I've been doing tailoring with mostly Ceremonial Solstice Robes since Wu's. My experience so far is that minimum and maximum success rates are not 5% and 95%. When I started on the robes I expected to succeed on about one in twenty, but it was more like one in thirty to forty.
Also the trivial subcombines for the robe seems to succeed more than 95%. A rate of 95% would imply that I would lose one item for every stack i combine. After preparing each batch for my robes, I would count how much I had left. I would normally be at 96-97% and occasionally in the 93-99% range.
I have absolutely no doubt the programmers coded in 5% and 95% as the limits, just like with prices and other things. I think the real culprit is the Random Number Generator.
They have admitted that the RNG is designed to be streaky. And all of us tradeskillers have certainly noticed it. This means the next random value is weighted against the previous ones. I suspect this clumps the long run distribution of values slightly away from the extreme ends.
In a way it's just like a d20 die that has less probability for 1 and 20 than the other values. If this is true, it makes a lot of other things like skillups harder then they look on paper. And a rare drop flagged as one in fifty, would be even rarer than that.
Lunariel
Also the trivial subcombines for the robe seems to succeed more than 95%. A rate of 95% would imply that I would lose one item for every stack i combine. After preparing each batch for my robes, I would count how much I had left. I would normally be at 96-97% and occasionally in the 93-99% range.
I have absolutely no doubt the programmers coded in 5% and 95% as the limits, just like with prices and other things. I think the real culprit is the Random Number Generator.
They have admitted that the RNG is designed to be streaky. And all of us tradeskillers have certainly noticed it. This means the next random value is weighted against the previous ones. I suspect this clumps the long run distribution of values slightly away from the extreme ends.
In a way it's just like a d20 die that has less probability for 1 and 20 than the other values. If this is true, it makes a lot of other things like skillups harder then they look on paper. And a rare drop flagged as one in fifty, would be even rarer than that.
Lunariel


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