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  • Promised Tradeskill changes ?

    Absor said ( see sticky back from FEB)
    So, in summary, there are three large changes coming to tradeskills:

    1. Smoothing out the increase in the average number of attempts needed to produce a skill increase (coming with the next update).
    2. Introducing a per-recipe minimum chance to gain a skill increase based on the effort and time required to get the components of the recipe (also coming in an update soon, but not the next one).
    3. Changes to the trivials on many recipes in order to make the skill up and reward path more logical (coming in an update soon, but not the next one).
    Ok so number 1 has been introduced..

    Is it possible (unless I have missed something) to find out if number 2 and 3 have been implemented or are coming soon? At the Fan Faire maybe?
    Mensei 88 Rogue (Gnome) Sal3, GM 300 in all base tradeskills +Tinkering & Poison Making (Melee Research 296 - getting there)
    Menssia 75 Cleric (High Elf) Sal3, GM 300 in all base tradeskills (except Research)
    (Terror Australis - 'The Rathe/Karana')

  • #2
    Gemdiver's preliminary Summit report on Caster's Realm has a paragragh of tradeskill news near the the end (can't copy-and-paste):

    http://eq.crgaming.com/viewarticle.asp?Article=8993

    Maddoc mentioned that some modified skill-up rate changes are coming in the next patch (tentatively scheduled for 22 June) with some high-trivial recipes that will have a greater chance of giving skill-ups. Also, several smithing skill-up recipes will be nerfed soon.

    Scapa Orkney, 64th level Wood Elf Druid of Tunare
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    Cnoc Sixovus, 56th level Halfling Cleric of Bristlebane
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    • #3
      Ah, I figured out how to copy and paste the paragragh:

      While we were generally encouraged to save tradeskill topics until the Tradeskill panel at Fan Faire, I was fortunate enough to find myself seated at the same table as Maddoc for dinner and I was able to get some information as to some of what he and Absor are planning. In the next patch some of the first modified skill-up rate changes will go in with some high trivial combines offering 10-15% skill-up chances with the possibility for higher skill-up recipes to be added soon. As soon as he has time (I heard he actually left work before midnight once last week!), he plans to go over other potential recipe lines to look into adjusting trivials and increasing skill-up rates. I suggested raising the trivial on magnetic armor for smithing and Murkglider for tailoring to provide paths to 300 for both skills. He also gave a warning that we could expect to see some recipes such as shadowscream, othmir armor, and mistletoe sickles to have their trivials lowered to be more in line with the power of the item created.

      Scapa Orkney, 64th level Wood Elf Druid of Tunare
      Master Potter, Journeyman Artisan
      Cnoc Sixovus, 56th level Halfling Cleric of Bristlebane
      Master Baker, Journeyman Brewer
      Jura Sixovus, 40th level Gnome Enchanter
      Master Jeweler, Expert Tinker (284)
      Bertoxxulous - Tholuxe Paells
      BrindleWood

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      • #4
        Hmm...lowering trivials to be more in line with the power of the item. I'm trying not to be that sarcastic, but if that's the case with the stats on crafted versus dropped items, all player-made items should probably trivial at a very low skill. That or some serious bumpage in item power is needed.

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        • #5
          Of course, you might as well just remove Shadowscream armor from the game when you lower the trivial. It will be absolutely worthless (except for the boots that are used in a quest...which will just be mostly worthless.)

          There are lots of items like this, too...high trivial, but ultimately not worth making otherwise. Some of them have become that way due to better items coming out from newer expansions...some of them sucked to begin with.

          I bet that the drop rates on the Shadowscream materials don't increase to be "in line with" the new trivials.

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          • #6
            just looking at smithing......if the triv on shadowscream, sickles and the other paths are lowered what would be useful to skill past 227 in smithing? if you do evb then the cleansed bp shadowscream was the enxt path. if it caps at 252 what would fall in line next?

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            • #7
              PoNightmare Armor
              PoEarth/Air/Water/Fire Armors
              Master's Cultural Armors/Symbols
              Grandmaster's Cultural Armors/Symbols

              Those are pretty much the options left. They take a bit to gather for, no doubt... but I just guess SoE is pushing tradeskillers to group more. Nightmare, not solo'able for most. Elementals, even worse. Master's Some soloable, most not. Grandmasters, no.

              Life got tougher, no doubt in that.

              EDIT***
              Only one thing remains farmable, but I only bring it up because it wasn't mentioned as getting lowered trivials, and that would be the Blue diamond style Cultural armors. Very solo'able for most, just horrendous hours of farming.

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              • #8
                Would be sad if BD cultural becomes one of the most viable ways to skillup again, since not everyone can do that. It would be like a step backwards. I always sort of thought of Shadowscream as "Vah Shir Cultural" even though everyone could do it and the end results aren't useful for anyone except for new characters who don't want a naked slot.
                Bengali Grimmspirit, Scion of Shar Vahl
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                "My friend Mark said that he saw Bengali totally uppercut some kid just because the kid opened a window.
                And that's what I call REAL Ultimate Power!!!!!!!!!!!!!!!!!!"


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                • #9
                  There's also Tae Ew stuff, though not exactly easy to solo, but Tae Ew blood is fairly common compare to the other stuff you need (like say, Pile of Gravel).

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                  • #10
                    277 and raising, skilling up on tae ew armor

                    Edit

                    As a 70 magician its pretty easy to solo

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                    • #11
                      I find it interesting that their solution to stuff like othmir armor is to nerf the trivial instead of adjusting the stats to match the existing trivial.
                      -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
                      try: Inventory/Flags/Spells tracker program - (sample output)

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                      • #12
                        Pale Velium Cestus to 232 is one of the few smithing routes that is a) not unreasonable to acquire materials for and b) sell back to vendors for 98% of cost to produce.

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                        • #13
                          Lol, if they drop the trivial on Shadowscream and Sickles combined with the pretty insane number of combines needed to skill up now, well... makes me happy I am finished with smithing!

                          And if they lower trivial on sickles, why wouldnt they lower trivial on Tae Ew stuff too? Not exactly jaw dropping stuff that really justifies the trivial its at now.

                          What bugs me still, and where I really see a poor response from the tradeskill community is the way they treat tradeskilled items over all. The result players get from doing a tradeskill and making high end stuff was never really nearly as good as what could be gotten by doing something easy like grouping or raiding. The no drop shawl and PoP earrings were one of the few deviations from this.

                          The Grandmastered armour was a really well deserved boost for tradeskillers, which they essentially nerfed just a few months later by implementing the type 9 slot for DoN bought armour.

                          I don't see much hue or cry over this, and I wonder, because why would anyone want to complain about their skillup trivials getting nerfed, when they really dont have much use for that tradeskill when they finally reach "Master"?

                          Kibber

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                          • #14
                            In The Fan Fair...

                            Maddoc mentioned that they have implemented (meaning it SHOULD be in next patch barring huge bugs) Minimum skillup changes for Masters and Grandmaster DoN armor of 5 to 10%.

                            And yes.... this *IS* higher than you would get without that.

                            SO with this, that stuff can be used for smithing and tailoring skillup path.

                            Please note..., I mentioned it above, but being clear...

                            This will NOT be in until the next Patch (not hotfix... patch)
                            Ngreth Thergn

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                            • #15
                              The prices for DoN are then going to be completely outrageous. What if you are trying to make the stuff to gear up some friends instead? Not gonna happen now for sure. It's hard enough getting things from my groups for weeks to try some combines.

                              Getting the Wolves to spawn in Hollowshade Moor, keeping the camp when other people want it as well, avoiding tells for epic help, single killing them for hours at a time is most definately time and effort for me. Can I get a bonus?
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