Originally posted by JMorgana
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Nicely stated. I hope you don't mind if I plagerize you're text (but then again, if I'm telling you in advance (and thus giving you credit) is it really plagerizing?Originally posted by MaevenniiaReview of Pop tradeskill drops....rather than removing it, perhaps modify it to say something like:
The drop rate of all rare tradeskill components needs to be evaluated in light of the recently announced upcoming changes to tradeskilling. If rare components are to offer any viable means of skilling up, they need to drop more frequently, or from more than one or two limited spawns.
some examples:
Nightmare Arachnid silks (as per Erik's post) are currently only available on a handful of summoning caliber mobs in Plane of Nightmare. They are now required for many Cultural Tailoring recipes, in addition to their previous uses (PoP silk tailored items & Nightmare Bow)
Suggested Solution: Add them to the drop tables of the lower level spiders in the zone. Even if they uncommonly dropped one silk, it would help alleviate some of the frustration of tailors/fletchers.
Severed Feran Tentacles are currently only dropping off of ONE named mob "a Stalking Feran" in Nobles' Causeway. They are needed in large quantities (several needed per item) to make Ice Cream Churns, Collapsible Distillerys and Throwing-Knife Stampers.
Suggested Solution: Add them to the drop tables of other ferans, such as those in Wall of Slaughter
etc
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Ooops, forgot this one
REVIEW OF VENDOR BUY BACK PRICES
While we all understand that tradeskill combines that sell back for more than the cost of the ingredients is a bad thing (because macro-ers will exploit it for risk-free platinum), the prices that NPC merchants offer to buy back some tradeskilled items as opposed to others is absolutely ridiculous.
A review of these prices need to be done, and NPC merchants should start paying tradeskillers no less than X - 10%, where X = cost of vendor-sold components.
Here's an easy one to calculate, as an example:
Gem-Studded Chain - NPC's buy this at 21p9g5c
cost of ingredients:
2 small pieces of ore = 5s2c x 2 = 10s4c
1 water flask = 1s
1 silver bar = 5g2s4c
1 emerald = 13p6g4s9c
1 sapphire = 104p9g9s9c
1 ruby = 131p2g4s9c
therefore, cost to make (assuming no failures) = 250p5g3s5c
cost to make - 10% = 225p4g8s2c <---- this is what NPCs should pay the tradeskiller
Obviously, NPC sell price would have to be readjusted....since NPC's currently sell Gem-Studded Chain at 24p1g4s9c, if the above change was made, NPCs would have to sell for more too. cost + 10% seems reasonable, thus their new selling price would be 275p5g8s9c.
This change needs to be made, it's long overdue.
Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
Silky Moderator Lady
Beneath the silk, lies a will of steel.
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All I can say is, "AMEN!!!"Originally posted by MaevenniiaREVIEW OF VENDOR BUY BACK PRICES
While we all understand that tradeskill combines that sell back for more than the cost of the ingredients is a bad thing (because macro-ers will exploit it for risk-free platinum), the prices that NPC merchants offer to buy back some tradeskilled items as opposed to others is absolutely ridiculous.
A review of these prices need to be done, and NPC merchants should start paying tradeskillers no less than X - 10%, where X = cost of vendor-sold components.
I realize the problems coming from profitable recipes and macroers (though I think it should be fairly easy to find said macroers and ban them....but I digress), but a SMALL loss should be enough to fix this. Of course, those items with more than one recipe should use the lowest cost recipe. Paying 200p or more to make an item which sells back for 1g or less is just painful.
The only problem I see with this is what to do with dropped-only items. For instance, does the cost of a Silk Swatch = 0 (free...drops only) or 2*X where X is some inherent value of a Spider Silk.
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!! Where the heck are you pharming?! I'm lucky to get one stack every two hours at the entrance in ssra 2boxing a cleric.I got 6 stack of "Shissar Scale" in few hour of play from mob who hit for low 200. That is just fine for master armor and 300 skill up path.
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well...recipes with dropped items are problematic...but not impossible.Originally posted by TwistagainThe only problem I see with this is what to do with dropped-only items. For instance, does the cost of a Silk Swatch = 0 (free...drops only) or 2*X where X is some inherent value of a Spider Silk.
Take Spider Silk, for example.
NPC's sell this at 2g9c
NPC's buy this at 1g9s
Soooo, let's assume that the price an NPC will pay you for the silk is your 'cost' to use it in a tradeskill recipe instead...after all, if you don't use it in that recipe and sell it to the NPC, you could get all of 1g9s for it. (whoopee!
) ....Obviously much lower than the bazaar price, but we aren't going by bazaar prices.
Thus any recipe using spider silk would use 1g9s as the 'cost' of spider silk.Last edited by Maevenniia; 03-28-2005, 06:00 PM.
Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
Silky Moderator Lady
Beneath the silk, lies a will of steel.
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Progressive Trade Skill Trophies
Not as important as some of the items on the list but something I'd like is...
Four stage trade skill trophy quests from an Avatar of Craft somewhere, bazaar maybe.
Rank 1: apprentice smiths/fletchers/etc trophy, one combine at a skill level around 68.
Smiths version: 2 str, 2 cha, 1% smithing.
Fletchers: 2 dex, 2 cha, 1% fletching.
Others: 2 wis, 2 int, 2 cha, 1% in respective skill.
If you make all 7 you can hand them to the avatar for an apprentice crafter trophy with merged stats 2 str, 2 dex, 2 wis, 2 int, 2 cha, +1% in the seven skills.
Rank 2: journeyman x's trophy, 3 combines averaging around 115 skill. You get a bag for the completed combines from the avatar. At least one combine should be no drop, at least one a standard item of that skill level e.g banded tunic for smithing, at least one requiring a non vendor component. Hand in bag in with apprentic trophy for...
Journeyman (smith/fletcher/x) trophy
Smiths: 4 str, 4 cha, 2% smithing
Fletcher: 4 dex, 4 cha, 2% fletching
Others: 4 wis, 4 int, 4 cha, 2% in respective skill
Rank 3: Master (tradeskill trophy), 6 combines averaging around 200 skill e.g. 150 to 250. At least one no drop, some standard items and some that require drops. Get bag to combine them and hand them in with previous trophy (either specific skill one or the combined one) and get the Master x's trophy.
The stats to follow same pattern as before and a combined trophy if you get all seven.
Rank 4: grand master x's trophy. 9 combines, at least one no drop, some standard items and some that require mob components. Stats on trophy to follow previous pattern.
The actual stats are debateable and shouldn't mess up the geerlock market completely. They could also all have a bag effect with the bags getting better at each stage e.g. first one maybe 6 slot large, 25% WR building up to the last one of 10 slot, giant, 100% WR.
This may have been discussed and rejected before but I'd like something like this.
edit: forgot to mention the drops should bear some relation to player level but not too restrictively. No raid mobs please. The purpose of the drops is to make it more questie by having to go get some of the components not make you fight tuff mobs. The hand in needs to be a bag with at least one no drop item so you have to do at least some of the combines yourself. (I'd prefer it to be at least a 1/3 of them.)
Also some people like to do all the trade skills, some like to do just one so could the combines not require high skill sub-combines using other trade skills.Last edited by Cuva; 03-28-2005, 06:25 PM.
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There's still no token for ice cream churns.
"a stalking feran" is the name of the trash ferans in Noble's Causeway. Alpha Feran is a raid named, "a feran bull" is a group named.Severed Feran Tentacles are currently only dropping off of ONE named mob "a Stalking Feran" in Nobles' Causeway. They are needed in large quantities (several needed per item) to make Ice Cream Churns, Collapsible Distillerys and Throwing-Knife Stampers.
Suggested Solution: Add them to the drop tables of other ferans, such as those in Wall of Slaughter
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My support is for number 4, about our favorite Gnome in PoI with tinkering supplies. I have a Rogue at level 61 who can not get there since hide/seek won't work. You have to be at least level 63 with SoS to get to him safely. And you have to be high level not to attract aggro from near by mobs while buying.
Currently, if I can't find a high level Rogue to help, which is most of the cases, I have to two box my way to fight in to get those items which cost 50pp+ and does not stack. Often times, my cleric/chanter combo, need to gate out after buying, take way too long to get to him and end up with a lot of adds from behind. I hate dying to a level 1 mobs at level 70. :P
My two cents worth.
Taushar
Carpe Diem, Carpe Nocturn
Taushar Tigris
High Elf Exemplar of 85th circle
Druzzil Ro server
Necshar Tigris
Gnome Necromancer of 32nd circle
Krugan
Barbarian Rogue of 61st circle
Katshar
Vah Shir Shaman of 26th circle
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I like the ideas on the trophy. The final one, I am assuming would be about 8ac 8 to all stats and 8% mods?
To be honest, I don't see this messing with the Geerlok markets much as for as far as I have seen there isn't much of one anymore. Maybe I am missing something, but my friend has had the same Geerloks on his trader for over a month now and not one sold /shrugs
Also, judging by the proposed amount of work involved, I would say this should be better than Geerloks simply on the fact it requires hard work.
I would also rather see it as an all in one vs just having 7 new trophies cluttering my bank vs the seven trophies I currently have.
So far, they have made it seem like they want the DoN stuff to be a way to raise skill. In that case, the items should all be reasonably gatherable. I am a human working on smithing atm. Piles of Gravel as mine does not really bother me all that much, but having it drop from any golem type mobs would be preferred to just RCoD. I have issues getting people to hunt in RCoD other than Bowlord camp just due to fear of agro'ing Souldrainer.
Zones requiring a raid force to get in for masters stuff should be removed. I don't see it as far that one group of races needs a raid to get something another race can solo. Sure, some cultures have harsher standards than others, even in real life (read up on various cultures beliefs and religions) but compared to the original cultural armors, which were all rather equal in difficulty to obtain, I don't understand why that changed.
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Unfortunately, since launch of DoN (and even with OoW) .. anything with a tradeskill tag = an excuse for bazaar idiots to ask outrageous prices for.
Ex. I've bought 27 girplan feathers over last month for 4-150pp each ... yet the same idiot still has his ONE girplan feather for sale for 16k.
Mature Silkworms, Air-Infused Water are good DoN examples ... the ppl asking 10k+ for them, still have them for sale, thankfully. Unfortunately, anyone else that gets one to sell, checks prices, and also prices ridiculously on inconsequential tradeskill items.
As to a combination trophy, I'd sure love to conglomerate bag/bank space on them with a universal TS item .... unfortunately, a universal tradeskill trophy would really have to be 'universal' ... that means poison making, research, fishing, alchemy would also have to be included to code a +X% to all tradeskill item.
Just consider all the permutations on 7 skills if only requred 2 trophies to make a combo trophy for those 2 trophies ... much less for 3 trophies, 4, 5,6,7, or Reseach, Alchemy, or Poison.
Simple probability mathematics reveal too many potential cluster trophies to be a realistic option ... and since only other option is to make a universal trophy for anyone with all the tropies, what about the ppl with the 7 common tradeskill tropies that cannot make a poison or alchemy trophy? ... A universal trophy, if only requiring the 7 common tradeskill trophies to make, would be rather imbalancing.
Oh yeah, and there's that tradeable Philosopher's Stone with 10% alchemy mod to consider as well when looking at a universal TS trophy.
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BTW, get a geerlok + festive doll (0cp during anniversary) + wooden token (50cha, also for 0cp during anniversary) .... sure, takes 3 slots, but actually better stats than a trophy w/o the skill to combine.
Hell, 50cha item for free >> opal steins.
Double hell, 15 all stat item for free >>>>>> most purchased tradeskill gear and alts.
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/agreeBTW, get a geerlok + festive doll (0cp during anniversary) + wooden token (50cha, also for 0cp during anniversary) .... sure, takes 3 slots, but actually better stats than a trophy w/o the skill to combine.
Hell, 50cha item for free >> opal steins.
Double hell, 15 all stat item for free >>>>>> most purchased tradeskill gear and alts.
Expert Artisan Secone Iceskimo of Antonius Bayle
70 Paladin of Tunare
My Complete Tradeskill Guide 3.0
(300 Brewer +15%) (300 Jewler+12%) (300 Baker) (300 Potter+12%)
(286 Fletcher, Mastery1+8%) (300 Smith, Mastery3+12%) (253 Tailor+8%) (200 Fisher)
Salvage3
Fumlefingre (286)+8% Tinker
Snigemorder (300)+15% Poisonmaker
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