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October 12, 2005 Patch Message

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  • #61
    Thanks a lot for the answer. Off I go to try one out.

    Taushar

    Carpe Diem, Carpe Nocturn
    Taushar Tigris
    High Elf Exemplar of 85th circle
    Druzzil Ro server


    Necshar Tigris
    Gnome Necromancer of 32nd circle


    Krugan
    Barbarian Rogue of 61st circle


    Katshar
    Vah Shir Shaman of 26th circle

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    • #62
      Originally posted by KyrosKrane
      Oy vey. Does this mean that humans and iksar have to make four at a time and use one swatch/bar/sheet of each type of armor?
      Looks like us iksar and humans have something in common now. It costs us more money than anyone else to make these new charms.
      70 Wraith of Saryrn
      Salvage 3
      240 spell research, Arcane Tongues 3
      205 tailoring, Tailoring Mastery 1

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      • #63
        Correct me if I am wrong, someone, but don't the OoW Feran/Bazu/Magnetic charms all lack aug slots too? Would be nice to get that changed too...

        Aeght

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        • #64
          I'm guessing that if one needs to use brick, leather & silk that they will get 3 charms on the end combine if they have to use 3? Don't know though. That would explain why there are unfired charm recipies that use 1, 2 or 3x's the ingredients.

          I know DE is just brick and silk, takes 2 unfired charms and I get 2 charms on the kiln combine.

          Any dwarfs done it and only need to use 1 unfired charm and get 1 charm?

          Master Artisan Xulan Du'Traix
          Dark Elven Scourge Knight
          Sanctus Arcanum
          Drinal
          My Tradeskill Services

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          • #65
            I'll have to re-read it next chance I get, but what I read was that you use the best tailoring and best smithing armour option your race has.

            So for, say, gnomes, it would be silk and plate (since they have tanks but no leather class).

            For Vah Shir it would be leather and plate (since they have tanks and a leather class).

            Iksar would be silk and plate, I would expect...

            Aeght

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            • #66
              Book specifically says 1-3 items meaning silk swatch, chain/plate brick, leather swatch.

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              • #67
                I stand corrected. I notice on second reading that dwarves only need just a brick...

                Is this really considered some sort of race balancing? Or just an arbitrary punishment?

                I still do not understand why people are not bothered more than they seem to be regarding the lack of aug slots on tradeskilled charms, too...

                Aeght

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                • #68
                  So does this mean the GM charms might require Coarse Spider silk swatches, for those class/race combos that have silk classes instead of (or as well as) leather classes? So a High Elf Charm would use that & a Metallic Drake Scale? And Humans would use those two AND a Glossy Drake Hide?

                  If so, that is gonna suck, Coarse Spider silk is already impossible to get in any reasonable quantity and it takes 2 to make a swatch....

                  Charms should have been like symbols, and used one or the other component (ie: have 2 recipes, one Smithed and one Tailored) rather than all of them.
                  Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
                  Silky Moderator Lady
                  Beneath the silk, lies a will of steel.

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                  • #69
                    Originally posted by Maevenniia
                    So does this mean the GM charms might require Coarse Spider silk swatches, for those class/race combos that have silk classes instead of (or as well as) leather classes? So a High Elf Charm would use that & a Metallic Drake Scale? And Humans would use those two AND a Glossy Drake Hide?

                    If so, that is gonna suck, Coarse Spider silk is already impossible to get in any reasonable quantity and it takes 2 to make a swatch....

                    Charms should have been like symbols, and used one or the other component (ie: have 2 recipes, one Smithed and one Tailored) rather than all of them.
                    That's exactly why I wanted to be absolutely sure before I decided to completely despise the new charms. Because I just always have all three GM materials lying around me in abundance...
                    70 Wraith of Saryrn
                    Salvage 3
                    240 spell research, Arcane Tongues 3
                    205 tailoring, Tailoring Mastery 1

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                    • #70
                      Originally posted by Maevenniia
                      So does this mean the GM charms might require Coarse Spider silk swatches, for those class/race combos that have silk classes instead of (or as well as) leather classes? So a High Elf Charm would use that & a Metallic Drake Scale? And Humans would use those two AND a Glossy Drake Hide?

                      If so, that is gonna suck, Coarse Spider silk is already impossible to get in any reasonable quantity and it takes 2 to make a swatch....

                      Charms should have been like symbols, and used one or the other component (ie: have 2 recipes, one Smithed and one Tailored) rather than all of them.
                      Agreed. Nice to throw potters a bone, but I hold out hope that the bone will get tuned into a nice, juicy steak at some point, with aug slots and better stats (or less costly recipes). In the meantime, I took the aas I had saved up for pottery mastery, and tossed them into pet affinity instead.

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                      • #71
                        Sorry got it figured out now as to where I get the small magic clay lol.
                        Last edited by Vashan; 10-15-2005, 04:01 AM.

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                        • #72
                          I just made the master's charm for humans.
                          It did indeed take items for silk, leather and chain (master's stargazer swatch, master's sagacious swatch and master's bar).
                          I got three charms as the result.

                          With *six* items of GM cultural (bp, legs, gloves, boots, bracer x2), the stats are:
                          AC9, STR 1, STA 6, CHA 3, WIS 8, AGI 7, HP 46, MANA 58, all saves 5

                          This makes it slightly worse than my PoP charm, and my LDoN aug (4 hp/mana) doesn't fit into it

                          When I get round to getting the last two items of GM cultural maybe it will be better, but I suspect it won't be
                          Ilona - Gwenae - Amarantha - Deandra - Minim

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                          • #73
                            Well, that... looks absolutely pathetic. Granted... it is the master's level charm and not the GM level charm. I am still curious what the GM level charm would be but I have yet to ever find even one coarse spider silk... so it's going to be a long time before i ever go about gathering those.

                            I am thoroughly disappointed. The could have atleast made the charm a pottered Augment and was type Any. Then, it has solid use vs conflicting in a slot where there are already much better options that arent reliant on 8 other slots worth of armor that will get upgraded over time.

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                            • #74
                              With a further item of GM armour (so 7 total), the master's charm becomes:
                              AC11, STR 2, STA 8, CHA 4, WIS 10, AGI 9, HP 56, MANA 70, all saves 7

                              For my cleric, that's better than her PoP charm was, so she's now using a brand new home-made charm too

                              PS On Magelo it turns up as a blank space (see Deandra's magelo below)
                              Last edited by Ilona; 10-17-2005, 12:55 PM.
                              Ilona - Gwenae - Amarantha - Deandra - Minim

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                              • #75
                                With the DoD augs so difficult and expensive to make, I think most people will only end up with one or two cultural pieces. Not likely to get more DoD augs for more pieces than one or two, so everything else will get upgraded to something better over time.

                                I guess it remains to be seen if so few pieces will make the GM augs worth wearing, but if they continue to lack an aug slot of their own, I don't see it.

                                Now, if they had 3 slots like the cultural armor they are attuned to.......
                                Savage Spirit Sharrien Dreamstalker the Kraftin Kitty, Master Artisan
                                Primal Elementalist Ravingronn Blazewarden, Master Artisan, Master Researcher
                                Celestial Navigators, Maelin Starpyre

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