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  • Unusual problem with combine

    I came across an unusual problem with some Alchemy combines today. I'm not sure if this has happened to anyone else, I did attempt to use the search function to no avail. I have an unmodified Alchemy skill of 286. When I tried to make a combine for an Elixir of Clarity X, nothing happened. No dnc message, no skill not high enough message. When I equipped my geerlok and brought my skill to 300, I was able to make the combine. I did /bug this but was wondering if this has happened to anyone else since the new expansion went live.

    Also my medicine bag would not show my saved recipes for the X potions until I equipped my geerlok.

    I have Alchemy Mastery 3 and Salvage 3

  • #2
    The same thing happened to my shammy yesterday at 286 raw skill. After 141 combines without a skill-up, I thought I'd try removing my trophy, the elix 10 recipe I was using disappeared from my faves. However, I did the combine the old-fashioned way and succeeded (and also got a skill-up) without my trophy and could then add it to faves again - very weird. No aa's on my shammy btw.

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    • #3
      Did you do a monster mission that day? The recipes maybe getting wiped from the UI's like the tribute abilities?

      Comment


      • #4
        Luvimt, what you describe would result if the trivial for the potion you're trying was about 345 or so, and the potion was Auto-learn.

        Here's the deal. If a recipe is Auto-learn, then it will automatically show up on searches once you reach a modified skill of (Triv-50). Since only your modified skill was high enough to qualify, it only showed up in the new UI when you were modified.

        Now, any learnable recipe (and all auto-learn recipes are "learnable") can be added to your list of "known" recipes by successfully combining it once in the "old" way. Once a recipe is learned, it can show up in searches, regardless of your skill.

        So, if you're at 290, and the recipe is 345, and you search, you won't find it.
        If you modify up to 305 and search, it'll show in the search.
        If you perform the recipe successfully in the Experiment mode, then it'll show in the search even if your skill is only 100 (or lower!).

        k?

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        • #5
          Originally posted by Tanker
          Luvimt, what you describe would result if the trivial for the potion you're trying was about 345 or so, and the potion was Auto-learn.

          Here's the deal. If a recipe is Auto-learn, then it will automatically show up on searches once you reach a modified skill of (Triv-50). Since only your modified skill was high enough to qualify, it only showed up in the new UI when you were modified.

          Now, any learnable recipe (and all auto-learn recipes are "learnable") can be added to your list of "known" recipes by successfully combining it once in the "old" way. Once a recipe is learned, it can show up in searches, regardless of your skill.

          So, if you're at 290, and the recipe is 345, and you search, you won't find it.
          If you modify up to 305 and search, it'll show in the search.
          If you perform the recipe successfully in the Experiment mode, then it'll show in the search even if your skill is only 100 (or lower!).

          k?
          Not sure I understand, the first time I used the elixir 10 recipe to skill-up, I did it the "old" way in order to learn it and have been using it on and off since skill 261 - modified to 274 which is more than 50 lower than the triv (348). This was the first time I have not been able to see it in my faves list since adding it at raw 261 skill.

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          • #6
            Hmm, you're going to like this.

            When the new UI was put in, there were recipes that they wanted both autolearn and had trivials over 300, but you had no way to get skill over 252 at the time. So we put in an "omniscient" skill level of 250. If you were 250+, you got every autolearn recipe without having to "learn" it. Note that you only "learn" recipe that you don't already have through auto-learn. So you may have had it at 261 through the omniscient code, then skilled up a bunch until, as we've discussed, it went "autolearn" when you were modified, etc.

            I can't remember what we did with the omniscient code. It could still be that way, or we could have changed it to needing 300, or just removed it altogether (meaning no autolearns over 365). I'll check and see on Monday (remind me if I don't).

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            • #7
              well, making fish fungus yesterday never allowed me to learn the recipe.
              recipe worked fine in experiment mode, 1 fungus covered plecostomus, 1 filleting knife in collapsible fishing box, hit combine, results in 1 fish fungus, 1 prepared fish, and 1 fileting knife... but no message stating I'd learned a new recipe, no recipe for fish fungus in the recipe window, and subsequent combines all had to be done in experiment mode (aka the old way)
              Oh and fishing skill is 174 if that matters.

              Alliance Artisan
              Proud owner of Artisan's Prize.

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              • #8
                Ok, looking at code/comments, "omniscient" mode (the ability to autolearn any recipe, even if trivial > (skill + 50) ) was removed sometime after the skill cap was bumped. Currently, autolearn is meaningless to trivials > 365 (315 is current cap for your skill, right?)

                About the fish fungus, I don't know what to say. I just did a search of the site for "fish fungus" and "plecost---"(whatever you typed) and didn't get any returns. In any case, some recipes aren't autolearn or even learnable at all. Maybe that's one of them.

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                • #9
                  Originally posted by Tanker
                  (315 is current cap for your skill, right?)
                  Raw skill is currently capped at 300, and I believe the highest skill mod items are 15% (though not for all tradeskills), making the highest possible modded skill 345.
                  Sir KyrosKrane Sylvanblade
                  Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                  Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                  Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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                  • #10
                    Originally posted by KyrosKrane
                    Raw skill is currently capped at 300, and I believe the highest skill mod items are 15% (though not for all tradeskills), making the highest possible modded skill 345.

                    Yes, thank you, math is hard... mmmm'k?

                    300 + 15% != 315

                    so trivials over 395 can't currently be autolearned.

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                    • #11
                      Originally posted by Tanker
                      300 + 15% != 315
                      Actually, I gave you the benefit of the doubt and assumed you went with a 5% skill mod on 300 skill, which is indeed 315.
                      Sir KyrosKrane Sylvanblade
                      Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                      Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                      Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                      Comment


                      • #12
                        Originally posted by Tanker
                        Now, any learnable recipe (and all auto-learn recipes are "learnable") can be added to your list of "known" recipes by successfully combining it once in the "old" way. Once a recipe is learned, it can show up in searches, regardless of your skill.
                        I have a question regarding this. Are all tradeskill recipes learnable? (I use the term tradeskill recipes, as I know there are some recipes that are used in a quest). What is meant by the term auto-learn? Does that mean these the recipes that automatically appear when you open the tradeskill UI?

                        ----------------------------------------

                        Also, from reading the problem posed here, it seems that there is some sort of bug that has nothing to do with auto-learn or omniscient learn or the such. These 2 folks had learned the recipe by doing the old-fashion combine before DoDh went live and once learning the recipe they added it to there favorite recipes.

                        However, in the case of Maryiene, the recipe was not showing up in her favorites anymore unless she modified her skill with a geerlok. It seems to me that since she has already learned the recipe from the old-fashioned combine, and added it to her favorites, that the recipe should always show up in her favorites regardless of whether she has a geerlok equiped or not.

                        Thanks for letting me post, and hope my questions/comments make sense.
                        Rawckett Launcher
                        79 Gnome Wizard of Sol Ro / Bristlebane
                        300 Tinkerer; 287 Jeweler; 258 Brewer; 240 Blacksmith; 237 Fletcher; 208 Potter; 204 Baker; 200 Fisherman; 193 Researcher; 183 Tailor

                        Comment


                        • #13
                          Originally posted by Tanker
                          About the fish fungus, I don't know what to say. I just did a search of the site for "fish fungus" and "plecost---"(whatever you typed) and didn't get any returns. In any case, some recipes aren't autolearn or even learnable at all. Maybe that's one of them.
                          Whooops! That answers part of my previous question. Some how missed reading that part.
                          Rawckett Launcher
                          79 Gnome Wizard of Sol Ro / Bristlebane
                          300 Tinkerer; 287 Jeweler; 258 Brewer; 240 Blacksmith; 237 Fletcher; 208 Potter; 204 Baker; 200 Fisherman; 193 Researcher; 183 Tailor

                          Comment

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