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  • Multi-Triv Combines??

    Just a thought for the developers (really nice people). Would be really nice if we could do multiple combines at once. Instead of 1 combine at a time, could we get the option to do x5 x10 x20. I was thinking maybe for just trivial combines on statckable items. Sucess or fail on the full stack, it makes no difference. Maybe build it as an AA.
    This week Ive been making Barbequed Hynid souffles and pies, for skilling up to my 250ish baking. With vegtables combines, bbq sauce combines, dough, batter, BBQ meat, splitting the meat and Im sure some other stuff i forgot, I spent 4-5 hours on subcombines to create enough ingredients for around 400 combine attempts (I got 35 skillups@w255). This involved a lot of clicking on my part and my eyes hurt at the end of it all. After all these subcombines I had maybe 30 fails (and 100s and 100s and 100s of sucesses), no skill-ups as all combines were trivial. If we had the option to combine multiples of x20 at a time this would have taken me perhaps 30minutes. Allowing me more time for XPing and Farming.
    Anyways was just a thought.
    But if you could get it all sorted in say 3 or 4 weeks would be jubbly, im taking a break from TSing for some dinging & pinging. It would be nice if this would if this was all in place before i attempt MistyPicnics.
    Apols if this wonderful idea is already on the boards or that maybe I should be posting it somewhere else, but im 13 years old & a rebel, so I just dont care.
    PS thanks to "Lisa" for checking my spelling. And Hurray for the Hammers on the way back to the Premiership.
    Lone Ranger
    Master Artisan Buns Pincher of Povar

  • #2
    You young fellows have it too easy ... imagen those of us who skilled up before the tradeskill UI...

    You might be 13 and a rebel, but if you really want devs to see/respond to your post, put it on the official EverQuest board:

    http://eqforums.station.sony.com/eq
    Expert Artisan Secone Iceskimo of Antonius Bayle
    70 Paladin of Tunare
    My Complete Tradeskill Guide 3.0
    (300 Brewer +15%) (300 Jewler+12%) (300 Baker) (300 Potter+12%)
    (286 Fletcher, Mastery1+8%) (300 Smith, Mastery3+12%) (253 Tailor+8%) (200 Fisher)
    Salvage3
    Fumlefingre (286)+8% Tinker
    Snigemorder (300)+15% Poisonmaker

    Comment


    • #3
      Youngin's these days don't know how good they have it. Way back in the day you couldn't buy stacks of items, had to buy them one at a time even if they where stackable, you couldn't pickup a single item off a stack by holding down the control key, you couldn't type a number in to control how many you picked up off a stack you had to use the slider. Tradeskills really did suck back then.
      Taraddar SnowEagle

      Comment


      • #4
        To add to that, there was a time when you can only have two containers open at one. That meant one tradeskill container and one bag. That was it. That meant when someone was waiting for the forge, for example, once you finished one bag's worth of stuff, you had to let go of the forge to move things around and someone always sneaked in at that time. Of course, that meant they had to arrange thing and you would sneak in.

        Of course, there was no auto inventory either so if you had combine that was not stackable, you had to have open slots in your only bag that was open. That meant, you can only do few combines at a time before you had to go sell or move things around.

        Even worse was, you had the old UI where only a part of the whole screen was where the action was. The hot keys and buttons were around the sides taking up a lot of room. It was hard to see thing in that small screen.

        Ahhh, the "good" old day.

        Taushar

        Carpe Diem, Carpe Nocturn
        Taushar Tigris
        High Elf Exemplar of 85th circle
        Druzzil Ro server


        Necshar Tigris
        Gnome Necromancer of 32nd circle


        Krugan
        Barbarian Rogue of 61st circle


        Katshar
        Vah Shir Shaman of 26th circle

        Comment


        • #5
          You can't have forgotten Fine Plate Armor, the true test of a smith's mettle back in the good ole days - uphill both ways through slavering hordes of undead and dark elves in Kithicor Forest to make it to Highkeep, packs stuffed with precious molds from East Freeport. That wonderful "YOU HAVE BEEN DISCONNECTED" appearing on the screen with a month's cash in Folded MQ Sheets in summoned bags. Non-stacking pelts awaiting the touch of a freshly forged Skinning Knife...

          Good times, good times...
          Aleksandros Baelmah
          70 Arch Magus, Infinite Jest
          Green Lantern, Felwithe Sector, Norrath, Xegony
          Journeyman Artisan
          Expert Smith (266)
          Spell Research (197)
          Journeyman Fletcher, Baker, Brewer, Jeweller, Potter, Fisherman (200), Tailor (212)

          Comment


          • #6
            Instead of bashing how lazy we are instead having to do it in the "Good-olde-days" some construtive help might be added.

            You might be 13 and a rebel, but if you really want devs to see/respond to your post, put it on the official EverQuest board:
            Devs do come here and respond, least the ones involved with tradeskills which I think this post was originally started at before it was de-railed.

            Please let us deal with the here and now. Now we have DoN armor that can use 3 different sets of combines to make 1, 3 or 6 of and item. The scripting is there, so why not go 1 step further (scripting been there long time before with mass imbue/enchant spells but thats a non issue)

            Celestial Essence:
            1x Jar of Celestial Solvent, 20 x cost of current in-game Solvent (heck 30 times and still be a blessing)
            1x Jar of Marr, 20x the cost of Scent of Marr
            = 20x Celestial Essence
            The vendors the sell these now have near nothing in their normal inventories so adding 1 more I would think would not be an issue. It is a No-Fail Combine so that is a non-issue. Make these Items stackable so you can have 1 stack of each ingrediant and have 20 stacks or end product on hand. This of course might make it so easy that no one will pay 5-10pp each for them in the bazaar and ruin the day of those who love to hit the combine button for profit (or make their life alot easier depending on how many toons are too lazy or in a rush to make their own).

            Blessed Dust of Tunare/Karana:
            1x Jug of Acid, 5x cost of Jar of acid
            5x Imbued Emerald/Plains Pebble
            5x Celestial Essence
            =5x Dust of Tunare/Kanara
            Again Acid dealer has a very low stock inventory. With the 103 Trivial you take the risk of losing 1 at time or 5 at time, just like DoN armor where you risk losing 6x ingreadiants. Or for the really big risk takers, make one for 20x as well.

            I am sure the community can figure out 1000 recipes that will help speed up their TS'ing.

            Having someone make out a top 10 (or more) list and get a community backing on what recipes need this done to the most might inspire the Devs to slip some into a patch every now and then.

            I personally held off smithing for the longest time cause I was so daunted by the sheer magnitude of of the subcombines need to make sickles. My rejoices was heard thru out the realm when the new UI came out.

            I also remember quitting EQ for a short time cause my crappy computor was like hell trying to get exp in EC with all the lag and spam when Orc 1 was always camped and somebody bored in the tunnel had to come over and wipe them all while we was there. (In reality I got that toon to 44 before my comp fried and took 6-8 months before I could afford another, I did not know the torture of trades back then, found that out when I came back. But heck, it sounded good)

            I /salute those that killed nagy when bronze armor was uber, I just dont want to go back there.

            Comment


            • #7
              Well, as much as I like the idea of every combine producing higher yeilds, I don't see it feasibly possible to do dusts in 5 batches, 4 yes, 5 no. 5+5+1 = 11, tradeskill containers are currently limited to 10. nuff derail on that.

              Yes, I would like to see things like Celestial essences down to using one combine per 20, but then again, that's because I do things like MCS and SCRs for tradeskilling and those things are a major pain to sit and click for hours on end.

              When they first introduced the extra combines in one click thing, I was kinda let down because there could have been a lot more done with it, or atleast that was my view point. It seemed like very few combines actually utilized it, and then even less did as time marched on... it seemed like a forgotten idea.

              The main items I could see for the list of things that should produce more are:
              Vegetables
              Celestial Essence

              Comment


              • #8
                Originally posted by Oldewanderer
                Devs do come here and respond, least the ones involved with tradeskills which I think this post was originally started at before it was de-railed.
                Yes.

                But we do ask people not to "address" the devs here.

                Yes they read.

                Yes they respond.

                But they are not required too.

                If we always let people address the devs, these boards will chase the devs away.

                That is not to say we don't want discussion of topics of what we would like to see the dev's change or do with the game. We just want those topics to be done without saying "Hey Dev's do this" If you really want to directly contact them, do post on their forums and give them feedback.

                Since you had not addressed the devs in sidewas manner in your orignial post I let it be... but lets not get into the discussion about the dev part of this post anymore, and just go onto the meat of the subject and talk about multiple result combines.
                Ngreth Thergn

                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                Grandmaster Smith 250
                Master Tailor 200
                Ogres not dumb - we not lose entire city to froggies

                Comment


                • #9
                  sorry Ngreth

                  Well, as much as I like the idea of every combine producing higher yeilds, I don't see it feasibly possible to do dusts in 5 batches, 4 yes, 5 no. 5+5+1 = 11, tradeskill containers are currently limited to 10. nuff derail on that.
                  I just took 2 things off top of my head that I KNOW I have made 1000's of and threw them together for an example. But you are so right it not work, sooooo. In this case, if you added another formula to make CE that was 5 per in 1 then it would work. (IE a vial of celestial essence which would replace 5x normal CE's for multi combine). Easier to just keep it a 4x dust combine like you suggested and keep it simple unless there are other CE combines that a 5x could work to make it a multi-combine.

                  Was just trying to keep a system of 1x, 5x, 10x, 20x so that it would be uniform.

                  Guess the first thing we should decide is what have we made 1000's of and is possible to make with a multi-combine. CE's and Blessed Dust of Tunare/Kanara was my 2 biggest (everything but pottery-297 and fletching-244 are at 300 so not a huge issue for me unless I want to get an alt skill up). Leather Padding x5 should be doable since it only takes 10 slots which also means silk/shade thread combines can be done 5x. Skinning down up to 9 hides at 1 time is doable. Sure i can think of more if I sit down and look at it.

                  Comment


                  • #10
                    Granted I had another brain fart.

                    What if they added another "Combine x 10" (or 20 or 50 or 100, whichever)button to the UI that would only be usable if the combine trivial was lower than the NATURAL skill of the player AND the player had 10 of each item in his inventory. Might be easier to change the UI than to create 1000 more recipes.

                    Comment


                    • #11
                      instead of yield 20 for each click ... why not mke then vendor buyable ... much less coding.
                      Expert Artisan Secone Iceskimo of Antonius Bayle
                      70 Paladin of Tunare
                      My Complete Tradeskill Guide 3.0
                      (300 Brewer +15%) (300 Jewler+12%) (300 Baker) (300 Potter+12%)
                      (286 Fletcher, Mastery1+8%) (300 Smith, Mastery3+12%) (253 Tailor+8%) (200 Fisher)
                      Salvage3
                      Fumlefingre (286)+8% Tinker
                      Snigemorder (300)+15% Poisonmaker

                      Comment


                      • #12
                        Originally posted by Secone
                        instead of yield 20 for each click ... why not mke then vendor buyable ... much less coding.


                        would kill the amrket on some items. a lot of ppl make money making subcombines for ppl......picnic baskets, CE, gems tudded chains, etc....

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