Absor posted:
>In the near future (not this next update), we will be introducing a new feature to the tradeskill system that will allow us to add a new flag to some of the recipes that require more difficult to find items. We haven't given it a name yet, but this new flag will allow us to set a minimum chance to gain a skill increase on specific recipes. Basically, if we assign a minimum skill increase chance of 50% to a recipe, then there will be no less than a 50% chance of gaining a skill increase on that recipe. Keep in mind that there are other factors still involved that can supersede this, such as your primary stat and the success of the recipe, but it is close enough to use as a generalization. Using this new functionality, we can make it so that recipes with hard to find components can be useful for gaining skill increases, perhaps equally as useful in that regard as recipes that only use store-bought components.
>Initially, we will probably set the minimum skill increase change on a limited number of recipes, in order to evaluate them. From that point on we will continue to evaluate recipes to see if they should also have a minimum skill increase chance.
I'm kinda waiting on combines of the tougher to get stuff to see if these changes will help out my skill up rates... anyone know when this goes live?
-Bolas
>In the near future (not this next update), we will be introducing a new feature to the tradeskill system that will allow us to add a new flag to some of the recipes that require more difficult to find items. We haven't given it a name yet, but this new flag will allow us to set a minimum chance to gain a skill increase on specific recipes. Basically, if we assign a minimum skill increase chance of 50% to a recipe, then there will be no less than a 50% chance of gaining a skill increase on that recipe. Keep in mind that there are other factors still involved that can supersede this, such as your primary stat and the success of the recipe, but it is close enough to use as a generalization. Using this new functionality, we can make it so that recipes with hard to find components can be useful for gaining skill increases, perhaps equally as useful in that regard as recipes that only use store-bought components.
>Initially, we will probably set the minimum skill increase change on a limited number of recipes, in order to evaluate them. From that point on we will continue to evaluate recipes to see if they should also have a minimum skill increase chance.
I'm kinda waiting on combines of the tougher to get stuff to see if these changes will help out my skill up rates... anyone know when this goes live?
-Bolas


Comment