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Arggghhh!! DON armor race restriction

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  • Arggghhh!! DON armor race restriction

    My Human Cleric after making a few pieces of DON GM plates and symbol for herself finally got a couple of Glossy Drake Hide to try make some GM leather for the Wood Elf Druid sister. Eagerly put the items into the sewing kit, combine and... Woot! success!

    To my surprise, unlike the GM plates that is RACE: ALL/ALL, the GM Leather is RACE: HUMAN! Human ONLY!!

    Sigh... is this a bug or is there any other GM book needed to be accquired in order to allow us human to make leather armor for other races? If not, the GM human tailoring seems a bit useless cause most druids or caster are non human...

  • #2
    As far as I know, the base armor is always race-restricted, even for plate and chain pieces. It's just that humans have far more plate and chain classes than leather classes.

    The augments can be made by anyone in any forge, and they're ALL/ALL augments. Are you sure you weren't confusing the augments with the base armor?
    Sir KyrosKrane Sylvanblade
    Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
    Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
    Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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    • #3
      Originally posted by KyrosKrane
      Are you sure you weren't confusing the augments with the base armor?
      Hmm... you're right... The plates i made are RACE:HUM, did not realize that because the wearer was the one making them..

      Does this mean it is the end of making armor for other races? Not sure if it is intentional or a careless mistake made by SOE...

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      • #4
        Actually, the reason that you can't make the armor is because it is "cultural" armor. The DoN cultural follows the same pattern that both the original and blue diamond culturals did. You have to be of that race to make that races armor. It's both a bonus and a detriment to the armors. Some races have a lot of tradeskillers, some races have next to none... it all varies, but that is also the deciding factor on how common the gear is in the bazaar also.

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        • #5
          Actually, the blue diamond cultural armor could be worn by several races (in addition to your own).
          -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
          try: Inventory/Flags/Spells tracker program - (sample output)

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          • #6
            Yes, but it wasn't all/all. It was rather restrictive. For example, high elf armor was for high elf/wood elf/half elf only.

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            • #7
              Yes, previous BD culture weren't as restrictive as this one. I remember in the old days, the only trouble i had to make a set of armor for my Rellos Zek Barbarian warrior is to find a Troll/Ogre shaman to make the imbue gem for me and I was able to make that amor for the warrior.

              Based on the information above, the developing scenario is something like:

              "hey we are going to make culture armor for the new DON expansion, any restriction that I should aware of?"

              "Ah, yes, the culture armors in the previous expansion are race restricted."

              "Oh, OK, will do", scribble on notepad - culture armor, race restriction.

              "What about the new augments?"

              "Augments normally has no restriction, but we don't want to make it same across, it not, the player would think we didn't put any thoughts to it"

              "Perhaps let's add some spice to it by added some diety specific stats from the base augments stats and restrict it to that diety?"

              "Good idea, go ahead with this", scribble on notepad - culture augment, diety restriction with stat adjustments.

              So there you have it, without going into more research as to how it was done in the past for the race restriction, here we are, a new kind of culture race restriction for armor and diety restriction for augments....

              (i guess I'm frustruted that i am starting to imagine things.... )

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              • #8
                The DoN system is far more fair in my mind. The old-school cultural had only a handful of races that could actually make the armor. This meant that the armor needed to be wearable by classes other than the one that made it so that all races could wear at least one set of the armor. The blue diamond cultural added a few more races to the list of those that could make the armor, but left a few out.

                With the DoN system, EVERY race can make the armor. So now Frogloks, Vah Shir, and Half Elves have armor they can make (they must have recently discovered some culture). This means there is no reason to have each set useable by more than the race that made it. This does limit the scope of the market for any one tradesperson though.


                Boleslav Forgehammer
                Paladin of Brell in his 67th Campaign
                E'ci – Sacred Destiny

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                • #9
                  Originally posted by Boleslav
                  So now Frogloks, Vah Shir, and Half Elves have armor they can make (they must have recently discovered some culture).

                  Boleslav Forgehammer
                  Paladin of Brell in his 67th Campaign
                  E'ci – Sacred Destiny
                  They finally got around to cleaning their fridges :P

                  Seriously though I like the new more restrictive version better than the prior.

                  This is meant to be 'cultural' armour after all, not 'really good armour for export.'

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                  • #10
                    Originally posted by namime
                    Yes, previous BD culture weren't as restrictive as this one. I remember in the old days, the only trouble i had to make a set of armor for my Rellos Zek Barbarian warrior is to find a Troll/Ogre shaman to make the imbue gem for me and I was able to make that amor for the warrior.
                    That may be true, but some races had far more armors available to them than others. It was all based on which deities the priests of that race could worship. Human priests can worship a whole slew of deities, so they had a whole slew of armors. Barbarian priests can worship one deity, The Tribunal, so they had one armor (per type - one leather, one chain, one plate) that could be imbued for The Tribunal. Barbarians who weren't priests and worshipped other deities (Rallos) had to go to other races to get cultural armor they could wear. The theory behind it made sense, but when implemented it was just a mess. Not to mention all the races and deities that had no cultural at all.

                    So, the current system was designed to try to be more flexible. The augments are not a separate commodity, they are an integral part of the armor. They were kept separate to avoid the problem the last armors had, of making them deity restricted without getting all wonky with who can make it. Now we don't need recipes for all the armors for every deity, but can just mix and match armors and augments as necessary.

                    Makes perfect sense to me.
                    Retiree of EQ Traders...
                    Venerable Heyokah Verdandi Snowblood
                    Barbarian Prophet & Hierophant of Cabilis
                    Journeyman Artisan & Blessed of Brell
                    EQ Players Profile ~ Magelo Profile


                    Smith Dandi wipes her sooty hands on her apron and smiles at you.

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                    • #11
                      /agree Verdandi

                      Also, with the quests needed to make these they have more of a fantasy "feel" to me. I am a WE on Tribunal, and as far as I can tell there are 0 people crafting wirewood for the market. I am willing to bet that this encourages more tradeskilling amongst the various races as well. Blacksmithing and Tailoring were kind of the holes in my TS repertoire if you will, lol. This has given me new drive to get at least in the 240 range and buy the mastery AA.
                      Xodar - Tribunal server
                      Bhur Gcairde
                      Blacksmithing 285 M3 +8%, Baking 269 M3+8%, Tailoring 262 M3+8%, Fletching 300 M3+12%, Brewing 255 M3+8%, Jewelry 300 M3 +12%, Pottery 300 M3+12%

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                      • #12
                        Originally posted by Xodar
                        /agree Verdandi

                        I am willing to bet that this encourages more tradeskilling amongst the various races as well.
                        Frankly, my experience is that the vast majority of people could care less about taking up tradeskills. The hardcore tradeskillers may make this armor, just because it is what they do. Personally, I really doubt if I bother, primarily due to the limited market.

                        Baldary
                        Last edited by Maevenniia; 04-28-2005, 05:50 PM. Reason: fixed quote tag

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                        • #13
                          Originally posted by Baldary
                          Originally posted by Xodar
                          /agree Verdandi

                          I am willing to bet that this encourages more tradeskilling amongst the various races as well.
                          Frankly, my experience is that the vast majority of people could care less about taking up tradeskills. The hardcore tradeskillers may make this armor, just because it is what they do. Personally, I really doubt if I bother, primarily due to the limited market.

                          Baldary
                          I was speaking from personal experience as well as guessing, lol. I have taken smithing from 170-ish where I stalled on it to 209 now, and intend to get near 250 anyway pretty much solely to work on this armor. I know a few guildies who are not hardcore tradeskillers by any means are also working through the quests and skilling.

                          In my opinion is puts a lot more focus on smithing your own vs. buying it at this point. GM pieces are about as common as Farscale was shortly after PoP, and some races are going to have far fewer smiths making this for resale regardless. There will be a greater demand for the smithing skill spread across all races.

                          Let's be honest, when OoW augs hit I bet max skill alchemists and poisonmakers doubled in 1 month to meet that demand. Hopefully this will have a similar effect on smithing/tailoring/tinkering what have you.
                          Last edited by Maevenniia; 04-28-2005, 05:51 PM. Reason: fixed quote tag
                          Xodar - Tribunal server
                          Bhur Gcairde
                          Blacksmithing 285 M3 +8%, Baking 269 M3+8%, Tailoring 262 M3+8%, Fletching 300 M3+12%, Brewing 255 M3+8%, Jewelry 300 M3 +12%, Pottery 300 M3+12%

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                          • #14
                            Originally posted by Baldary
                            Frankly, my experience is that the vast majority of people could care less about taking up tradeskills. The hardcore tradeskillers may make this armor, just because it is what they do. Personally, I really doubt if I bother, primarily due to the limited market.

                            Baldary
                            I dunno about that... I have guildmates who never, ever tradeskilled asking me questions every day now about what to do next to raise their skills so they can make themselves some armor. For some of them, since we are a small guild who will probably never be Time flagged, this seems the most viable alternative to getting higher end armor. Especially if no one else on a server is the appropriate race to be crafting your cultural now, and even if they are doing it (and possibly charging more than you can afford), there is incentive now for some folks who never had the interest before to tradeskill.

                            Kemie

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