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  • Any good items being made?

    Usually after an expansion is released there are a number of good and profitable items that can be made. I have not found any yet from DoD. Are there any out there? All I have seen are some crappy food items.
    Kekenewah Silverfire: 82 High Elf Wizard: Drinal Server salvage 3
    300 Jeweler (plus 15%) & JM3, 300 Smith w/ SM3 (plus 15%), 248 brewer (plus 5%), 300 tailor (plus 15% & TM3), 200 baker, 217 Pottery (plus 5%), 200 Fisherman, 300 spell research w/ AT3 (plus 15%)
    Kekema: 81 gnome magician 250 fletcher (plus 5%), 215 tinkerer (plus 5%)
    Kekero: 65 dwarf rogue 300 make poison (plus 12%)
    Keketrol: 74 troll shaman 300 alchemist w/ AM3 (plus 15%) salvage 3
    Kekecha: 75 Erudite enchanter 122 smith (plus 5%)
    Kekenebog: 59 Ogre warrior 203 blacksmith (plus 5%)
    Kekera: 62 halfling ranger: 189 blacksmith (plus 5%)
    Keneken: 75 dark elf necro: 112 tailor (plus 5%)
    Keke 70 High Elf wizard on Mayong 300 plus 12% research with AT3

  • #2
    The new Javelins are pretty sweet, and a low enough trivial that anyone with fletching or smithing skill can be making them in no time, quite surprising really.

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    • #3
      I'd guess there'll be some money to be made on spell research once the parchments become a bit more common. Many people never got their GoD spells, so there's probably a market there.
      Velurian
      70 Enchanter, E'ci

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      • #4
        Originally posted by Velurian
        I'd guess there'll be some money to be made on spell research once the parchments become a bit more common. Many people never got their GoD spells, so there's probably a market there.
        Yeah, too bad they didn't add ldon spells in there /grumble
        Xislaben The Rising Sun - Crimson Tempest


        Dead Things

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        • #5
          A Dev stated that they want to revamp LDoN to make it more viable re: exp, points rewarded, points cost for items & spells, etc ...and make it an attratrive option for levels 20+ (without the players levelling past the level of the gear/spells before they accumulate enough points to buy something.)

          If they do it right and LDoN become popular for levels 20-50, then shrouding down to join LDoN groups and get points might be the answer...
          Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
          Silky Moderator Lady
          Beneath the silk, lies a will of steel.

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          • #6
            I think I figured the problem with the LDoN's

            if they become TS makeable, instead of doing LDoN's to get points... people will be able to sell scroll's back to the LDoN merchants to get LDoN points! That would not be a desirable outcome.

            Now maybe they could make it so that the merchants will not buy the scrolls back... but that means that people are out of luck if they make a mistake and buy the wrong one...
            Ngreth Thergn

            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
            Grandmaster Smith 250
            Master Tailor 200
            Ogres not dumb - we not lose entire city to froggies

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            • #7
              Originally posted by Velurian
              Many people never got their GoD spells, so there's probably a market there.
              Except for the fact that most if not all GOD spells are obsolete or eclipsed by Omens spells, which are common and dirt cheap to get now.
              Gherig McComas
              Coyote Moon
              Test Server

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              • #8
                Originally posted by Maevenniia
                A Dev stated that they want to revamp LDoN to make it more viable re: exp, points rewarded, points cost for items & spells, etc ...and make it an attratrive option for levels 20+ (without the players levelling past the level of the gear/spells before they accumulate enough points to buy something.)

                If they do it right and LDoN become popular for levels 20-50, then shrouding down to join LDoN groups and get points might be the answer...
                Though shrouding down to low levels for quick wins is nice for the ldon aug, you get very few points, so if you need an ldon-specific item like a spell you're only hurting yourself by shrouding down, unless of course you have no other option. They would have to make ldon xp pretty spectacular for end game players to find it a viable option to shroud down to low hp low mana naked mobs with few abilities rather than xp at 70 with their gear. Shrouds may get interesting after you level a few times in them (and that seems more time consuming than Dranik Loyalist factioning solo), but I may never know as the initial ones themselves are entirely undesirable outside of some situational uses like the goblin sneak/hide.

                I'd like it if they would simply allow the ldon items to be purchased with say don crystals (even at a 1:1 ratio or worse), or outright purchasable. Maybe even just allowing ldon points to be traded somehow and reclaimable by other players. Maybe adding a solo quest that rewards ldon points, 1/6th or less of a lvl 70 ldon reward. Though I'd like my ldon charm aug to be maxed, frankly I'll be content to never see another ldon instance once I get the last spell I want. Unless of course somebody else I know needs a ldon-only spell, since I can sympathize with their pain
                Xislaben The Rising Sun - Crimson Tempest


                Dead Things

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                • #9
                  Originally posted by Ngreth Thergn
                  I think I figured the problem with the LDoN's

                  if they become TS makeable, instead of doing LDoN's to get points... people will be able to sell scroll's back to the LDoN merchants to get LDoN points! That would not be a desirable outcome.

                  Now maybe they could make it so that the merchants will not buy the scrolls back... but that means that people are out of luck if they make a mistake and buy the wrong one...
                  Well, the problem is that now people don't do ldons for points, or at least not very much. Some do shroud down to gimpiness for quick wins at low levels for fast charm aug stats, but the points you get at level 20 are few.

                  There's very few items on ldon merchants of any value imho (a few spells, a few augs, etc), but yeah if that's the issue they could just make the spells not sellable back to the merchants.
                  Xislaben The Rising Sun - Crimson Tempest


                  Dead Things

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                  • #10
                    I think that the best thing for LDoN woudl be if a new set of gear was added which was aimed at level 70 players with things costing 2-3000 points.
                    Master Artisan Kahmon
                    100 Iksar ShadowKnight on Veeshan(Luclin)
                    First ShadowKnight in the 1750 Club - 9:40pm PST 9/18/03
                    First ShadowKnight in the 2100 Club - 10:50pm PST 2/15/06
                    Probably First Shadow Knight to Club 49 - 8:55pm PST 8/25/07
                    Kahzbot - 97 Gnome Enchanter - Tinkering (300), Research(300)
                    Kroger - 98 Rogue - Poison Making (300), Research (needs work)
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                    • #11
                      make LDON more like DoN

                      They should make LDOn points able to be sold just like DoN crystals. Tha would fix a lot of things.
                      Kekenewah Silverfire: 82 High Elf Wizard: Drinal Server salvage 3
                      300 Jeweler (plus 15%) & JM3, 300 Smith w/ SM3 (plus 15%), 248 brewer (plus 5%), 300 tailor (plus 15% & TM3), 200 baker, 217 Pottery (plus 5%), 200 Fisherman, 300 spell research w/ AT3 (plus 15%)
                      Kekema: 81 gnome magician 250 fletcher (plus 5%), 215 tinkerer (plus 5%)
                      Kekero: 65 dwarf rogue 300 make poison (plus 12%)
                      Keketrol: 74 troll shaman 300 alchemist w/ AM3 (plus 15%) salvage 3
                      Kekecha: 75 Erudite enchanter 122 smith (plus 5%)
                      Kekenebog: 59 Ogre warrior 203 blacksmith (plus 5%)
                      Kekera: 62 halfling ranger: 189 blacksmith (plus 5%)
                      Keneken: 75 dark elf necro: 112 tailor (plus 5%)
                      Keke 70 High Elf wizard on Mayong 300 plus 12% research with AT3

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                      • #12
                        Originally posted by Ngreth Thergn
                        I think I figured the problem with the LDoN's

                        if they become TS makeable, instead of doing LDoN's to get points... people will be able to sell scroll's back to the LDoN merchants to get LDoN points! That would not be a desirable outcome.

                        Now maybe they could make it so that the merchants will not buy the scrolls back... but that means that people are out of luck if they make a mistake and buy the wrong one...
                        Actually, look at Remove Greater Curse. There's two different versions of the scroll. One is researched and tradable. The other is bought with LDoN points and No Trade. It's actually not unusual to have two (or more!) versions of some researched spells.

                        As far as I know, all LDoN sold spells are NO TRADE. The researched version have to be tradable (at least for non-researchers.) That means they have different item numbers even though they memorize as the same spell.
                        I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

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                        • #13
                          Originally posted by Aethn
                          Except for the fact that most if not all GOD spells are obsolete or eclipsed by Omens spells, which are common and dirt cheap to get now.
                          There are some exceptions... look at Breath of Trushar for shamans. The only upgrade to it is lvl 70 Spiritual Serenity... and the oow 69/70 spells are STILL not super prevalent amongst casual players.

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                          • #14
                            Originally posted by Aethn
                            Except for the fact that most if not all GOD spells are obsolete or eclipsed by Omens spells, which are common and dirt cheap to get now.
                            For values of "common" and "dirt cheap" in the 3k to 12k range, depending on level (on Tunare, anyway). There's still some room there for some profit. Not a lot, granted. (Though a couple of classes' GoD spells did not get obsoleted, and a couple others were only obsoleted by 69 or 70 spells, which aren't as readily available to non-raiders.)
                            Velurian
                            70 Enchanter, E'ci

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                            • #15
                              Originally posted by Neebat
                              Actually, look at Remove Greater Curse. There's two different versions of the scroll. One is researched and tradable. The other is bought with LDoN points and No Trade. It's actually not unusual to have two (or more!) versions of some researched spells.

                              As far as I know, all LDoN sold spells are NO TRADE. The researched version have to be tradable (at least for non-researchers.) That means they have different item numbers even though they memorize as the same spell.
                              RGC is also on a clicky from Fire and another from Grieg's End, while the necro ldon spell Horror is also on a clicky, but it's in Tacvi, which makes it a bit harder to get. Horror's also not researchable afaik... /grumble
                              Xislaben The Rising Sun - Crimson Tempest


                              Dead Things

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