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After reading your post I logged in to check my brother's warrior that i have been pl'ing with him... Ironically, right at 50 hours and level 56.. that's with grouping with pl chars on my other accounts sometimes.
I have never taken a copper piece for pl'in, but I do consider myself a **** good pl'er. 46 should take no more than 30 hours if u have a druid... like me
It's all about imagination..
They should make pl'ing a tradeskill.. hehe
And.. where do you get an aa an hour solo..?
Haha, I'll concede you PL faster then me, lol. Did that mostly in 2-3 hour sessions, but did not have a druid. Still far more efficient imo to get 9AA, as well as to have access to zones my main is flagged for.
An AA an hour solo easy in Yxxta. Kite around the primals (Lizard is my personal favorite). You can pull every mob around the lizard without agroing him, almost all are within the 5 level limit for the xp bonus at 70. It got a LOT easier with the DoN chromatic snare, although you'll get an idea of where the pathing is screwy if you play up there some. All warrior mobs, no summon.
I personally could care less if everyone got Forage. The only times I've ever used it on a consistant basis in the past 2 years I'd say has been for my epic and for an occasional DoN for my friend's alchemy skill. If it wasn't for DoN, I doubt this discussion would even warrant merit as forage yields halfway decent results in like 3 non-DoN zones out of like 200. And while it's nice to get clockwork grease and planar fruit pies, I can probably kill a few mobs and get enough money to buy the item in the same time it would take to sit and forage them. So the only advantage I see in it is really only when you're fighting and forage then. The skill should not be unbalancing for those who have it, so I'm perfectly fine with this mind you.
Give Shamans a specialized forage that yields only no drop versions of their alchemy tradeskill components and nothing else. Make it a semi-decent fail rate on finding anything also, and that should balance it out. This way they can get their own goods, but at the same time, make it so they can't resell what they forage unless they have the alchemy skill to turn it around.
a far better option would be to not rely so much on haveing foraged components as part of nearly every recipe for every trade skill. i mean who ever thought it was a good idea to make the northman needle require a foraged drop should be smacked. i understand the desire for makeing it so that people interact, but i hate being forced into it.
either that, or make it so that foraged tradeskill components are also mob drops. this has partially been done with DoN, but not everything that can be foraged can be gotten from mob drops.
Uruz Magnuson F.I.N.E. vodoo medicine man of Ring of Destiny on EMarr
I will put in my strong YES vote for forage AAs. Plenty of classes and races get this skill already so its not all that special. Currently we just use alts for foraging anyway so why not just do it with our mains? And please make some kind of /autoforage command. There should not be anything in the game that you have to do over and over again with a single keyclick because it just makes us program our Belkin keypads.
Last edited by Flacked; 05-08-2005, 03:47 PM.
Reason: Typo
/doability # (same number as your forage button in your abilities window)
/pause 2
/autoinventory
/pause 2
/autoinventory
now put that on a hot key - go to options and map that hot key to a movement key. Every time you move and forage has popped you forage and drop what you got in your bags. Not cheating as its using the game mechanics - same method as people used to use to rapidly skill up sense heading before they gave everyone skill 200 by default. And if you are a ranger with the natures bounty aa's then the above allows for you having grabbed 2 items
And for forage aa's for non-foragers BIG NO from me - plenty of foraging classes. It's easy to get to 200 skill in foraging using the above. Forage aa's (although fairly useless for non-tradeskillers) already there for rangers, and just about all other ranger class specific skills have already been farmed out to other classes, and one source of income for newbie rangers has already been taken away from them by making vegetables a cheap no-fail combine to make your own. so staying on topic .. forage aa's for others ...
NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO!
NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO!
Gotta agree here.. Coming into this game more than a few years ago, as I looked to make my very first toon (whom I still have) I saw the forage ability was for Rangers, Druids, and Bards. and was a racial ability for those whose hometowns are not in *CITIES*. This made sense. If you are in tune with nature (class) or raised in rural areas, of course you will learn more about how to spot forage-able items. (though I for one wouldn't pick up roots unless I was actively looking for them)
Ohh.. and my Main and that first toon are both foragers racial & class-wise. Woodelf bard and druid respectively. Unless you are on one of the restricted servers you have 8 chances to make at least 1 forager. and it is NOT hard to level up to 46 where your toon hits not only 200 forage, but is also planar capable. and lower toons can still sit in the entrance tunnel to the broodlands and forage there. I do it on my druid all the time and she's 31. I even grab a few stacks of emeralds to imbue while I'm out there and pop them on baz_mule that night.
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