We all know that as skillups get rarer they seem to come in bursts. We'll go 20 30 even 40 combines with nothing then get 2-3 skillups over the next 10 to 15 combines. Thats just the way the random number generator table works. Sure theres the lone skillup here and there but by and large when the table has spikes it has a bunch (high AND low) of them together. Patience and a large bunch of prepped combines was rewarded by once churning through the mass arriving at the 'hot' area where 2 plus skillups were to be had.
Salvage changes all that. Salvage, in checking each of the items used in the combine, goes through additional entries on the random number generator table. That 'hot' area that had extra failures along with extra improves suddenly gets whipped through by an additional 3-6 checked per failure. Instead of 15 entries with 2 plus successes and 2 plus failures the sequence is: failure (5 entries gone one of them a would have been improve) success success failure (5 entries gone, another would have been improve) success improve success failure (another five entries gone) and now youre back into the 40-60 no failures no improves lots of ingredients gone territory again.
I'm 1750 and working on 2100. Been doing trade skills forever. I used to call that long stretch with no failures and no improves the "wide flats" as it went on a long time with no activity, then was punctuated by the volitile area. If I could give back salvage I would. If I could just plain lose salvage, destroying the 15 aa spent, I would. I see very little point in working on the last bunch of points given how salvage hoses my 'good combine' areas.
Meredeth, Amicus, Tunare
Salvage changes all that. Salvage, in checking each of the items used in the combine, goes through additional entries on the random number generator table. That 'hot' area that had extra failures along with extra improves suddenly gets whipped through by an additional 3-6 checked per failure. Instead of 15 entries with 2 plus successes and 2 plus failures the sequence is: failure (5 entries gone one of them a would have been improve) success success failure (5 entries gone, another would have been improve) success improve success failure (another five entries gone) and now youre back into the 40-60 no failures no improves lots of ingredients gone territory again.
I'm 1750 and working on 2100. Been doing trade skills forever. I used to call that long stretch with no failures and no improves the "wide flats" as it went on a long time with no activity, then was punctuated by the volitile area. If I could give back salvage I would. If I could just plain lose salvage, destroying the 15 aa spent, I would. I see very little point in working on the last bunch of points given how salvage hoses my 'good combine' areas.
Meredeth, Amicus, Tunare
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