I have been playing for 6 years now. Over that time, I accumulated a ton of armor, weapons, gear and trophies. I would like to see a way to be able to recycle that old armor into augments for new armor.
My idea goes like this, the progression of no drop armor (not including Luclin armor because it is so bad) is Hate/Fear no drop, Kael/Thurg/SS Quest armor, Ornate PoP, Elemental PoP(Time etal), Qvic, Anguish.
What I'd like to see is you take a piece of ornate, instead of hitting the delete button to make room in bank, you put it in a forge and combine with chissel, solvent etc and get an augment piece.
Take Kizrak's Bracer it has various stats on it
Kizrak's Bracer Of Battle
MAGIC ITEM NO TRADE
Slot: WRIST
AC: 28
STR: +4 DEX: +5 STA: +6 HP: +45 Endurance: +35
SV DISEASE: +3 SV COLD: +3 SV POISON: +4
Attack: +10
After hitting combine you can remove part of the stats or all of one primary stat, (i.e. ac, hp, mana, effect). If your skill is high enough (305 +augment) you can remove 2. So maybe you gain an augment that has 45 hp or 28 ac or even both.
I could see this working for rings and things with jewelry.
Now to make another condition is that 'new augment' can only upgrade the next level of no drop armor.
So, Hate fit Velious Quest Armors, Velious -> Ornate, Ornate -> Elemental, Elemental -> Qvic etc.
And a final part of this, the augment only fits if the higher level piece of the same slot (head, feet etc.)
Ok I've rambled. What do you all think?
My idea goes like this, the progression of no drop armor (not including Luclin armor because it is so bad) is Hate/Fear no drop, Kael/Thurg/SS Quest armor, Ornate PoP, Elemental PoP(Time etal), Qvic, Anguish.
What I'd like to see is you take a piece of ornate, instead of hitting the delete button to make room in bank, you put it in a forge and combine with chissel, solvent etc and get an augment piece.
Take Kizrak's Bracer it has various stats on it
Kizrak's Bracer Of Battle
MAGIC ITEM NO TRADE
Slot: WRIST
AC: 28
STR: +4 DEX: +5 STA: +6 HP: +45 Endurance: +35
SV DISEASE: +3 SV COLD: +3 SV POISON: +4
Attack: +10
After hitting combine you can remove part of the stats or all of one primary stat, (i.e. ac, hp, mana, effect). If your skill is high enough (305 +augment) you can remove 2. So maybe you gain an augment that has 45 hp or 28 ac or even both.
I could see this working for rings and things with jewelry.
Now to make another condition is that 'new augment' can only upgrade the next level of no drop armor.
So, Hate fit Velious Quest Armors, Velious -> Ornate, Ornate -> Elemental, Elemental -> Qvic etc.
And a final part of this, the augment only fits if the higher level piece of the same slot (head, feet etc.)
Ok I've rambled. What do you all think?

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