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Failing very trivial combines

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  • #16
    If you find occasional failures on items with trivial in the 50-100 range, with skill 300, it could be that the game is treating max skill as 255 for purposes of this check. (Tanker 'giving himself 300 pottery' wouldn't matter, the history of alchemy shows that dev-given skill is different than player-gained skill.) Occasional failures with Blessed Dust of Tunare (103 trivial) merely show that it's using unmodified skill for this check.

    I'm interested because a skill cap around 255 (either hard or soft cap) is one possible explanation for the less-than-95-percent success jewelers see when making radiant cut gems with 300+ skill. But there are other possible explanations.
    83/1000 High Elven Enchanter on cazic (8x300 tradeskills)

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    • #17
      Tanker, I must say, I didn't expect you to give it try youself so extra brownie points for you. Just to clarify, I checked my numbers and between two sessions, I did 110 combines and had 5 failures. Again, not as many combines as you have tried or to even take RNG out of the picture but it was done on two separate sessions, I just felt a bit frustrated.

      Couple of clarifications. So, if your formula is correct, if the differences in trivial is 200 or greater, the failure chance is 0%, right? There is no fraction involved here I assume since 197 above is 1% failure, not like 0.075% as real number calcuation goes. Can you confirm that for us for sure?

      If that is the case, I will only look for any failures with trivials greater than or equal to 200. Thanks again for the confirmation Tanker.

      Taushar

      Carpe Diem, Carpe Nocturn
      Taushar Tigris
      High Elf Exemplar of 85th circle
      Druzzil Ro server


      Necshar Tigris
      Gnome Necromancer of 32nd circle


      Krugan
      Barbarian Rogue of 61st circle


      Katshar
      Vah Shir Shaman of 26th circle

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      • #18
        Originally posted by Taushar
        Couple of clarifications. So, if your formula is correct, if the differences in trivial is 200 or greater, the failure chance is 0%, right? There is no fraction involved here I assume since 197 above is 1% failure, not like 0.075% as real number calcuation goes. Can you confirm that for us for sure?
        I keep thinking I'm being clear. Yes, there are NO fractional percents in this check. So being 199 above the trivial = 1% failure, 200+ = 0% failure. If you fail when you're 200+ above the trivial (that's your RAW skill at (trivial+200)), please post: your raw skill, the recipe, the recipe trivial.

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        • #19
          Originally posted by Tanker
          I gave myself 300 pottery and in a kiln combined the gem, acid, and essence for a Blessed Dust of Tunare, whose trivial is 103.
          I gave myself 300 alcohol tolerance and in a stein poured the beer and shot, who's trivial is unknown.

          -Bolas
          Buy My Stuff!

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          • #20
            so modified skill only applies to normal recipes where you always have a 5% chance of failure.

            and its unmodified skill that makes recipes really trivial.
            Scout Aavar Avrochet 70th Plainswalker
            Lady Ucchan Kuonji 70th Bedazzler

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            • #21
              So, if something already calculates out to be the 95% success at your unmodified skill, equiping a geerlok (or other % modifier) has no effect?
              -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
              try: Inventory/Flags/Spells tracker program - (sample output)

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              • #22
                That sounds right Mewkus. The only questions I have not seen asked about this is "How does skill mastery impact those percentages?".

                So let's say I am sitting with a Blacksmithing Skill of 266, and attempting something that is trivial at 70. You would expect a 1% chance to fail this recipe, based on Tanker's posts.

                But! I have Blacksmithing Mastery 3. Does that give me a .5% chance of failing? Or is the chance still hard coded at 1%.

                I would expect that the chance to fail should be .5%. Otherwise, you get in a spot where you would have a 2.5% chance to fail a 'normal recipe' (one that would normally succeed 95% of the time, but you only fail 2.5% of the time due to BS3) and then suddenly jump to a 4% chance to fail a recipe that is 50 points lower in trivial.

                Boleslav Forgehammer
                Paladin of Brell in his 67th Campaign
                E'ci - Sacred Destiny

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                • #23
                  But! I have Blacksmithing Mastery 3. Does that give me a .5% chance of failing? Or is the chance still hard coded at 1%.
                  Good question. From what Tanker has said, there is no fraction involved with this calculation, which means it's still at 1%. One exception would be if the Mastery AA check is done after the original failure check is done. If that is the case, what I suspect is it will do the check for failure, which is 1%. After that, if it fails, you check it second time with 50/50 chance of not failing, if you have Mastery at level 3.

                  I would love to see how it works since I am only at Mastery level 1 and depends on how it's implemented, I may try for level 3 myself.

                  Taushar

                  Edit: spelling

                  Carpe Diem, Carpe Nocturn
                  Taushar Tigris
                  High Elf Exemplar of 85th circle
                  Druzzil Ro server


                  Necshar Tigris
                  Gnome Necromancer of 32nd circle


                  Krugan
                  Barbarian Rogue of 61st circle


                  Katshar
                  Vah Shir Shaman of 26th circle

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                  • #24
                    Based on what Tanker said, that with 199 over triv you still have a 1 percent chance of failure, I'd expect that with the Mastery level 3, you'd have half a percentage chance of failure, but because there's no fractions, thats still a 1 percent chance of failure.

                    I'd expect the Mastery AA's are the biggest help when the item is not trivial.

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