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DoN armor is very disapointing

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  • DoN armor is very disapointing

    Anyone else think that DoN armor hp and mana is VERY disapointing?

    Making Farwater is MUCH easyer and the result is better, im not even talking about the magnetic who is like DAM easy and still as good (or so) as the grandmaster armor (augmented)

    Old cultural zek BP has 80hp, why in hell did they give grandmaster 35hp ?

    why did i raise my smithign up? i think it was all waste of time
    Gynko Byl'oba
    85 Human Cleric
    Master Artisan
    Travellers of Norrath
    Bertox-saryrn-mithaniel marr
    -------------

  • #2
    Have you made a GM symbol to go in it? The symbols seem to have most of the stats for the armor, I'd guess that's where most of the hp are. And then it still has two other aug slots, one for a tradeskill aug, and one for other standard augs.

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    • #3
      Yes, the augs are where it's at. They're a separate step because that's where you add the diety restriction.
      Retiree of EQ Traders...
      Venerable Heyokah Verdandi Snowblood
      Barbarian Prophet & Hierophant of Cabilis
      Journeyman Artisan & Blessed of Brell
      EQ Players Profile ~ Magelo Profile


      Smith Dandi wipes her sooty hands on her apron and smiles at you.

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      • #4
        i have to agree in part myself with the overall stats of the DoN expansion. I do love the concept and how they did everything, the quests for the books and all, the whole revamp of cultural.

        however, why does barbarian plate have mana(only barb plate class is war)? the stats are universal carbon copies. this is just one example, im sure others could point out more (dwarven chain <rog/zerker only dwarf chain class's> also has mana)

        overall the armors do not represent the strengths and weakness's of each race

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        • #5
          The armor is not a carbon-copy across the board.

          Not only does the armor reflect the strengths and relative weaknesses of the race, the symbols also reflect the strenghs and weaknesses of the deities. The differences are fairly subtle and will definitely not be as exaggerated as some of the original races stats (massive strength and no wisdom or agility for ogres, for instance.)

          As for the Barbarian plate, I'll have to take a look at that. The mana does indeed seem like an oversight to me, so it's something that ought to be fairly easy to remove

          -- Maddoc
          Maddoc the Wayfarer
          Assistant Lead Designer
          EverQuest Live & Expansions

          "Bristle.Tornt: How do I make metal bits?"

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          • #6
            I'm not jumping for joy over the final results for the DoN top tier cultural either honestly but it's not bad at all. It's a great concept and finally something I see as a new spin and interesting. Overall, nice job devs.

            I would LOVE to see a no drop recipe in each flavor that is intended to be made once for the smith or tailor to wear that had slightly higher everything than the standard armors. On the symbols and the armor itself. Just something nice for the crafter that sets it aside from what we make for others. I doubt many people would skill up for it but some would ala Grimmel. Just don't make it that much better than the normal stuff and that would minimize that problem. Uniqueness is the key here.

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            • #7
              I like the new design of the Culturals, with race-restricted base armors and diety-restricted Symbols. Now all those poor High Elves who worship Erollisi Marr can wear some High Elf armor!

              Not that it matters to me...I'm a Dark Elf who follows Innoruuk (on both my necro AND my SK).
              Vonyia - Dark Elf Necromancer [Tunare]
              Cynosure
              Baking - 200 w/ Geerlok
              Blacksmithing - 200 w/ Geerlok
              Brewing - 250 w/ Trophy
              Fishing - 115 w/ Fisherman's Companion
              Fletching - 200 w/ Geerlok
              Jewelry Making - 200 w/ Geerlok
              Pottery - 200 w/ Geerlok
              Tailoring - 196 w/ Geerlok
              Bearer of the Blessed Coldain Prayer Shawl
              Vaeamdar - Dark Elf Necromancer [Antonia Bayle]

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              • #8
                Just want to reiterate that you have to compare the armor with they symbol in place and the aug slots filled. Also, HP is not everything, AC is very important in many cases. The AC on this armor is very nice.

                Also, 'dissapointing' is relative to your expectations. And most folks expectations of 'something good' lie in relation to the gear they already have. I don't think this stuff was meant to be an upgrade to folks in time+ level gear. So if you are at that level of gear, you may find this armor to be disappointing, while someone at my level finds it pretty awesome.

                Boleslav Forgehammer - who was really happy to break 9k HP raid buffed the first time last night...
                Paladin of Brell in his 67th Campaign
                E'ci - Sacred Destiny

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                • #9
                  I have masters silk leggings on my Erudite enchanter with a GM symbol. For the extra 10 or so hps maybe 1 to each stat and a total of like 7 to saves it is not really (to me) worth making GM leggings. I have put in 2 DoN augs, a +12 to all stats and a +12 to all saves. I agree the hp and mana on them sucks but they are still better than most elemental gear I have....

                  While I have not actually seen a dev post on the subject I have seen numerous posts stating that DoN mission armour was supposed to be of elemental quality and it certainly seems to be about that range. To be honest I can safely say that I could earn crystals and buy the amour and augs in less time than it would take me to get a similar raid drop.
                  Also I think I saw a dev chat thread where they said more loot may well be added at some time. They refused to commit to anything as per SoE prime directive but all the same. At least they are open to the idea.

                  My favourites are the +xx to all stats and +xx to all saves augs. Excellent.
                  Probably going to be the most sought after augs in the whole expansion.

                  I will say that without the 3 aug slots DoN cultural would be fairly ordinary. ie if they only had the type 11 and a type 7. The DoN + to all augs fit in any slot. Most excellent. There are few who would turn down a +12 to all saves augment.

                  Now if we could just buy 15% tradeskill augs.................... that my 300 smith still is not wanted because he doesn't have 345 skill with a mod......

                  Comment


                  • #10
                    Uber Mana regen head gear?

                    Before you discount DoN cultural armours. Observe the 3 augment slots. 2 are listed as type 7 and type 12. Now turn your gaze to a Radiant Tourmaline. Notice that it fits in either type 7, or type 12. Also note that it is NOT a lore item. Get a GM head piece, one GM augment, and 2 Radiant Tourmalines. +6 mana regen in one slot is nothing to ignore in my opinion. I have yet to observe a GM type 11 augment, but I would wager the final combination would be decent stats and outstanding mana regen item.

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                    • #11
                      The GM head augment has HP regen.

                      But the GM chest and leg augments each have FT2... so I can imagine FT8 leggings all-tradeskill-made.
                      83/1000 High Elven Enchanter on cazic (8x300 tradeskills)

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                      • #12
                        Originally posted by Sylphan
                        The GM head augment has HP regen.

                        But the GM chest and leg augments each have FT2... so I can imagine FT8 leggings all-tradeskill-made.
                        The Tourmaline is Head-slot Only, thus why he only mentioned the Helm.

                        I'm still not seeing much reason to replace any of my Charged Magnetic. I might make a Masters BP & Symbol to replace my Inferno Plate BP... but +Mana is much more important to me than +Wis.
                        Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                        Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                        Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                        Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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                        • #13
                          Just completed my first two GM pieces today, replacing my celestial lorica and charged magnetic greaves.

                          Grandmaster's Stormguard Cuirass (BP)
                          Slot Chest
                          AC:124
                          STR: +20 STA: +18 WIS: +13 INT: +14 AGI: +17 HP: +175 MANA: +175 End: +145
                          6 to COLD, FIRE, DIS, 12 to MAGIC and POISON
                          Slot 1, type7 Flameshield Stone
                          Slot 2, type11 Grandmaster's Chest Symbol of Below
                          Slot 3, type12 Gem of Bolstered Power
                          Mana Regen +2
                          Damage Shield +2

                          Grandmaster's Stormguard Greaves
                          Slot Legs
                          AC:106
                          STR: +15 STA: +14 WIS: +11 INT: +12 AGI: +14 HP: +150 MANA: +120 End: +150
                          5 to FIRE, DIS, 10 to COLD, MAGIC, POISON
                          Slot 1, type7 Flameshield Stone
                          Slot 2, type11 Grandmaster's Legging Symbol of Below
                          Slot 3, type12 Sparkling Gem of Protection
                          Mana Regen +2
                          Damage Shield +2

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                          • #14
                            I'm almost afraid to ask...

                            Do the GM Tribunal Chest & Leg Augs have FT2 on them? I'm guessing yes, since for Shamans & Beastlords it would be very helpful... yet for Warriors, Berzerkers & Rogues it's pointless!

                            Yes, I understand that Cultural Armour can't be everything for everyone... but those races that have classes that don't use Mana should have a separate recipie for the Cultural Augs for classes that don't use mana..

                            Obviously Erudites & High Elves wouldn't need this.
                            Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                            Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                            Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                            Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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                            • #15
                              The augs are what has the effects on them. I would assume they do indeed have FT2 on them, since the augs are practically a carbon copy all around.

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