mixed feelings (and note re pottery resale values)
Pottery is an odd case because of the two-step process. At one point SOE looked at all recipes and made sure none of the results sold back for more than the ingredients. That was presumably to prevent any exploits. Sure, as you say, they could leave a profit of 1sp, but big deal; if I could sell back for a net loss of 1sp for a successful combine, I'd be ecstatic. The problem is, with pottery, they independently decided that an unfired item has almost no value. (I once found some unfired Opal Encrusted Steins on a vendor and bought them at 2cp each.) Therefore, by their sweeping rule to avoid exploits, the sale price of a fired item cannot be more than the cost of the firing sheet(s) plus the negligible cost of the unfired item. The correct way to deal with pottery would be to raise the prices NPCs offer/charge for unfired items, to be something close to what the ingredients cost. Then they could also raise the prices on the fired items.
As for the changes Absor says are coming, I have mixed feelings. I've only been playing for 18 months or so, and have a brewer who recently hit 292 (was trying for 300 but my skillup rates have consistently been lower than the accepted formulas led me to hope) and an alt where I do most of my TS, currently at tailoring 182, baking 188, smithing 149, pottery 122. So for my brewer, it means I should find time before the next patch to try to finish brewing 300, because the skillup rate at 292+ is going to get harder. For the tailor, I wish now that I hadn't used up my stockpile of superb rockhoppers pushing for 188, and I certainly won't use up the 100 or so I've accumulated since, because the skillup rates are likely to get better if I wait. You folks who've been doing this for 6 years and are already past these levels, like I said, I sympathise, but there are some of us still plodding through the old hell levels and I'm pleased that we're getting some warning this time so we can make some decisions like the above, as to which skills to concentrate on before the patch and which to put off until after.
Meanwhile, the thing that has me extremely worried is the change due to come later, which apparently will include making trivials be lower or higher based on how hard it is to get the ingredients. Say what? I thought that was one of the things that differentiated TS from other aspects of the game. You could have something where it's easy to get the pieces, but the triv is high so it's still hard to make the result; similarly, something might be easy to make once you find the parts. In particular, my main is only level 52 (too much time spent TSing instead of grinding xp, obviously), and I'm concerned that SOE will decide that anything I can make from ingredients that I can gather myself, is too easy. Others in this thread have talked about needing to raid for ingredients; I doubt it'll be that bad, but I could easily imagine (for instance) that all recipes with trivs above, say, 280 might require ingredients that can only be obtained by a group of level 65+ characters, or maybe a level 70 soloer. That would effectively shut me out of high end tradeskills, because I also don't have the plat to buy ingredients at bazaar prices.
One of the reasons I play EQ is because I can do things like tradeskills (and faction work, and even--dare I say it?--quests) instead of just beating up mobs for xp and loot. If they make it impossible to do high end tradeskills without also being in the high end xp game, I'm going to be peeved.
Originally posted by Cuva
As for the changes Absor says are coming, I have mixed feelings. I've only been playing for 18 months or so, and have a brewer who recently hit 292 (was trying for 300 but my skillup rates have consistently been lower than the accepted formulas led me to hope) and an alt where I do most of my TS, currently at tailoring 182, baking 188, smithing 149, pottery 122. So for my brewer, it means I should find time before the next patch to try to finish brewing 300, because the skillup rate at 292+ is going to get harder. For the tailor, I wish now that I hadn't used up my stockpile of superb rockhoppers pushing for 188, and I certainly won't use up the 100 or so I've accumulated since, because the skillup rates are likely to get better if I wait. You folks who've been doing this for 6 years and are already past these levels, like I said, I sympathise, but there are some of us still plodding through the old hell levels and I'm pleased that we're getting some warning this time so we can make some decisions like the above, as to which skills to concentrate on before the patch and which to put off until after.
Meanwhile, the thing that has me extremely worried is the change due to come later, which apparently will include making trivials be lower or higher based on how hard it is to get the ingredients. Say what? I thought that was one of the things that differentiated TS from other aspects of the game. You could have something where it's easy to get the pieces, but the triv is high so it's still hard to make the result; similarly, something might be easy to make once you find the parts. In particular, my main is only level 52 (too much time spent TSing instead of grinding xp, obviously), and I'm concerned that SOE will decide that anything I can make from ingredients that I can gather myself, is too easy. Others in this thread have talked about needing to raid for ingredients; I doubt it'll be that bad, but I could easily imagine (for instance) that all recipes with trivs above, say, 280 might require ingredients that can only be obtained by a group of level 65+ characters, or maybe a level 70 soloer. That would effectively shut me out of high end tradeskills, because I also don't have the plat to buy ingredients at bazaar prices.
One of the reasons I play EQ is because I can do things like tradeskills (and faction work, and even--dare I say it?--quests) instead of just beating up mobs for xp and loot. If they make it impossible to do high end tradeskills without also being in the high end xp game, I'm going to be peeved.
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