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Patch Message 9-13-05

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  • #16
    Originally posted by cattywumpus
    - Added some recipes to create Soy Sauce for the Chef Chowderly quest.
    Recipes, plural? Only one has been discovered thus far.
    Muse Doremi Fasolatido, 99.4% retired
    Magelo || AllaKhazam

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    • #17
      I think they meant the subcombine recipe too.
      Sir KyrosKrane Sylvanblade
      Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
      Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
      Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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      • #18
        Hi guys. Note that, for the purposes of this line item, a tool is defined as anything that is both a component and a successful result of the combine. If a recipe has such a tool that is LORE (and no other LORE result), then it will not block the recipe. LORE recharges should still work.

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        • #19
          Originally posted by Twistagain
          But EVBs are NO DROP.
          Ahh gotcha =) I had never done any no-drop items, so didn't cross my mind.

          Master Artisan Xulan Du'Traix
          Dark Elven Scourge Knight
          Sanctus Arcanum
          Drinal
          My Tradeskill Services

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          • #20
            Originally posted by KyrosKrane
            Bah. I just realized that this change (the lore one, I mean) makes it essentially impossible to use trophies as a skillup path unless you destroy your trophy before starting. (And yes, some people have been reduced to using this path for fletching so far.)
            I consider myself moderately wealthy in the game, my level 59 main having between a half million and a million plat in gear on, my next several favorites having hundreds of thousands in gear, and most of the rest of my 16 toons on two accounts having tens of thousands in gear...but the idea of buying tons of 3k seals just to gain the relatively tiny number of skillups possible still is way beyond my grasp.

            But I agree that this is more of a nerf than a help, because there are certainly times when:

            * I am combining some difficult item which is lore
            * It is not worth logging out and extracting from the shared bank each time a combine succeeds
            * but where I do want to be sure I end up with one in my hands (as well as one in the shared bank) when my ingredients run out.

            At a time like that, I keep the first one, then just keep doing combines, the lore items vanishing into thin air when a combine succeeds.

            One generally makes a /mistake/, wasting the rare ingredients for an expensive combine, only once, and only because one effed up. And effing up is part of playing a /challenging/ game. And challenge is most of the reason most people play a game.

            On the other hand, one might want to make combines for skill ups while not discarding the original on a regular basis.

            So, as is too often the case, MORE people may be losing out MORE regularly, just to "fix" a relatively rare occurrance.

            I do think they need to spend less time micromanaging us, and more time on more significant and clear-cut fixes (example: MANY people, even with the most current drive, either can't play full screen or can't play in a window because EQ crashes), undoing "fixes" and nerfs which are no longer...or never were...necessary (example: Now that pets can't be aggroed sponteneously, they don't need the nerf on necro pets, causing them to vanish during a long FD), or adding actually new and creative content to the game (example THIS expansion seems like the first really new, creative one in a VERY long time).

            I don't count increasing DPS/resists, and a few new graphics and mob names as a "creative" expansion.

            This new expansion, though, seems quite spectacular (and I was in the beta). It is probably the first really new ideas in the entire MMORPG genre in a long time (including EQ2). Of course part of it is also like Monster Player Characters, which they tested and (mistakenly, I've always said and seem now proven correct) ditched a long time ago.
            Last edited by Kaz; 09-13-2005, 02:50 PM.

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            • #21
              The Soy sauce recipe was live as of the previous (Sept 7) patch, the message was just not in that patch message so they put it in this one.
              That's irrelevent to my point...long BEFORE the september 7th patch, there was a post on here saying the soy sauce recipe existed, causing us to waste insane amounts of time trying to find it by trial and error.
              Last edited by Maevenniia; 09-13-2005, 04:52 PM. Reason: sending a PM

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              • #22
                Originally posted by Telorea
                This feature is very buggy and has broken all recipes and non-tradeskill combines that use a LORE item that is not flagged as a tool - It is not limited to tradeskill containers, it also blocks all quest combines that involve a LORE item.

                For example: I can no-longer recharge my Vermilion Sky Ring, when I try combining it in the appropriate quest-container with the mana battery I get the LORE error message - It will not let me recharge it because the result of the combine is a LORE ring that I already have.
                Originally posted by Tanker
                Hi guys. Note that, for the purposes of this line item, a tool is defined as anything that is both a component and a successful result of the combine. If a recipe has such a tool that is LORE (and no other LORE result), then it will not block the recipe. LORE recharges should still work.
                Telorea, Tanker's statement seems to belie yours. Have you confirmed that this is still a problem after today's patch? Come to think of it, did this recharge ever work?
                Last edited by Doremi; 09-13-2005, 03:16 PM.
                Muse Doremi Fasolatido, 99.4% retired
                Magelo || AllaKhazam

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                • #23
                  Why is there a need for HQ ore vendors to have a limited supply in the first place when other races have unlimited ore supply vendors?
                  Rendael Brigh, Lord Protector
                  Tholuxxoulous
                  Master Smith 255
                  Brewer 248
                  Jewelcrafting, Fletching 200

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                  • #24
                    Originally posted by Maevenniia
                    Since I just took on a metric buttload of spells from our ex-guild spellmule last night, I hope spell scroll stacking is now live, hehehe
                    It's supposed to be, yeah.




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                    • #25
                      Originally posted by Twistagain
                      But EVBs are NO DROP.
                      Fast destroy then.




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                      • #26
                        Originally posted by Rendael Brigh
                        Why is there a need for HQ ore vendors to have a limited supply in the first place when other races have unlimited ore supply vendors?
                        Large bricks of high quality ore are used for things other than cultural. Ornate chain and LDoN armor come to mind (I believe, double check).

                        Small bricks I believe may be used for other things as well.

                        But I do feel for you that you have to work with a limited supply when other races do not. My race also does not share the metal with non-cultural recipies.

                        Master Artisan Xulan Du'Traix
                        Dark Elven Scourge Knight
                        Sanctus Arcanum
                        Drinal
                        My Tradeskill Services

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                        • #27
                          As someone who has skilled up on lore combines in the past, and was planning on doing EVB when spell stacking went live, I am unhappy with the lore change. However, as someone who last month learned the hard way that RGC is lore, I am overjoyed.

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                          • #28
                            I still remember the first time I combined a second black acrylia weapon while I had one in inventory. Would have been ok had i not done it again a couple weeks later.

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                            • #29
                              As someone who has skilled up on lore combines in the past, and was planning on doing EVB when spell stacking went live, I am unhappy with the lore change. However, as someone who last month learned the hard way that RGC is lore, I am overjoyed.
                              In reality, it's a long overdue change, and for precisely the reason that you just mentioned.

                              Imagine how sad you would be if you did a combine on a Grandmaster level Breastplate or Augment and discovered that you just lost it due to it being lore and you already had one.

                              -- Maddoc
                              Maddoc the Wayfarer
                              Assistant Lead Designer
                              EverQuest Live & Expansions

                              "Bristle.Tornt: How do I make metal bits?"

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                              • #30
                                Originally posted by Telorea
                                For example: I can no-longer recharge my Vermilion Sky Ring, when I try combining it in the appropriate quest-container with the mana battery I get the LORE error message - It will not let me recharge it because the result of the combine is a LORE ring that I already have.
                                Have you actually tried it?

                                this should work. if one the the results (the ring) is the SAME as one of the components (the ring) then it is supposed to let it pass. When I was on beta helping him test this, I did not test that in particular, but I did test some of the other times when this was true and it let it pass.

                                If it is actually causing problems, can you give us more info that I can give to Tanker for testing... I.E. what is the container, what is the battery?
                                Ngreth Thergn

                                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                                Grandmaster Smith 250
                                Master Tailor 200
                                Ogres not dumb - we not lose entire city to froggies

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