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50% Chance of Skillup combines

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  • 50% Chance of Skillup combines

    I seem to remember a mention in DoN's release saying there are combines that have a 50% chance of a skill increase because of the difficulty of finding the ingrediants. Has anyone found any of these, or thinks they might have?

    Tillinghast
    Expiring Tradeskillers want to know!

  • #2
    Originally posted by Tillinghast
    I seem to remember a mention in DoN's release saying there are combines that have a 50% chance of a skill increase because of the difficulty of finding the ingrediants. Has anyone found any of these, or thinks they might have?

    Tillinghast
    Expiring Tradeskillers want to know!
    Afaik, not implimented yet but on a to do list.

    Also, the 50% was a quote from a dev type but I don't believe it will actually be a 50% chance... perhaps a 50% improvement in chance?
    I call for the elimination of EQ levels 1-50.

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    • #3
      A 50% increased chance? 7 1/2% doesn't seem like much, but over...


      Wait, I don't want to get into doing Musical Comedy, let's just say it would be sufficient for me.

      Tillinghast
      Vendor Mule
      Never a Broadway Musical Star

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      • #4
        If it only is a 50 % incresed chance then it is not worth it, considering how rare those components is.

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        • #5
          True, but....any improvement is still improvement, even if its only 1% effective increase in skillup rate. =)
          Grishnar Dragonbane - 80 Armorer/Assassin & 400 Transmuter
          Beldimar - 80 Alchemist & 400 Tinker
          Gorthag - 80 Sage
          Bigsmot Thincktanck - 80 Jeweler
          Beldain Bladeforger - 80 Weaponsmith/ 75 Berserker & 400 Tinker
          Talmar - 80 Carpenter
          Beldar - 80 Provisioner
          Grishnark - 80 Tailor
          Bellimar - 80 Woodworker

          Enlightened Dark
          Unrest

          Formerly:

          Gorthag Bashinfletcher
          Head Ogre Fletcher of Norrath
          Township Rebellion

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          • #6
            Originally posted by CaiserSoze
            True, but....any improvement is still improvement, even if its only 1% effective increase in skillup rate. =)
            WTB girplan feathers on luclin server

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            • #7
              Originally posted by Flehmen
              Afaik, not implimented yet but on a to do list.

              Also, the 50% was a quote from a dev type but I don't believe it will actually be a 50% chance... perhaps a 50% improvement in chance?
              The quote from the dev was an example. They are adding in a new value to some recipes to give them a higher chance to get a skill up. Exactly how that's implemented remains to be seen, but my understanding is that the valuel with be the chance to skill up. For things that are really rare and hard to get (Etching/inlaying OOW augments for example, the chance to skill up might be quite high.)




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              • #8
                Originally posted by Cyrint Aircaller
                If it only is a 50 % incresed chance then it is not worth it, considering how rare those components is.
                Cyrint, what components are you talking about? I don't think anyone has mentioned what specific recipes will gain extra skill up percentages, so how would we know the components are extremely rare?

                Are you assuming only the DoN recipes will get the enhanced skillup rate? All the tradeskill changes started with the release of DoN but most of them are not specificly tied to DoN. I'm pretty sure the skillup enhancements won't be specificly DoN recipes.

                So some recipes, X, Y and Z will gain some increase. They will be recipes with dropped components, but we have no idea which recipes, so we don't know which components or how rare they are.

                Am I missing something?
                Last edited by Neebat; 05-19-2005, 10:52 AM.
                I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

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                • #9
                  Originally posted by Neebat
                  So some recipes, X, Y and Z will gain some increase. They will be recipes with dropped components, but we have no idea which recipes, so we don't know which components or how rare they are.
                  The intent is to allow combines with rare dropped components to be a viable skillup path (I think). We don't know exactly how it will be implemented, but we do know it will relate to recipies which have hard to find components. Some people are guessing which drops to save. This was in Absor's The Near Future of Tradeskills thread:

                  Originally posted by AbsorEQ
                  In the near future (not this next update), we will be introducing a new feature to the tradeskill system that will allow us to add a new flag to some of the recipes that require more difficult to find items. We haven't given it a name yet, but this new flag will allow us to set a minimum chance to gain a skill increase on specific recipes. Basically, if we assign a minimum skill increase chance of 50% to a recipe, then there will be no less than a 50% chance of gaining a skill increase on that recipe. Keep in mind that there are other factors still involved that can supersede this, such as your primary stat and the success of the recipe, but it is close enough to use as a generalization. Using this new functionality, we can make it so that recipes with hard to find components can be useful for gaining skill increases, perhaps equally as useful in that regard as recipes that only use store-bought components.

                  Initially, we will probably set the minimum skill increase change on a limited number of recipes, in order to evaluate them. From that point on we will continue to evaluate recipes to see if they should also have a minimum skill increase chance.
                  Redeemer Clamford Andson
                  The Nameless

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                  • #10
                    Well, I am hoping some old world recipes that are incrediably rare like the HQ Lion for the Fleeting Quiver is part of this. Anything you have to hunt for more that 3 hours to get one (if you are lucky) will hopefully be on the increased chance of skillup skill path.

                    Tillinghast
                    Vendor Mule
                    Feared Lion Killer

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                    • #11
                      I think if the drops are so rare say as rare as EP bows back when pop first came out a 50% skill up rate on something like that could be possible. Stuff that would cost u like 100k+ per combine for a 50% skill up chance I think is the kinda stuff. Instead of doing like 40 combines u only far for a day for 1 combine and get 1 skill up heh.
                      Master Artisan Cloud the Honorary Librarian of Stromm

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