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Bazaar Tradeskill Combine (idea)

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  • Bazaar Tradeskill Combine (idea)

    I saw the "/who all fletching 250" topic and it gave me another idea.

    In the back of the Bazaar to the right past the arena there is a hallway that is blocked off. I would like to see a new bazaar like zone where there are ovens, forages, looms, pottery wheels, and other tradeskill items that have spots for "Trader like" PCs to setup and if a person opens a trade window with the player - once TRADE is pressed the items are combined using the traders skill level as the check. An amount of money needs to be placed into the trade window too to pay for the combine. Traders can set different rates for the level of the combine.

    Just a thought...


  • #2
    Interesting... There might be justification for allowing the PC to have a chance at a skill up...

    The PC would become a stationary tradeskill container. When entering the mode they have to specify a SINGLE skill they would be combining on.

    You might argue "let me run any skill, and set prices based on each tradeskill"... But then HOW to set the price?

    Based on current Skill Level? I charge 10 Plat Per Skill Level... I am at 200 Smith... so 2K Per Combine. But Pottery is at 250, but only charge 1 Plat per skill Level so 250 Plat per combine.

    Based on the Trivial level of the item? Trivial Level * XX Plat? Finding Trivials levels would then be... trivial? 1 Plat per Trivial... have your alternate attempt to make every item and finding what is paid.

    or I will make Item Metal Bits for 1 Gold, Metal Sheets for 2 Gold, Fine Plate Collar for 10 Plat, etc. Thousands of Recipes...

    Or I charge a flat fee... regardless of Trivial Level or item made... always 100 Plat.
    Brother Krazick Bloodyscales 65th Trial Scaley Transcendent
    Krizick 37th Kitty Tank
    --Officer of The Renegades--
    --Innoruuk Server--

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    • #3
      Assuming that you can confirm that you aren't hiring some idiot griefer to combine your BD cultural armor for you, that would be wonderful.

      Setting up a pricing scheme would be obscene though - as suggested, it would probobly be best to set the combine costs based off of the trivials rather than making the poor traders try to set a price for every single item they wanted to make.

      Of course, this would result in the primal screams changing from "This guy is undercutting my market by selling at cost" to "this guy is undercutting the market by combining too cheap or for free" and the complaints that "I caught customer X reselling my items at a profit" to "the market is flooded by people farming the components for X and reselling for less than us *REAL* tradeskillers/for a profit."

      Still, it's just vaporwhare at the moment - nice idea to kick around - so no need for anyone to get too upset discussing it.
      Cigarskunk!
      No more EQ for me till they fix the crash bug.

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      • #4
        Originally posted by Cigarskunk
        Assuming that you can confirm that you aren't hiring some idiot griefer to combine your BD cultural armor for you, that would be wonderful.
        I had not thought about that as a problem... There should be some way to see a tradeskillers level in the trade. But, if that is not the case then how about that this system only works for people with the trophy. That is how a person could be set for the type of tradeskill they are offering for service. The minimum level of the trophy keeps the "grief player" from harming the customer. The fact you could not use the system without the skill to make the trophy gives a reward for reaching that level to players. Since the cap on skill is 252 with a modifier, the trophy also makes sure the customers all are getting the value for there plat for the combine.

        Setting price could be on trivial level of item being combined with a set combine price window.

        I don't know how to stop people form doing "Free" combines for the general public. - How about a 100pp fee to setup the "Combine Trader" space. (Yea - the first server crash and everyone will want there fee refunded... Ouch) Or, system requires a mimimun price set which might be better.

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        • #5
          Interesting idea,

          Flat fee would be a little tricky, i mean if someone wanted leather padding making they are not going to pay 100pp per combine, but 100pp is WAY to cheep for say Solstace Robe or higher lev stuff.
          Maybe base fee on trivial level somehow.... say you set your prices on a sliding scale -

          triv - fee
          0-50 10pp
          50-100 50pp
          100-150 100pp
          150-200 500pp
          200+ 1000pp

          You could also have a tickbox - Only charge on Success!
          The person would have to have the money on him, but the fee is only transfered if a success.

          These fee's, payment settings and your current skill level would be viewable when person Right-clicks you.

          You would only go into 1 tradeskill at a time, so above your (instead of Trader Pootle) it would say Tailor Pootle... etc.

          But the big question is..... DO WE GET SKILL-UP CHANCES ??????? :twisted:

          --------------------------------------------------
          Problems

          Would kill the markets for us tradeskillers who sell the complete product as anyone could farm components to have what they want made. And all components would go up in price in the Bazaar, meaning it would be even more expensive to buy all those supplies for skilling up with.

          In short - Better for non tradeskillers... Worse for us!
          --------------------------------------------------
          Pootle Pennypincher
          Short in the eyes of some...
          Tall in the hearts of many!

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          • #6
            Heh... I've been... well... I don't think "arguing" is the best word... but maybe "suggesting" that there should be a "contract" trade window that would basically allow the same thing but require both characters to be actively involved. Just my 2cents, but I think that all "next generation" MMORPGS should have something along those lines. Also, I would think the "active" version should come before the "trader mode" version. Though again, no reason not to have both.

            Think of it... then Verant can actually have quests giving No Drop items made using No Drop parts, that do NOT require the tradeskiller to be the quester. The quester can just hire the tradeskiller to do the combine via the contract window... (incidentally, the contract window should *also* be useable for other skills... and spells)

            'course, certain items... (tradeskill trophies come to mind) wouldn't be craftable "for hire" like that.
            Maena Bower
            Grandmaster Fletcher of the Bazaar
            Fennin Ro

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