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success = better chance for skill up? site calculator says no

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  • #16
    Originally posted by Tejaye
    Where can i find this calculator to put those numbers into?
    At the top of this page, click Home.
    On the left nav, click Calculators.
    Enjoy!
    I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

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    • #17
      As I don't play a melee, I've always been using INT or WIS as my primary stat to skillup. After seeing this "no minus 15" for STR or DEX statement from Tanker's notes, I just realized that for a character maxed at 255 stats (i.e. below lvl 60), it is better to use STR (for smithing) and DEX (for fletching) even for INT and WIS classes.

      It may make less of a difference to smithing since it is a Difficulty 2, but it will make a bigger difference to fletching with its Difficulty 4.

      I am planning to lower my INT or WIS to 250 and raise my STR or DEX to 255 to do smithing and fletching on characters below lvl 60. Is this the correct way to go?

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      • #18
        It has been my understanding that when smithing or fletching, the no minus 15 applies to wis, int, str/dex. Not just to Str/Dex.
        -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
        try: Inventory/Flags/Spells tracker program - (sample output)

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        • #19
          Ok, that makes sense.

          So the "WIS / INT / STR (no minus 15)" in Tanker's notes should actually read "WIS (no minus 15) / INT (no minus 15) / STR (no minus 15)". Same for the DEX version.

          And the "May Use Alternate Stat" Check Box on the Calculator page is refering to the "tradeskill being done", not the "stat type being used".

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