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  • #31
    Just failed a GM BP Aug using a Metallic Drake Scale with 345 skill and all the AAs. That makes me 1 for 5 on Smithed BP/Leg items.

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    • #32
      Originally posted by tnexus
      Just failed a GM BP Aug using a Metallic Drake Scale with 345 skill and all the AAs. That makes me 1 for 5 on Smithed BP/Leg items.
      It is becoming more and more obvious to me that there is a bug here, but unfortunately we don't have enough input to be sure. We really need everyone to post their data whether their results were positive or negative...

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      • #33
        300 smithing, Mastery3, 5% mod.

        At 315 skill, I was 1/3 on Master Symbol of Leg which trivials at 304. That means, I failed twice on a trivial item with Mastery3.

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        • #34
          Originally posted by Elfdruidess
          300 smithing, Mastery3, 5% mod.

          At 315 skill, I was 1/3 on Master Symbol of Leg which trivials at 304. That means, I failed twice on a trivial item with Mastery3.
          I *think* you just had bad luck. I haven't had any problem making master's items at 330 with BSM3. I'm in the 8 or 8 or so range on master's symbols. It's the really high trivials that I think are bugged for people at 300+ skill.

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          • #35
            Well...actually.. something I noticed while skilling up once I was getting close - On sickle combines, didn't measure it, but seemed to have proper success rate.. however... the components - trivial 180-183, I was effectively 330+, with SM 3 (+15% mod) - 150 points over trivial, which should have reduced fail rate to 2% or so.... SM 3, which should have further reduced to roughly 1%... yet on every 15 combines (was doing sickles in batches of 5 due to space), I would fail 1-3 of those subcomponents, only succeeding on all 15 maybe once out of every 4-5 runs....didn't think to gather exact numbers til it was too late, was a bit too fried mentally from endless sickle forging... =)
            Grishnar Dragonbane - 80 Armorer/Assassin & 400 Transmuter
            Beldimar - 80 Alchemist & 400 Tinker
            Gorthag - 80 Sage
            Bigsmot Thincktanck - 80 Jeweler
            Beldain Bladeforger - 80 Weaponsmith/ 75 Berserker & 400 Tinker
            Talmar - 80 Carpenter
            Beldar - 80 Provisioner
            Grishnark - 80 Tailor
            Bellimar - 80 Woodworker

            Enlightened Dark
            Unrest

            Formerly:

            Gorthag Bashinfletcher
            Head Ogre Fletcher of Norrath
            Township Rebellion

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            • #36
              Welp, FWIW:

              1/1 on Grandmaster's Chest Symbol of Growth @ 244 unmodified smithing + 15% (280 modified).

              1/2 on Master's Chest Symbol of Growth, same smithing level.
              1/1 on Master's Leggings Symbol of Growth, same smithing level.

              Edit:

              A couple of more combines done, still at 244 unmodified smithing, no Blacksmithing Mastery either:

              0/1 - GM Legging Symbol of Growth
              1/1 - GM Chest Symbol of the Skeptic


              Edit #2 - more combines done, and a skillup!

              0/1 - GM Moonglade BP, got a skillup to bring me up to 245 raw skill.

              0/1 - GM Chest Symbol of Growth - done at 245 raw skill.
              0/1 - GM Chest Symbol of Growth - tried with 232 raw tailoring with 5% mod, also gave a skillup to 233.
              1/1 - GM Moonglade BP, 245 raw skill +15%.
              Last edited by Sophi; 04-27-2005, 01:19 PM. Reason: Added more results

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              • #37
                I have 245 unmodified smithing, Mastery 3 and 5% mod.

                1/1 on DE GM BP
                1/1 on DE GM BP Symbol
                1/1 on DE GM Leggings
                Tidiath Sunshine 70 Cleric - Tunare
                300 Baking
                300 Brewing
                300 Jewelcraft
                300 Pottery
                298 Smithing
                282 Fletching
                251 Tailoring

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                • #38
                  Raw 300 skill Blacksmithing Mastery 3 and I have a 10% mod so 330 skill I done:

                  2/3 on Troll GM BP
                  1/1 Symbol Chest Hate

                  And Tnexus is a Scale freak! Gimmie you sercet Stash!

                  Side note: Tailor 253 Mod skill no AAPs

                  1/2 on Symbol Chest Skeptic

                  later

                  Also with 253
                  Regards
                  Mojogoth Blackensheild
                  70 Troll Shadow Knight

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                  • #39
                    1 attempt at grandmaster's stonetooth sleeves (trivial >315 is all I can tell so far). Smithing skill at 300, with 5% geerlok for 315 skill, and the OOW smithing 3 aa.

                    - failed.

                    Metallic drake scales have been extremely rare from my findings so far (1 in over 400 kills), and since the info says they only drop in instances, it's pretty limiting currently.
                    Crystilla
                    EQ Round Table Member
                    The Persistent Serving Wench
                    ~~~Quest'er, Camp'er, Raider and Tradeskill'er at Heart~~~
                    Member of the 2100 club (5/6/2007)

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                    • #40
                      skill 300(345).. smithing mastery 3

                      GM Armor 15/15
                      - various pieces, off top o my head, was 4x bp, 2x greaves, 2x arms, 2x bracers, 2x helm, 1x gloves, 1x boots
                      GM augments 4/9,
                      - various pieces, from what i remember the 4 successes were 3x bp, 1x greaves

                      made tons of Master armor + augs, about 95% success rate on them

                      hope this helps

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                      • #41
                        Wayshaper... That is the first kind of positive info we have for high skill with a significant number of combines... However, I still think your failure rate is way higher then it should be. 345 skill and 5 fails out of 24 combines. You are only succeeding less then 80% of the time, and a lot of that stuff is trivial to you or within a few points of trivial. Now, 80% is a great success rate on stuff of this calibur - BUT it does not fit with what we would expect from prior formulas. As I said, this is the first info that tells me there may not be a bug, but it is still a little discouraging. I'm still trying to get the 15% mod item myself before burning my scales, but I have almost a stack of them to use when I finally decide to take the plunge.

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                        • #42
                          i know of 2x mods that give 15%, hammer from XTC in SSRA (seems to be darned rare) and the gloves from blob in VT (ive seen this drop alot, at least 50% of the time ive been there) also that shaman 15% alchemy drops from a couple named deeper in, we had TWO drop a couple weeks back. are there any other alchemy mods higher then 5%?

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                          • #43
                            <sigh>

                            I've had a similar experience. I have failed 3 GM kitty plate BP's. out of 3. I just want one. blown 7 scales. One scale on the subcombine to make cultural bar. and salvaged 3 from the first 2 combines total. 3rd attempt failing while also not salvaging anything was so disheartening, I don't think I bothered again for an entire week to get another scale. There are a few people on my server who are hoarding the scales and none are for sale.
                            Well, I also have done augs. I have GM BP and leg augs. as well as have sold one GM BP aug. pretty sure all were with tailoring as well.

                            Smithing mastery 3, salvage 3.
                            Str 435 when smithing, dex 435 usuallly too. Int/wis 350
                            Smithing 272 and trophy.
                            Tailoring 234 and trophy.
                            I usually have ridiculously good luck with smithing (and pretty much every tradeskill). While doing sickles from about 256 on, I have been succeeding 18 or 19 per 20 combines (8 empty 10 slots is handy btw.) with a rare full 20. I've also been getting about 1 to 2 skill ups per 20 combines. I have done about 25 black gold inlays for people, and failed maybe 3.
                            I think you can say all you want that the RNG is just being rough sometimes, but when you have an entire post 2 pages long about this and only one person (or was it two?) that has had good luck... I'm thinkin it's something to look into.
                            I think if I fail again on that Bp after workin for a week or so just to get 3 scales, I think eq won't be on my computers any more. Dismay covered with heartbreak makes for a miserable experience.

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                            • #44
                              The sampling is really too small yet to be judging anything as broken. I'm not 65 yet myself, nor have I worked at getting my smithing up yet from 250, so I've only attempted one GM smithing combine on the DoN armors. It was a success actually, but like I said it's rather meaningless for any kind of data sampling.

                              If you do other tradeskills as well, sometimes the numbers are kinder in a sense. I worked on skilling up in baking til I trivialled jord meat pies, then switched to jewelcraft. That one is in a slump right now with 120 consecutive combines with no skillup at 291, yet in the midst of that dry spell I made one smithed augment the other day that had a higher trivial, and earned an unlooked for point there (as well as succeeding the combine with only 252 adjusted skill).

                              Putting all one's eggs in one basket, at least sometimes, makes for gloomy play time.

                              Hehe I know we're all crazy here, we have to be. Just try to keep things in perspective, and not take all of this too seriously. It's supposed to be fun.

                              Kemie

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                              • #45
                                Timbuktu... there is a HUGE difference in the items that you are combining. You are comparing Mistletoe Cutting Sickles (Trivial 335) to GM Armor with a trivial of 384 or 387 somewhere in that area. Bare in mind, Black Gold Inlays are only a 327 skill trivial also.

                                If you look at GM armor now, like most did with Elemental armor when the max cap was 252, you'll start to see some similarities and why these items fail a lot. I have a hard time actually believing that it is an error in the coding.

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