A bit of an update from the summit, and some tidbits on today's update that I heard.
Rumor has it that the merchants banded together and demanded a DONE button be put on their interface, or they were going to stop selling all the Developer's wares (you know, the stuff that comes with the -- for the quantity.) The Devs agreed to this demand, lest they face a decrease in the amount of plat they were earning each day, and so, there will be a DONE button on the merchant window coming with Today's Patch.
I also heard that the Dark Elfs got fed up with the Troll Cultural vendor, and evicted him from Neriak. Having no where else to go, he wandered the terrain for several days, but ultimately, found his way to Grobb, where he has set up shop.
The devs also recognized that pottery is still a tradeskill, and decided that they should probably do something about it, so they are adding in some cultural auguments.
I asked about skill up paths for the various tradeskills. I was told that there's something in the works for fletching, but I was unable to determine if there was anything for tailoring.
I asked about shaman potions that required foraged items. I was asked for a list of them, so they could have a look. The people at the Crucible have provided me some input, which I will forward back to them. One of the items, the invis potion should be made stackable though (hopefully with today's update.) There's also a potion (cloudy potion or something, that requires a drop or forage from a LDoN (swamp vines I believe) and because of the rarity, the potion is very difficult to make. I will compile a list and forward on to Maddoc and Ngreth.
Unfortunately, not everyone at the summit wanted to discuss tradeskills. Can you believe that!?!?!? Maddoc asked me to forward on my list to him, and he'll take a look at it. I haven't had a chance to do that yet, because of the weddding, but it's high on the list of things to do.
I spoke to Ngreth about the disparity in the cultural ingredients and he said that he and Maddoc have spent some time looking into the issue and will decide on what adjustments are needed sometime soon. I think Maddoc also mentioned that he's looking at the quests as well, to ensure those are balanced (though I'm a bit fuzzy on that last issue, for some fermented grain induced reason.
)
Oops. I'm late for a meeting. Will post a bit more later today when I have the chance (I also need to find my notes.)
Rumor has it that the merchants banded together and demanded a DONE button be put on their interface, or they were going to stop selling all the Developer's wares (you know, the stuff that comes with the -- for the quantity.) The Devs agreed to this demand, lest they face a decrease in the amount of plat they were earning each day, and so, there will be a DONE button on the merchant window coming with Today's Patch.
I also heard that the Dark Elfs got fed up with the Troll Cultural vendor, and evicted him from Neriak. Having no where else to go, he wandered the terrain for several days, but ultimately, found his way to Grobb, where he has set up shop.
The devs also recognized that pottery is still a tradeskill, and decided that they should probably do something about it, so they are adding in some cultural auguments.
I asked about skill up paths for the various tradeskills. I was told that there's something in the works for fletching, but I was unable to determine if there was anything for tailoring.
I asked about shaman potions that required foraged items. I was asked for a list of them, so they could have a look. The people at the Crucible have provided me some input, which I will forward back to them. One of the items, the invis potion should be made stackable though (hopefully with today's update.) There's also a potion (cloudy potion or something, that requires a drop or forage from a LDoN (swamp vines I believe) and because of the rarity, the potion is very difficult to make. I will compile a list and forward on to Maddoc and Ngreth.
Unfortunately, not everyone at the summit wanted to discuss tradeskills. Can you believe that!?!?!? Maddoc asked me to forward on my list to him, and he'll take a look at it. I haven't had a chance to do that yet, because of the weddding, but it's high on the list of things to do.
I spoke to Ngreth about the disparity in the cultural ingredients and he said that he and Maddoc have spent some time looking into the issue and will decide on what adjustments are needed sometime soon. I think Maddoc also mentioned that he's looking at the quests as well, to ensure those are balanced (though I'm a bit fuzzy on that last issue, for some fermented grain induced reason.

Oops. I'm late for a meeting. Will post a bit more later today when I have the chance (I also need to find my notes.)
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