I was going to make the Master level legs, and put a Grandmaster level augment into them, and then put them up for sale and see what I could get for them (I didn't have enough supplies to make GM legs).
I went to Magelo and created the legs in a profile.
Master's Moonglade Greaves (Augmented)
MAGIC ITEM ATTUNEABLE
Slot: LEGS
AC: 42
STR: +12 DEX: +9 STA: +13 CHA: +9
WIS: +13 INT: +13 AGI: +11 HP: +110
MANA: +110 ENDUR: +110 SV FIRE: +9 SV DISEASE: +6
SV COLD: +9 SV MAGIC: +6 SV POISON: +6
Mana regeneration: +2
Damage shield: +2
Recommended level of 69.
Required level of 65.
WT: 5.0 Size: LARGE
Class: CLR PAL
Race: HIE
Slot 1, type 7: empty
Slot 2, type 11: Grandmaster's Legging Symbol of Growth
Slot 3, type 12: empty
Notice the magelo doesn't say anything about no-drop? Well it's wrong. Both the pants and the augment ARE tradeable, but not after you combine them.
Before I put the augment in, I decided to transfer the items to a High Elf Cleric character who could in fact where the pants (and was going to get them anyway if they didn't sell).
Putting the augment into the pants made them no-drop, specifically, it made the augment no-drop. After putting the augment in and attempting to trade the item back, I then removed the augment from the legs.
The legs became tradeable again, but the augment remained no-drop.
So at this point, the main part of the legs couldn't be sold, and I simply put the augment back on the pants and equipped them on the cleric.
But I surely would have been upset with myself if I was sitting there with an unusable, no-drop Grandmaster level augment in my magician's inventory!
I went to Magelo and created the legs in a profile.
Master's Moonglade Greaves (Augmented)
MAGIC ITEM ATTUNEABLE
Slot: LEGS
AC: 42
STR: +12 DEX: +9 STA: +13 CHA: +9
WIS: +13 INT: +13 AGI: +11 HP: +110
MANA: +110 ENDUR: +110 SV FIRE: +9 SV DISEASE: +6
SV COLD: +9 SV MAGIC: +6 SV POISON: +6
Mana regeneration: +2
Damage shield: +2
Recommended level of 69.
Required level of 65.
WT: 5.0 Size: LARGE
Class: CLR PAL
Race: HIE
Slot 1, type 7: empty
Slot 2, type 11: Grandmaster's Legging Symbol of Growth
Slot 3, type 12: empty
Notice the magelo doesn't say anything about no-drop? Well it's wrong. Both the pants and the augment ARE tradeable, but not after you combine them.
Before I put the augment in, I decided to transfer the items to a High Elf Cleric character who could in fact where the pants (and was going to get them anyway if they didn't sell).
Putting the augment into the pants made them no-drop, specifically, it made the augment no-drop. After putting the augment in and attempting to trade the item back, I then removed the augment from the legs.
The legs became tradeable again, but the augment remained no-drop.
So at this point, the main part of the legs couldn't be sold, and I simply put the augment back on the pants and equipped them on the cleric.
But I surely would have been upset with myself if I was sitting there with an unusable, no-drop Grandmaster level augment in my magician's inventory!



Ngreth Thergn

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