixxed success rate would be better than your pass 2 check). So for these cases at 200 skill you would still have a 10.5% chance, at 261 skill you would have a 10% chance for GM armor, or a 5.62% chance with Master armor, and at 269 skill you would have 5% with Master armor, and 10% with GM armor. What this means is that you did not get any extra benefit from doing the Master armor combines at skill below 269 because your base success chance is already higher than the 5% chance.
                      Now, Ngreth has told us that this is going to change sometime in the future. Instead of replacing your pass 2 success, Master and GM armor will add to it. So for example (if they keep the 5% and 10% numbers), at 200 skill you would have a 15.5% chance of a skill up on Master armor, and a 20.5% chance on GM armor. At 269 those numbers would be 10.48% and 14.98%. We don't know how long till that change goes in, but with that on the horizon, and no benefit currently for doing Master combines for sub 269 skill, I would recomend saving up Master combines for later.
                      And finally, always remember, 5% success on pass 2 is what we had for all combines from 190 to 250 up until the changes this year. So every horror story you ever heard or experienced with 50, 90, or even 200+ combines with no skill up was using the same success rate that Master armor combines let you achieve today for 269-300.

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                      • #12
                        Originally posted by Bobaten
                        For a low difficulty skill like tailoring 215 int/wis (or 200 int/wis/str in the case of smithing) is enough for pass 1 to go to 100% on a successful combine.
                        This is the point that I question. I have heard that tailoring is 2 and have heard is 3. Is it conceivble that it has been bumped to a 4 with the introduction of the DoN cultural armors?
                        Master Tailor Bumkus - Ogre Beastlord, making quilts and afghans for Ogres everywhere on Fennin Ro
                        http://www.magelo.com/eq_view_profile.html?num=1240721

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                        • #13
                          It's conceivable, but highly unlikely. About a year and a half ago, it was three. At some point thereafter, it was lowered to two. While it's possible they changed it again, I personally doubt it.
                          Sir KyrosKrane Sylvanblade
                          Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                          Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                          Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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                          • #14
                            While I could be wrong, I assumed that since Ngreth changed the site calculator from a checkbox of difficulty to a dropdown list of tradeskills, he had a confirmed difficulty list.

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                            • #15
                              Originally posted by Bobaten
                              While I could be wrong, I assumed that since Ngreth changed the site calculator from a checkbox of difficulty to a dropdown list of tradeskills, he had a confirmed difficulty list.
                              I may rabbit..

                              but I have to drab it out like Tanker did at the Fan fair...
                              Ngreth Thergn

                              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                              Grandmaster Smith 250
                              Master Tailor 200
                              Ogres not dumb - we not lose entire city to froggies

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