If you find occasional failures on items with trivial in the 50-100 range, with skill 300, it could be that the game is treating max skill as 255 for purposes of this check. (Tanker 'giving himself 300 pottery' wouldn't matter, the history of alchemy shows that dev-given skill is different than player-gained skill.) Occasional failures with Blessed Dust of Tunare (103 trivial) merely show that it's using unmodified skill for this check.
I'm interested because a skill cap around 255 (either hard or soft cap) is one possible explanation for the less-than-95-percent success jewelers see when making radiant cut gems with 300+ skill. But there are other possible explanations.
I'm interested because a skill cap around 255 (either hard or soft cap) is one possible explanation for the less-than-95-percent success jewelers see when making radiant cut gems with 300+ skill. But there are other possible explanations.
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