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  • Skill ups

    Hello

    I am quite new to those boards but working my way to 300 in all tradeskills i got a question.

    It seems to me that some combines have a greater chance of skill up than others.
    As per the FAQ in a thread by niami she states (that is how i read it) that the closer your skill is on the trivial of the combine the less chance of a skill up do you have.
    Now doing brewing (kaladim constitutional trivial 335) from 250 -> 284 it have taken me 20+ combines for each skill up, where as doing JC (always chosing the closest trivial combine 250 -> 293 (max 5 to 6 higher trivial than my current skill)) i use less than 1 stack of components.

    Now is this just the random factor for me ?

    I have 415 in int salvage 3 and Master skill 2/3 in all crafts (except JC, bloody enchanters )

  • #2
    Originally posted by Cyrint Aircaller
    As per the FAQ in a thread by niami she states (that is how i read it) that the closer your skill is on the trivial of the combine the less chance of a skill up do you have.
    I think you are interpreting it wrong. The closer to the trivial you are the more chance of SKILLUPS you have, but it is not a DIRECT relation, but a side effect.

    The FURTHER from trivial you are the more actual COMBINE failures you will have, or ... the closer to the trivial you are, the better chance that you will succeed in the combine.

    When you succeed in a combine you have a better chance at skillup, so the more you succeed, the faster you skill up, therefore the closer you are to the trivial, the more you will skillup. Make sense?

    The detail to get from this is that skillup chance is not DIRECTLY related to the trivial. The skillup chance is only directly related to if you succeed or if you fail. When you succeed the combine there is a set amount of a chance for a skillup. When you fail a combine, the chance of skillup is adjusted by your stat. (the better the stat the better your chance of skillup) but in no way is the chance to get a skillup affected by the actual trivial number (in the calculation) The trivial just affects the chance of success, and the more successes you get, the more likely you are to skillup.
    Last edited by Ngreth Thergn; 03-13-2005, 11:33 AM.
    Ngreth Thergn

    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
    Grandmaster Smith 250
    Master Tailor 200
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    • #3
      Thank you for the help

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      • #4
        if you don't mind a follow-up to this question.

        I'm working on brewing, and at the 280 mark, my success went from 6/ 100 combines down to 2 per 100 combines. This is the reverse of what you have said about the closer you get = the more skillups.

        Mind you, I'm running off of a wis of 254, and have no AA's

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        • #5
          Originally posted by Lumukanda
          if you don't mind a follow-up to this question.

          I'm working on brewing, and at the 280 mark, my success went from 6/ 100 combines down to 2 per 100 combines. This is the reverse of what you have said about the closer you get = the more skillups.

          Mind you, I'm running off of a wis of 254, and have no AA's
          You are using skill ups, successes and WIS in that sentence there. I think there's a few things that you might be confused on (and I apologize if you're not, but that's kind of how I read it.)

          Your WIS plays no role in weather you succeed or fail the combine. WIS only helps determine weather you get a skill up or not. Your success on the combine is determined by one and only one thing, and that's your skill level (in relation to the trivial level of the item you're trying to make.) Now, successes and failures do play a part in skill ups. The formula is written in such a way, so that you have a higher chance of skilling up on a success than a failure (double.) That's why a lot of people stay near their trivial level when doing combines, so they can maximize their success rate, and hence skill ups.

          Your success and failures (and skill ups and such) are subject to the whims of the random number generator (RNG) also known as the evil one. The RNG will give you good runs and bad ones, but that's the nature of a RNG.

          Just stick with it, and you'll get better. Also get a geerlok. They raise your skill by 5%, and can help when skilling up.




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          • #6
            hadn't considered the geerlok . . and I understand more now, thank you.

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            • #7
              I have also found 280-290 serta a "hell Level"... takes me longer there than 290+.. least in the 4 skills I got there so far... 120 sickles to get smith from 281-283... was alot faster after around 289 or so.. but the rng is a fickle mistress

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              • #8
                I am in agreement with you Cyrint. I have now done 4 TS to 300 and i saw a variation of skill up rates on different skills. I also found that the brewing took a lot more combines to get skill up than baking. So far, the easiest of them all seem to be poison making. My Rogue only has 280 dex and was able to get about 8 points per 5 stacks of combines. Pretty darn good rate. With my Cleric, at 380 wisdom, I was doing about 24-25 combines per skill up on brewing, about 17-18 combines per skill up on baking. I didn't really keep track on JC but it was less than 20 combines per skill up.

                Most of these were done with 10 stacks per attempt and over several days and at different location so I think RNG had limited effect on overall numbers. It got me wonder why make brewing so much more difficult to skill up? Smithing or Tailoring I can understand, we expect them to be hard. Brewing? It's not like we can make some uber items with brewing.

                Taushar

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                • #9
                  There is a skillup modifier that is hidden for each tradeskill, supposedly the ones that can be done primarily from a vendor (fletching, brewing, jewelry) have a lower modifier so the skillups are less frequent.
                  Kaaba Cloudberry
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                  • #10
                    My case matches the FAQ. With a Wis of 305 going from 260 to 280 were about 40 combines per skillup. From 280 to 300 averaged close to 10 combines per skillup. I was making Kaladim Constitutionals.

                    Seems to be too much variability to disabuse the hypothesis based on one person's experiences.

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