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Idea for additional Alchemy/Poisonmaking skill-up paths

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  • Idea for additional Alchemy/Poisonmaking skill-up paths

    Introduce the ability to make various augmentations that add bane damage to a weapon. Need to get your guild ready for that big fight against Emperor Ssraeshza? Have your friendly neighborhood shaman or rogue whip up some Bane DMG: Shissar augmentations! The bane augs would require something related to that body type, e.g., Shissar Blood for Bane DMG: Shissar, Akheva Blood for Bane DMG: Akheva, Nightmare Mephit Blood for Bane DMG: Terris Thule, or what have you.

    Not necessarily something that would be game-altering or super-useful on a general basis, but it could be useful in certain circumstances, and it would provide some additional paths for shaman and rogues to skill to 300.

    Discuss.
    Muse Doremi Fasolatido, 99.4% retired
    Magelo || AllaKhazam

  • #2
    First off, rogues do not need easier time skilling up. Skilling up poisonmaking to 300, is mass easy. Make posion is probably one of the easiest of all tradeskills to get to 300 (probably 2nd to brewing).

    That being said, i kinda like the idea of bane damage augs. Though it may be too much trouble for peopl to have to switch augs a lot depending on what they are going after.
    Last edited by Ishwar; 09-02-2005, 09:19 AM.

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    • #3
      I have to agree with the poison statement. We don't need more skillup paths. What we need is to get some of the basic functionality of poison fixed.
      Turlo Lomon
      Deceiver of Drinal
      "Ah, but you HAVE heard of me."

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